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Suggestions / Re: weapon damage due to use
« on: October 02, 2013, 03:25:57 pm »
The problem of bringing RL to this discusion is.
Take an M4 as an example. Even bumping it against a hard surface as you run can jam the weapon. The M series is incredibly fragile. Now it is a very precise weapon but it is not the thing you want to have with you if you're not going to be able to clean it and take care of it on a regular basis.
Now take an AK-47 or a G3A4 as an example. You can kick the gun, use it as a club, you can fill the barrell with dirt, let it rust as much as you want and it will still fire. Obviously the more bad treatment it has, especially in the barrel, the worse will be it's acuracy, but they are guns specificly made to tolerate the worst treatment you can imagine.
This is why you can't bring RL into games, at least not in any specific cases because to try to emulate it is just unnecessary complexity. I will agree that durabilly loss still needs to be toned down a bit further than what it has been, but let's not get carried here.
Take an M4 as an example. Even bumping it against a hard surface as you run can jam the weapon. The M series is incredibly fragile. Now it is a very precise weapon but it is not the thing you want to have with you if you're not going to be able to clean it and take care of it on a regular basis.
Now take an AK-47 or a G3A4 as an example. You can kick the gun, use it as a club, you can fill the barrell with dirt, let it rust as much as you want and it will still fire. Obviously the more bad treatment it has, especially in the barrel, the worse will be it's acuracy, but they are guns specificly made to tolerate the worst treatment you can imagine.
This is why you can't bring RL into games, at least not in any specific cases because to try to emulate it is just unnecessary complexity. I will agree that durabilly loss still needs to be toned down a bit further than what it has been, but let's not get carried here.