Template:Spear/5
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Primitive but versatile weapon that can be used for both offense and defense. This weapon is also equipped with an electroshock generator that discharges electricity when it connects that strikes multiple targets. | |||
Damage: 30-57 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 20 AP | |||
Range: Extended Melee (2) | |||
Critical chance: 7% | |||
Critical damage bonus: 100% | |||
Minimal strength: 6 | |||
On hit: Gains Spear Guard, which gives the attacker 50% chance to block up to 30 mechanical damage until the end of next turn. The amount blocked cannot exceed half the character's melee skill. On hit: Inflicts 38-75 electricity to the primary target and 19-38 electricity to all nearby enemies. Costs 12 energy. | |||
Ignores 25% (multiplicative) of mechanical damage resistance when attacking organic targets Damage increased by 8% for every point of strength above 7. | |||
Energy: 85 | |||
Durability: 1590 / 1590 (mechanical) | |||
Can be disassembled. | |||
Weight: 8.46 | |||
Value: 13950
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- Main article: Spear
This page only contains one of the infoboxes used on the Spear article.