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Messages - Thalon

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1
Bugs / Re: Transition error near lurker base
« on: September 26, 2016, 10:52:33 am »
Found the bug and fixed it for the future. I'm not sure I can fix your save. Can you continue the game and just avoid that area?

Sure, hope that there are not oddities in that area (because I explored all the upper underrail until now, I feel quite underpowered and I'm in dire need of a level up before venturing into the lower caverns).
Do you plan on releasing a patch to fix it in the near future?
BTW, ignore the same bug report I sent you on your e-mail.

2
Bugs / Transition error near lurker base
« on: September 22, 2016, 10:43:50 am »
I have to report a bug: my game crashes every time I try to enter a certain zone.
According to the wiki the zone is the lurker base.
Here is my error log:
Code: [Select]
Game Version: 1.0.1.10
Error: System.Exception: Failed to load locale 'LUP-A8 - Lower Underrail'. ---> System.Reflection.TargetInvocationException: Eccezione generata dalla destinazione di una chiamata. ---> System.InvalidCastException: L'oggetto deve implementare IConvertible.
   in System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider)
   in System.Runtime.Serialization.FormatterConverter.Convert(Object value, Type type)
   in System.Runtime.Serialization.SerializationInfo.GetValue(String name, Type type)
   in aox..ctor(SerializationInfo A_0, StreamingContext A_1)
   in a8y..ctor(SerializationInfo A_0, StreamingContext A_1)
   --- Fine della traccia dello stack dell'eccezione interna ---
   in System.RuntimeMethodHandle.SerializationInvoke(IRuntimeMethodInfo method, Object target, SerializationInfo info, StreamingContext& context)
   in System.Runtime.Serialization.ObjectManager.CompleteISerializableObject(Object obj, SerializationInfo info, StreamingContext context)
   in System.Runtime.Serialization.ObjectManager.FixupSpecialObject(ObjectHolder holder)
   in System.Runtime.Serialization.ObjectManager.DoFixups()
   in System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
   in System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
   in ak.DeserializeFromBinaryInternal[T](Stream stream, SerializationBinder binder, Int64 dataModelVersion)
   in ak.DeserializeFromBinaryCompressed[T](Stream stream, SerializationBinder binder, Boolean tryToRetrieveDataModelVersion)
   in bhy.GetItemCompressed[T](String name, Boolean throwOnMissing)
   in a13.y4(fv A_0, Boolean A_1)
   --- Fine della traccia dello stack dell'eccezione interna ---
   in cj2.LogAndThrow[T](Exception innerException, LogSeverity severity, String message, Object[] messageArgs)
   in a13.y4(fv A_0, Boolean A_1)
   in bhm.adi(Boolean A_0, Boolean A_1)
   in a4p.x3(amb A_0)
   in aa7.e(amb A_0)
   in beb.a(amb A_0)
   in beb.b(amb A_0)
   in beb.c0(amb A_0)
   in aa7.g(amb A_0)

I also include a copy of my savegame if needed (just take the east exit near the character to make the game crash).
Thanks in advance for any info.

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