Auto-Turret

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Revision as of 01:52, 6 October 2013 by 91.157.56.48 (talk)
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Auto-Turret

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Auto-Turret.png

Critter
Role Stationary defense
Location South Gate Station
Junkyard - Docks
GMS compound level 3
Depot A
Loot Ammunition, Scraps
Firearm Barrels (rarely)
Abilities True-sight
Can reboot in Safe Mode
Combat Stats
Combat Stats Range: < 20
Resistances Mechanical: high
Heat: high
Electricity: 0% / 0

Description

Auto-Turrets are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.

Fighting tactics

Sufficient hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.

  • Since they have rather high damage threshold, weapons that deal large amounts of damage at once work best for destroying them.
  • In combat, armor-piercing W2C ammunition or EMP weaponry provides best results against auto-turrets.
  • Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary.
  • It is possible to completely outrange auto-turrets with sniper rifles.