User:Klaus
Made an account to comment on the sword class description part where it says "suffers greatly from a single miss". That actually applies to the Flurry skill, not the weapon class. This implies the skill is intrinsic to the weapon class, a skill you'd be spamming whenever you can instead of it having good situational usage.
Don't other skills usually have a tradeoff? Maybe I'm remembering wrong, but iirc Aimed Shot, while being a guaranteed crit, had a lower to-hit%. So you'd NOT actually want to spam it 24x7 the moment it was available. Flurry does require an upfront AP cost of 35, vs its base usage of 16, so I suppose if you immediately whiff the first swing you're out the AP you could've used for 2 base attacks. Meh. I guess if your build was somehow low AP it'd be an issue.