Technomedic
Technomedic | |||||||
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Description | |||||||
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Faction | Exosoldiers | ||||||
Location | The Compound | ||||||
Loot | Skulljack oddity | ||||||
Abilities | Exoskeleton Power Equipment Wireless Recharge Fast Metabolism Parafibrotic Regenerative Injection Sensorimotor Command Sprint Sure Step Thick Skull | ||||||
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Technomedics are field medics of the Exosoldier forces. They are armed with SMGs but will prioritize healing their allies and administering them Adrenaline Shots and Parafibrotic Regenerative Injections over attacking when able.
Description
Technomedics wear Technomedic Exoskeletons which increase their combat efficiency as long as they are powered and grants them immunity against caltrops. They also are immune to stun thanks to their Thick Skull feat and have access to Sensorimotor Command buff which increases their combat skills, reduces AP cost of their attacks and reduces all damage taken by them. This buff is removed once you kill the Cognator in the heart of The Compound.
Fighting Tactics
You can use EMP Grenades to disable their energy shields and exoskeletons to lower their combat effectiveness and prevent them from using their healing buffs on allies. Also, any Thought Control psi abilities used against them will inflict Sensorimotor Command Disruption effect which lowers number of Sensorimotor Command stacks they have.
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