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Messages - Elhazzared

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451
Suggestions / Re: weapon damage due to use
« on: October 02, 2013, 03:25:57 pm »
The problem of bringing RL to this discusion is.

Take an M4 as an example. Even bumping it against a hard surface as you run can jam the weapon. The M series is incredibly fragile. Now it is a very precise weapon but it is not the thing you want to have with you if you're not going to be able to clean it and take care of it on a regular basis.

Now take an AK-47 or a G3A4 as an example. You can kick the gun, use it as a club, you can fill the barrell with dirt, let it rust as much as you want and it will still fire. Obviously the more bad treatment it has, especially in the barrel, the worse will be it's acuracy, but they are guns specificly made to tolerate the worst treatment you can imagine.

This is why you can't bring RL into games, at least not in any specific cases because to try to emulate it is just unnecessary complexity. I will agree that durabilly loss still needs to be toned down a bit further than what it has been, but let's not get carried here.

452
General / Re: Homosexuality?
« on: October 02, 2013, 03:15:42 pm »
If you consider it part of sex to kick your partner in the balls, then I feel sorry for your boyfriend lol

LOL!!!!!!!!!

453
General / Re: catching hoppers
« on: October 02, 2013, 03:13:57 pm »
You are, it just uses most of your action points, around 45 maybe? So you just need to click the cage and tell to capture, it will move into the position of capture, if there are no action points left to capture, pass the turn and on the next you'll have your full action points to capture.

454
General / Re: Will the game ever be available for Mac/Linux?
« on: October 02, 2013, 10:59:02 am »
M$ is really a problem for the industry rather than helping it improve as it once has been many years ago.

The problem with windows is being a more closed platform with each new release. This is why steam is making their own based linux OS. They are tired of windows really.

455
Suggestions / Re: Character seperated save games
« on: October 02, 2013, 02:33:44 am »
If you're making a spin off. Sure, mess with it a bit. If you're making a sequel, i think it's at very least moronic to go and say... you know that thing that happened and how things went? Yeah well, scratch that, we'll just make something completly different because we are the idiots who bought the game from the company that went under.

Now I can empatise to the fact that you like the game, not everyone likes the same stuff and I absolutly hate what they did with it, both with the lore and mechanics. But quite frankly. I never liked Bethesda cause they never released a game I liked (to my knowledge) and quite frankly, destroying what fallout was (the best RPG ever made until now) is worthy of pulling out the pitchforks and go burn their offices.

456
Suggestions / Re: Feedback from initial play
« on: October 02, 2013, 02:26:16 am »
To be fair now that I think about it. degradation stoped being a problem for me cause I went into psionics. Which is by a country mile superior to everything else currently in the game.

High damage, high utillity, doesn't degrades, it's relativelly cheap (well not so much since you get it early one and early on everything is expensive and to get it you don't get anything else at all), you never run out of ammo because shroomhead takes care of it... Even if you don't have shrooms on the instance, kill a group or two and go back to wherever there is shrooms for free recharge to 40%.

And really, it's not that Psionics are OP. On a comparison to everything else they are, by far with no questioning ever. But psionics are just barely enogh to carry you through the game, the rest isn't good enough. It's really a matter of buffing stuff up to psionic levels o good and learnable skills in the same way with psionics as well as better feats for other forms of combat.

457
Suggestions / Re: Security terminal hackable Robots
« on: October 01, 2013, 11:08:29 pm »
Unless there is a sepcific purpose to get robots on your side the answer to that is nope. It's like press this button for insta win on this instance.

458
Suggestions / Re: Character seperated save games
« on: October 01, 2013, 11:06:21 pm »
Fallout 3 was the assassination of the fallout series (aside perhaps brotherhood of steel for crapbox... I mean, xbox). First or third person perspective killed the game entirely. There is no proper planning of how you approch a situation to start with since you don't have an isometric view with simple square distance measures and even worse which completly blows up any atempt at an immersive gameplay. Aim a gun at someone head point blank and just miss the shot... My crosshair was there, you can't tell me it missed, not in afirst or third person perspective. On an isometric view point blank get a 5% roll is meh but it's something you can swallow.

How about destroying the lore of the game? The vaults were never meant as experiements, you pretty much get told the vaults were there to make sure enough population would survive to re-populate the world once the radiation subsided and earth could be tammed once again. but no, suddenly, the vaults were almost all of them experiments to see how people would deal with certain situations.

Better yet, Vault 13 waterchip was supposed to break in order to see how the population of the vault would respond to that acordingly to fallout 3... Just more bullshit, if you played fallout 1 and 2 you know that indeed the starting point of fallout 1 is that the waterchip broke and you need a new one. but i you play fallout 2 you will at a point find an archway which teleports you back in time to vault 13 and you're the one who breaks the waterchip that your great grandfather will have to replace in his time.

Bethesda as a company should sink for so much heresy and I don't even kid on this. I would like them to really go under and sink for I don't have a shred of compassion for those bastards.

459
Suggestions / Re: Feedback from initial play
« on: October 01, 2013, 07:57:11 pm »
I also thought degradation to be very quick but let me tell you this though. Once you're past starter items, the degradation actually is much slower and the amount of durabillity is also higher. Starter items are supposed to be kinda shitty I guess but that's ok since you grow out of them very quickly. You can get a better crossbow right in the first mission guaranteed.

2 - yep

3 - also yep. At the end of the game I called my grenades minesweepers... guess why? :P

4 - they are nice, but I personally find that i prefer to take the hits most of the times than not have something else instead.

460
Suggestions / Re: Heavy armor feat
« on: October 01, 2013, 07:49:10 pm »
Well it didn't knew you could use something for which you don't meet the minimum requirements, mostly because i never tried since I assume minimum requirements is the minimum I must have to even get to use it at all (but you know how assumptions go anyway).

Still if the problem is that you can use it without meeting the minimum requirements, then it's just a case of saying you can't use it unless you meet the requirements. That would certainly make it balanced.

461
General / Re: GMS Compound help!
« on: October 01, 2013, 07:45:49 pm »
Quote
Option number 3 - Try to find the omnitool.

You need the lockpicking skill to use the omni tool.

Also, your best shot is to get some EMP grenades to stun the robots while you destroy them.

Well yeah, but if you don't have lockpick and hacking right out of the bat I'd say, back to the drawing board. Those are the 2 skills no one can play without. Locked doors, locked loot.... Nope, it's impossible to play without this. I'd rather cut my throat lol.

462
Suggestions / Re: Feedback and requests
« on: October 01, 2013, 04:47:35 pm »
Again psychobilly, not everyone enjoys that and more to the point. People don't want content locked away from them because they don'tt want to go into that system. I'd hate the idea of having that and i belive the vast majority of the people who currently play the game and future players would hate such system. This game isn't being made to appeal to that infinitively small niche of people who like text adventures.

463
Suggestions / Re: Heavy armor feat
« on: October 01, 2013, 04:43:57 pm »
quite frankly I don't see a problem with heavy armor and stealth happening at all. To use heavy armor you already need a high strength which means you are investing elsewhere. Encuberance should actually take strength into account, more strength, less encuberance.

464
General / Re: Problems beginning final quests
« on: October 01, 2013, 04:41:44 pm »
Probably. Quite frankly it's incredibly easy. You just need to ask him for the info and when he asks why you want to know you say the black ells want to attack them and he gives you the information for free since that would mean eddy would die and no one would be after his life for a bounty.

465
General / Re: GMS Compound help!
« on: October 01, 2013, 04:40:09 pm »
Option number 1 - Kill the sentries. It's my favorite since you get XP.

Option number 2 - Try to get trough the top part to the left side where there is a locked door. Lockpick it and go inside, then go through the left side down... You might need to save scum in order to avoid detection.

Option number 3 - Try to find the omnitool. If i'm not mistaken there is one in level 2. Not sure which room.

You should still go with option 1. Robots are a bit tough but so long as you don't fight them in front of a camera you should be able to kill one at a time... Buy grenades if needed be. If you are a psionic, the electricity spell works like a charm. If you use a crossbow, shockbolts are also your best friend.

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