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Messages - Ninjaxenomorph

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1
General / Re: (Spoilers) New leather armor types effects (include infused)
« on: September 01, 2019, 06:28:59 am »
Tabi and boots give the same bonus, right?

2
General / Re: Poorly Chose Feats - Any Recourse?
« on: August 05, 2019, 01:13:48 pm »
My entire build is based around keeping AP costs low so I can use my abilities. I

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General / Re: Poorly Chose Feats - Any Recourse?
« on: August 05, 2019, 03:33:02 am »
Yeah but as far as I can tell the lowest you can get the AP cost is on combat shotguns is 25.

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General / Poorly Chose Feats - Any Recourse?
« on: August 04, 2019, 07:25:51 pm »
So I didn't read enough when I took Suppressive Fire on my shotgun/sniper/psionic character; when I first read the feat I thought it gave the ability to any shotgun, not just shotgun bursts. While it was only the latest level, it was still a lot of gameplay back before I saved. Is there any recourse (even using stuff like cheatengine or something), or do I need to reload and suck it up?

5
Development Log / Re: Dev Log #48: Veteran Levels
« on: October 25, 2016, 02:49:39 pm »
Interesting. It would certainly let players fill out the feats they need for a build, though not getting skillpoints disheartens me. I'd like to be able to boost lagging skills; open up new options. Like, on my current machine gunner, get him some psionic powers or trap skills. Or with my previous Thought Control/mixed character, actually get him some other psionic skills.

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General / Re: I hate you all [major spoilers]
« on: May 05, 2016, 03:12:29 pm »
If you talk to Abram with the Doctor feat and have talked to the man in Depot A, you can tell Abram about him, and he's floored. I presumed he had an imperfect reaction to whatever diesel Depot A.

7
General / Re: Anyone know what triggers Dan's dialogue about Gorsky?
« on: April 29, 2016, 04:06:00 am »
I got him to help me with the Beast, but I can't ask him anything.

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Suggestions / Re: We should be able to craft W2C and JHP ammo
« on: April 27, 2016, 04:29:46 pm »
I think there need to be more training feats; those would be interesting.

9
Once your time in the DC is done, the game isn't quite finished.

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General / Re: Your House (in Core City)
« on: April 23, 2016, 03:19:18 pm »
Well, Epeli dropped a word that stuff like what I had suggested was being considered by Styg.

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General / Re: Your House (in Core City)
« on: April 23, 2016, 02:09:16 pm »
You might want to take a look at this: http://underrail.com/forums/index.php?topic=2175.0

12
Suggestions / Hazardous Environments- Fire, Ice... Radiation...
« on: April 23, 2016, 06:58:39 am »
This isn't really a suggestion on improving the game, really; it's just something I figured I would be interested in seeing eventually, and I thought I'd submit it here, see how other people react. I think it would be really cool to have environments where you would really have to use the right equipment just to survive, truly hostile environments. Not just places where gas fills a few areas, so you break out your gas mask; imagine ice caves, cold enough so that if you're not wearing insulated gear you're getting hypothermia automatically.

My idea started off as ice caves, since it would be a visually interesting environment, and could easily allow for some great other areas (people have seen The Thing and read At The Mountains Of Madness, right? :P), but what if there were multiple areas like that? For a game set entirely underground, there was a lack of magma anywhere (though I guess we should thank Biocorp for that one, for excellent placement of Underrail). How cool would it be to go into a volcano? I don't think I ever used the fire proximity suit; balancing between that and standard antithermic armor could be a thing. Lastly, the only other vest that provides a resistance to an element that could easily be found in the world is the biohazard vest, which I'm a fan of. Combining the lower caves with the hostile terrain of something like Depot A could be fun.

Don't thing this will actually get anywhere as the game is released, but it would make an interesting expansion. Or mod, really.

13
General / Re: Anyone know what triggers Dan's dialogue about Gorsky?
« on: April 22, 2016, 05:55:44 pm »
I'm having trouble with it as well. I think its because I never got Gorsky to tell me his story about Core City.

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Suggestions / Re: We should be able to craft W2C and JHP ammo
« on: April 21, 2016, 06:00:17 pm »
Just making normal ammo would be fun; however, could be used to spam making money...

15
General / Re: Underrail wiki?
« on: April 20, 2016, 07:40:49 pm »
Something I noticed was that there's very little information about making reinforced boots.

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