Endings/Heavy Duty

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This is a list of endings added in Underrail: Heavy Duty. Data from version 1.2.0.20.

See Endings and Endings/Expedition for Underrail base game endings.

The Compound

Narration Condition(s)

An ill-fated journey to North Underrail was violently cut short in the middle of dark territory, near a sequestered military compound.

You stumbled upon a sequestered military compound in the dark territory between South and North Underrail.

  • Always triggered

Progress would've been met with heavy resistance, so none was made. You simply left the way you came, and left whatever soldiery was stationed there back to their duties.

You found your way inside, but never managed to find the command. After seeking what you wanted, you left the base for good.

After finding your way into the compound, you managed to reach the supreme commander of the stationed soldiery - the cognator.

And so you severed the command chain right at the very core.

  • Cognator met but not talked with
  • Cognator dead

He controlled his subordinates through acute telepathy, a process that placed a heavy burden upon him. As you did not have neither the ability nor the will for further interaction, you left him and his troops to their duty.

He controlled his subordinates through acute telepathy, a process that placed a heavy burden upon him. Each death struck a blow to his psyche, and by the time you found him, it had been shattered.

Putting him out of his misery was the least you could've done.

He controlled his subordinates through acute telepathy, a process that placed a heavy burden upon him. Each death struck a blow to his psyche, and by the time you found him, it had been shattered.

As he was already in what could be called his personal asylum, you felt no further intervention was necessary.

He commanded his subordinates through acute telepathy, yet in another realm, one outside yours, he also commanded a war against a different kind of enemy.

As it turned out, this realm wasn't as unreachable as it might've appeared at first. Despite feeling more similar to a feverish nightmare than an out-of-body experience, you helped the cognator and his exosoldiers in the battle against the invading twisted forms.

After the battle had been won, they were relieved of their duty. The cognator returned his soldiers to their cryosleep, and then he did the same himself. Whether they'll ever wake up again is a question for a different era.

But despite winning the battle and fulfilling their duty, you decided they shouldn't be left alive.

But despite your assistance, the battle - and the war - have been lost. With the cognator's psyche having been shattered by this ordeal, putting him out of his misery was the least you could've done.

But despite your assistance, the battle - and the war - have been lost, as were the cognator's sanity and his troops' lives.

As the cognator was already in what could be called his personal asylum, you felt no further intervention was necessary.

Gunslinger

Narration Condition(s)

The last member of Nimble's crew did not outlive the rest of them for too long.

The last person to have seen the gunslinger was you. If he managed to survive his way back or forward, he did so as the last surviving member of Nimble's crew.

  • Gunslinger alive
  • Player did not team up with the gunslinger

Having found yourselves in a dangerous predicament, you teamed up with the gunslinger, the last surviving member of the crew aboard Marjorie.

And now you both board the same train to North Underrail. Perhaps your cooperation will indeed continue beyond The Compound.

  • Gunslinger alive
  • Player teamed up with the gunslinger
  • Player helped the gunslinger go back to Upper Underrail
  • Player travels north with the gunslinger

Having found yourselves in a dangerous predicament, you teamed up with the gunslinger, the last surviving member of the crew aboard Marjorie.

However, your cooperation lasted only up until your goals at The Compound had been achieved. After spending some more time in a much calmer environment, you both went on your separate ways.

  • Gunslinger alive
  • Player teamed up with the gunslinger
  • Player helped the gunslinger go back to Upper Underrail
  • Player did not travel north with the gunslinger

Having found yourselves in a dangerous predicament, you teamed up with the gunslinger, the last surviving member of the crew aboard Marjorie.

However, your cooperation lasted only up until your goals at The Compound had been achieved, and just as your paths crossed, so did they separate, and you haven't seen or heard of him since.

  • Gunslinger alive
  • Player teamed up with the gunslinger
  • Player did not help the gunslinger go back to Upper Underrail

Ending slide gallery