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Messages - Anka

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Topic

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Suggestions / Capareces Usable as components for Metal Armor
« on: August 01, 2021, 01:09:43 am »
Replacing the slot of aditional metal plates

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Bugs / Armor penalty maximum cap and display
« on: August 01, 2021, 01:07:24 am »
This one can be considered both a bug report and a suggestion.

1) When using Heavyweight, your armor penalty is added as Critical Damage Bonus, however i noticed that when using different 4 plate-reinforced tungsten metal armor with all the different vests, the displayed critical bonus is unchanged, as if there was a hidden cap to how much Armor Penalty one can attain

2) with this in hand, i don't see why the DISPLAYED armor penalty under the combat sheet window is locked at 95%, so i suggest for it to be uncapped and displayed fully

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Suggestions / Chemical Blob Traps suggestions
« on: July 26, 2021, 12:52:23 am »
Incendiary traps leave tiles of fires around them when triggered, this would help at negating darkness penalty and making them a bit better at triggering Ambush.

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"being 70+ hours game that isn't all that replayable content-wise"

bots are getting real dumb these days

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Nope, it can be blocked by block feats/riot gear, his pneumatic punch is just THAT good

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General / Re: Crystal Mainframe vision requirement
« on: June 15, 2021, 04:18:57 am »
For each of the visions you need 80~100 effective skill on a psi school, regardless of will

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Bugs / Re: cannot start seek acid hunter mission
« on: June 08, 2021, 10:41:05 pm »
Did you talk with the faceless west of Foundry after reading the phone memos?

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Builds / Re: Strength of a Time Monk
« on: May 23, 2021, 12:16:11 pm »
How high are we talking here? With 7 you get neat goodies like Force User, Stoicism, and the + AP/MP veteran feats,  while its kind of true that with Specced Corporeal Proyection and high STR emission scales way more than with WILL, there are some good will feats for monks

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Defferent bleed procc sources stack with each other,  so a blade add-on on metal armor (additional blades will just increase the bleed damage and not chance %) will work nicelly with knifes, theres also bear traps, cryokinetic orb and nail bombs, for weapons, there the Ripper Glove and the Native knife, the bleed % of weapons is however static.

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Suggestions / Eviscerate CD buff
« on: April 26, 2021, 03:19:49 am »
Killing with Eviscerate refreshes it cooldown by 1 per turn

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Suggestions / Glove you can load bullets into
« on: April 14, 2021, 01:49:00 am »


Bring a gun to a fistfight !

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Suggestions / Re: Unique knife and spear ideas
« on: April 14, 2021, 01:44:36 am »
The stinger could have the Rust Maker mechanic where it can be changed to a different weapon category, tapping it into a spear shaft, fixing it to a metal glove etc.

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Suggestions / More and fitting Tattoo bonuses
« on: April 14, 2021, 01:41:37 am »
I feel the Balor eye tattoo detection bonus is not really fitting with his character and what makes him different, with he being a big burly dude with half a house on a sledgehammer handle and all.

Additionally, i was thinking of giving unique encounters and events a tattoo as well, like the Black Crawler fight, surviving X native assaults, drinking 20 mushroom brews and dropping your wallet elsewhere, Monolith visions, Motion binges, life in the underrail is too colorful not to immortalize some more bits in you  ;D

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