I would add my two cents that comparing different types of RPGs aren't really cutting it. The differences are just too wide. Postapocalyptic and fantasy, turn based and real time, isometric and first person. Also I would say that creating such condensed and waried world in normal fantasy setting as was made in Fallout is really hard. Maybe after some kind of catalysm where only remains are left and ruins stick out here and there. But afterall it's different kind of story.
Don't be mistaken - I'm not defending Oblivion
. I'm just saying that there are things that can't really be compared as much of this is really dependent on player knowledge, immersion and love of numbers. Which is more important - story or freedom? Epicness or emergency? Japanese-type romance options or ability to get philosophical conversation with a bum on the side of the road?
I must say that I do love story based games, maybe because I'm writing a bit myself. But I also cherish party based combat (turn based would be the best...) and discovering different solutions to the problem (and avoiding grinding). The idea of GTA with swords (some people said that about Oblivion/Skyrim) doesn't really appeal to me. Differentiating between subquests and main quests (don't you hate it when all of the sudden 'plot twist' comes alive and turns everything around?), making my way up the ladder to legendary hero and creating something (like NN 2 castle... even that little thing was glorious for me) makes all the difference in the world.
Of course I do like normal RPG with great story too. Actually I can wade through many things in order to finish it and KNOW. Sadly we're living in the era where it's mostly elves and dwarves dominating the RPGs and no more interesting topics are emerging. Nor more interesting heroes.
Also I love Suikoden
.