Metal Armor

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Examples of metal plates

Steel Armor.png
Insulated Steel Armor
Armor Suit
This is a suit of steel armor. Below the protective plates is an insulated vest.
Resistances:
Mechanical: 34% / 13
Heat: 5
Cold: 15% / 3
Acid: 5
Energy: 26% / 9
Minimal strength: 8
Armor penalty: 65%
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 20.00
Value: 4455
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Tungsten Steel Armor.png
Insulated Tungsten Steel Armor
Armor Suit
This is a suit of tungsten steel armor. Below the protective plates is an insulated vest.
Resistances:
Mechanical: 37% / 16
Heat: 22% / 6
Cold: 15% / 3
Acid: 5
Energy: 19% / 5
Minimal strength: 9
Armor penalty: 75%
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 25.00
Value: 5214
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TiChrome Armor.png
Insulated TiChrome Armor
Armor Suit
This is a suit of tichrome armor. Below the protective plates is an insulated vest.
Resistances:
Mechanical: 26% / 10
Heat: 32% / 8
Cold: 15% / 3
Acid: 5
Energy: 36% / 13
Minimal strength: 8
Armor penalty: 50%
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 15.00
Value: 5775
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Super Steel Armor.png
Insulated Super Steel Armor
Armor Suit
This is a suit of super steel armor. Below the protective plates is an insulated vest.
Resistances:
Mechanical: 45% / 14
Heat: 25% / 10
Cold: 15% / 3
Acid: 5
Energy: 42% / 10
Minimal strength: 8
Armor penalty: 45%
Durability: 1590 / 1590 (mechanical)
Can be disassembled.
Weight: 12.00
Value: 12375
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Examples of carrier vests

Steel Armor.png
Insulated Steel Armor
Armor Suit
This is a suit of steel armor. Below the protective plates is an insulated vest.
Resistances:
Mechanical: 34% / 13
Heat: 5
Cold: 15% / 3
Acid: 5
Energy: 26% / 9
Minimal strength: 8
Armor penalty: 65%
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 20.00
Value: 4455
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Steel Armor.png
Galvanic Steel Armor
Armor Suit
This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks.
Resistances:
Mechanical: 34% / 13
Heat: 5
Electricity: 15% / 2
Acid: 5
Energy: 26% / 9
Minimal strength: 8
Armor penalty: 70%
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 20.00
Value: 8580
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Steel Armor.png
Biohazard Steel Armor
Armor Suit
This is a suit of steel armor. Below the protective plates is a biohazard vest.
Resistances:
Mechanical: 34% / 13
Heat: 5
Acid: 5
Energy: 26% / 9
Bio: 25% / 8
Minimal strength: 8
Armor penalty: 65%
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 20.00
Value: 7755
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Steel Armor.png
Sturdy Steel Armor
Armor Suit
This is a suit of steel armor. Below the protective plates is a sturdy vest.
Resistances:
Mechanical: 34% / 13
Heat: 5
Acid: 5
Energy: 26% / 9
Minimal strength: 8
Armor penalty: 65%
Equip: Health increased by 50
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 20.00
Value: 6765
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Steel Armor.png
Regenerative Steel Armor
Armor Suit
This is a suit of steel armor. Below the protective plates is a state of the art vest that regenerates wounds.
Resistances:
Mechanical: 34% / 13
Heat: 5
Acid: 5
Energy: 26% / 9
Minimal strength: 8
Armor penalty: 70%
Equip: The wearer regenerates 27 health for the cost of 4.7 energy every turn when below 70% health.
Energy: 47
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 20.00
Value: 16005
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Examples of reinforcements
(Each metal type reinforced with a single plate of the same type)

Steel Armor.png
Insulated Steel Armor
Armor Suit
This is a suit of steel armor. Below the protective plates is an insulated vest. It's reinforced with additional metal plates.
Resistances:
Mechanical: 35% / 14
Heat: 5
Cold: 15% / 3
Acid: 5
Energy: 27% / 9
Minimal strength: 8
Armor penalty: 88%
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 22.00
Value: 5580
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Tungsten Steel Armor.png
Insulated Tungsten Steel Armor
Armor Suit
This is a suit of tungsten steel armor. Below the protective plates is an insulated vest. It's reinforced with additional metal plates.
Resistances:
Mechanical: 39% / 17
Heat: 23% / 6
Cold: 15% / 3
Acid: 5
Energy: 20% / 5
Minimal strength: 9
Armor penalty: 95%
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 27.50
Value: 6684
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TiChrome Armor.png
Insulated TiChrome Armor
Armor Suit
This is a suit of tichrome armor. Below the protective plates is an insulated vest. It's reinforced with additional metal plates.
Resistances:
Mechanical: 27% / 11
Heat: 34% / 8
Cold: 15% / 3
Acid: 5
Energy: 38% / 14
Minimal strength: 8
Armor penalty: 68%
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 16.50
Value: 7500
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Super Steel Armor.png
Insulated Super Steel Armor
Armor Suit
This is a suit of super steel armor. Below the protective plates is an insulated vest. It's reinforced with additional metal plates.
Resistances:
Mechanical: 48% / 15
Heat: 27% / 10
Cold: 15% / 3
Acid: 5
Energy: 45% / 11
Minimal strength: 8
Armor penalty: 61%
Durability: 1590 / 1590 (mechanical)
Can be disassembled.
Weight: 13.20
Value: 17100
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Examples of spikes and blades

Spiked Steel Armor.png
Spiked Insulated Steel Armor
Armor Suit
This is a suit of steel armor. Below the protective plates is an insulated vest. It's decorated with spikes that can inflict additional damage to your opponents in melee combat.
Resistances:
Mechanical: 34% / 13
Heat: 5
Cold: 15% / 3
Acid: 5
Energy: 26% / 9
Minimal strength: 8
Your successful melee attacks inflict extra 3-5 Mechanical damage.
Armor penalty: 68%
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 21.40
Value: 5220
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Spiked Steel Armor.png
Bladed Insulated Steel Armor
Armor Suit
This is a suit of steel armor. Below the protective plates is an insulated vest. It's decorated with serrated blades that can inflict additional damage to your opponents in melee combat.
Resistances:
Mechanical: 34% / 13
Heat: 5
Cold: 15% / 3
Acid: 5
Energy: 26% / 9
Minimal strength: 8
Your successful melee attacks have 30% chance to inflict a bleeding wound that deals 5-9 Mechanical damage over 3 turns.
Armor penalty: 68%
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 21.60
Value: 5142
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Metal Armor is an armor suit. All infobox examples on this article are crafted from Quality 50 components unless noted otherwise.

Description

The metal armor is the heaviest armor suit in Underrail. It has high resistances/thresholds, equally massive armor penalty and weight. The armor penalty can be reduced significantly with the feat Armor Sloping. Metal armor suits, helmets and boots are the only types of armor to provide protection against Energy damage. All metal armor suits also provide Heat and Acid damage threshold.

Any metal armor suit can be worn without meeting its minimal strength requirement, but doing so will reduce your APs.

Crafting

Metal Armor can be crafted with Blueprint: Metal Armor.

Variants

Base material

Type and quality of metal plates used determines the main damage resistances/thresholds and base armor penalty of the armor suit. Steel armor is used as a basis of resistance comparison here. The numbers in brackets represent the modified armor penalty with the feat Armor Sloping.

Icon Name Effect(s) Component
Steel Armor.png Steel Armor
  • 8 minimal strength
  • 65(42)% armor penalty
  • High Mechanical damage resistance/threshold
  • Average Energy damage resistance/threshold
  • +5 Heat and +5 Acid damage threshold
Icon Steel Plates
Tungsten Steel Armor.png Tungsten Steel Armor
  • 9 minimal strength
  • 75(49)% armor penalty
  • Highest Mechanical damage resistance/threshold
  • Lowest Energy damage resistance/threshold
  • Average Heat damage resistance/threshold
  • +5 Heat and +5 Acid damage threshold
Icon Tungsten Steel Plates
TiChrome Armor.png TiChrome Armor
  • 8 minimal strength
  • 50(32)% armor penalty
  • Lowest Mechanical damage resistance, low threshold
  • Highest Energy damage resistance/threshold
  • Highest Heat damage resistance/threshold
  • +5 Heat and +5 Acid damage threshold
Icon TiChrome Bars
Super Steel Armor.png Super Steel Armor
  • 8 minimal strength
  • 45(29)% armor penalty
  • High Mechanical damage resistance, lowest threshold
  • High Energy damage resistance/threshold
  • Average Heat damage resistance/threshold
  • +5 Heat and +5 Acid damage threshold
Icon Super Steel Plates

Carrier vest

No visual difference. Provides secondary bonuses to the armor suit.

Icon Name Effect(s) Component
Insulated <material> Armor
  • Average Cold damage resistance/threshold
Icon Insulated Vest (component)
Galvanic <material> Armor
  • +5 to armor penalty
  • Average Electricity damage resistance/threshold
Icon Galvanic Vest (component)
Biohazard <material> Armor
  • Average Bio damage resistance/threshold
Icon Biohazard Vest (component)
Sturdy <material> Armor
  • Increases health by 100% of the vest's quality
Icon Sturdy Vest (component)
Regenerative <material> Armor
  • +5 to armor penalty
  • Provides health regeneration when powered
Icon Regenerative Vest (component)

Enhancements

Metal armor suits may have up to 3 enhancements. The numbers in brackets represent the modified armor penalty with the feat Armor Sloping. For example a super steel armor three times reinforced with super steel plates has an armor penalty of 93% or 59% with Armor Sloping and has a weight of 15.6.

Icon(s) Name Effect(s) Component(s)
Reinforced (Steel)
  • Increases damage resistances/thresholds
  • +23(15) to armor penalty
  • +2 to weight
Icon Steel Plates
Reinforced (Tungsten)
  • Increases damage resistances/thresholds
  • +26(17) to armor penalty
  • +2.5 to weight
Icon Tungsten Steel Plates
Reinforced (TiChrome)
  • Increases damage resistances/thresholds
  • +18(11) to armor penalty
  • +1.5 to weight
Icon TiChrome Bars
Reinforced (Super Steel)
  • Increases damage resistances/thresholds
  • +16(10) to armor penalty
  • +1.2 to weight
Icon Super Steel Plates
Spiked Steel Armor.png Spiked Tungsten Steel Armor.png
Spiked TiChrome Armor.png Spiked Super Steel Armor.png
Spiked <material> Armor
  • Deals extra damage in melee
  • Tungsten and TiChrome spikes deal slightly more damage than steel
  • +3 to armor penalty, +4 with tungsten
  • +1.4/1.8/1 to weight (steel/tungsten/TiChrome)
Icon Steel Spikes
Icon Tungsten Steel Spikes
Icon TiChrome Spikes
Spiked Steel Armor.png Spiked Tungsten Steel Armor.png
Spiked TiChrome Armor.png Spiked Super Steel Armor.png
Bladed <material> Armor
  • Causes Bleeding Wounds in melee
  • Tungsten and TiChrome blades deal slightly more damage than steel
  • +3 to armor penalty, +4 with tungsten
  • +1.6/2/1.4 to weight (steel/tungsten/TiChrome)
Icon Serrated Steel Blade
Icon Serrated Tungsten Steel Blade
Icon Serrated TiChrome Blade

History

  • 0.2.0.0 - Metal plates enhancement (reinforced) will now provide less mechanical resistance
  • 0.2.0.0 - Metal armor mechanical and energy resistance reduced across the board
  • 0.2.0.0 - 95% damage cap now only applies to mechanical resistance
  • 0.1.14.2 - player's damage resistances capped at 95%
  • 0.1.14.0 - added super steel
  • 0.1.11.0 - added tichrome
  • 0.1.5.0 - added tungsten steel
  • 0.1.4.0 - introduced

Gallery