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Builds / Re: New Player looking for SMG build
« on: January 06, 2017, 04:27:21 pm »How much of an investment is needed? I assume it's easier to lob a grenade at a tile than a knife at an eye. ;-)
Well, yes and no. Grenades function as AoE weapons, while Throwing Knives are more targeted attacks. This difference, while small, means that they perform very, very differently from each other. When you throw a grenade, you are guaranteed to (in my experience) at least affect the tile you select, but your grenade may veer wildly off course and may only graze your target (or, worst case scenario, may even damage yourself or any friendly characters nearby, thus aggroing them and forcing you to reload your previous save in order to actually finish the game). The higher your Throwing skill, the greater the likelihood that your grenade is actually going to land perfectly on the tile you selected and have the effect you want it to.
Naturally, the precision of your throws drastically decreases the farther away the tile that you select is from yourself. It's... finicky stuff.
If you really intend to use grenades frequently and don't want to have to save-scum every battle you fight, then I suggest you pump Throwing up to 50 and leave it there.
Is Stealth an all-or-nothing skill?
Nope. If you equip gear that boosts stealth, consume food items that boost your Agility, and retain the Agility score of 7 you previously listed, then you can definitely get away with just putting 50 skill points into Stealth as a base. It's very easy to get 135 or more effective stealth even with just an investment of 50 points.
Or you can do none of that and just live with a Stealth stat of 50, which is by itself capable of getting you through the game if you intend to use Stealth Mode rather frequently (albeit with some frustration come the end-game, as is to be expected).
I'm afraid I can't exactly answer your last question about Armor Penalty, as I don't really understand exactly how Armor Penalty works, myself.
I hope this helps!
EDIT: For example, even if you have a base Chemistry stat of 0, the synergies and Intelligence bonus (alongside other items or locations that boost your Intelligence stat) can give you even up to 60+ effective Chemistry skill, allowing you to crafting awesome grenades and decent Mutant Dog Leather Armor.According to Epeli's character build tool, this is not true. You can only get 13 effective Chemistry if you max Biology, no matter what your Intelligence is.
Ah, shit. I forgot that Chemistry is only synergized with Biology. Damnit.
Guess I was wrong about that part. Sorry!!