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« on: December 30, 2014, 08:24:56 pm »
What follows isn't meant to bash the game, it's only feedback:
I'm running my second character, a gunslinger with crafting abilities. This character has 3 willpower and no points invested in bartering. I just hit level 16 and the first four rows in my inventory are full of money. At level ten it was some 2 or 2 rows and a half.
Personally I'd get ridd of the present bartering system, get back to merchants buying everything but for much less money.
Also: money hoarding is possible because it's mostly required for consumables only. It's hard to find a good weapon for sale at a given moment in the plot. It seems to me that the situation is better with armours. Personally I'm not particularly fond of money sinks in RPGs, but they have a purpouse.
Crafting: my present character has 6 points in intelligence (probably 7 at level 20), and save for a bunch of leather armours crafting has proven to be wasted for now. No matter what, I always can loot or buy better stuff than that I can make. I feel this is only partly due to skill requirements: it's also about components quality consistence and availability. I see that vendors in the different towns have "scaled" inventories, I mean Junkyard better than SGS and the Core better than Junkyard and so on.. High end vendors should be more biased towards a fixed high end stock imho. It would make intelligence score and skillpoints investment more interesting.
For now each time I want to craft something and I need, let's say a bolt of cloth of quality 90+, I have to run across all the towns to find a vendor who has the component and possibly that quality level. After finding a dozen of bolts of 40/60 quality the only option is to wait another 90 minutes for the vendors to restock. If I'm lucky it's not "rinse and repeat". I enjoyed Underrail so far, but the constant buy and sell vendor hunt is a killer.
Any opinions?