Intercessor

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This page contains content from Underrail: Heavy Duty expansion.
Intercessor

Xphw metro.png Xphw exooff l.png
440
 
100 (+25)

Intercessor.png

Description
Faction Exosoldiers
Location The Compound
Loot Skulljack oddity
Abilities Bilocation
Cerebral Trauma
Exoskeleton Power
Fast Metabolism
Kneecap Shot
Mantra
Mental Breakdown
Mental Subversion
Neural Overclocking
Neural Overload
Pseudo-spatial Projection
Psi-cognitive Interruption
Psycho-neural Optimization
Sensorimotor Command
Sensorimotor Reinforcer
Tranquility
Combat Stats
Combat Stats Action Points: 50
Resistances Mechanical: 20% / 10
Heat: 10% / 10
Cold: 0% / 0
Electricity: 0% / 0
Acid: 5
Energy: 0% / 0
Bio: 50% / 5

Intercessors are the officers of the Exosoldier forces. They are armed with pistols and use Thought Control psi abilities in combat. Intercessors also have Sensorimotor Reinforcer status effect which grants all other exosoldiers in the area same number of stacks of Sensorimotor Command as they have as long as they are alive.

Description

Intercessors wear Intercessor Exoskeletons which increase their combat efficiency as long as they are powered and grants them immunity against caltrops. They also have access to Sensorimotor Command buff which increases their combat skills, reduces AP cost of their attacks and reduces all damage taken by them. This buff is removed once you kill the Cognator in the heart of The Compound.

Fighting Tactics

You can use EMP Grenades to disable their energy shields and exoskeletons to lower their combat effectiveness. Also, any Thought Control psi abilities used against them will inflict Sensorimotor Command Disruption effect which lowers number of Sensorimotor Command stacks they have. Their Sensorimotor Reinforcer effect can also be removed if Intercessor is Inhibited, Incapacitated or under effect of Mental Breakdown.