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Messages - maheusz

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31
Other Games / Re: Dwarf Fortress
« on: May 12, 2013, 04:02:00 pm »
Roger. So I'll pick it up and try to preserve dwarfiness.

Boy, oh boy.

32
Suggestions / Re: Things I'd like to see
« on: May 09, 2013, 01:25:28 pm »
Well helping out was already discussed in earlier thread and Styg suggestion was that he'll give it a thought, but only after finishing more of the story/quests. Mainly because we don't really know where to start, right now. We don't really know what happened with the world, so creating backstory would be meaningless right now, right?

So in order to fit into the world we need to wait for the game to spread its wings.

33
Discussions / Re: RPG Discussion Thread
« on: May 09, 2013, 01:20:29 pm »
I would add my two cents that comparing different types of RPGs aren't really cutting it. The differences are just too wide. Postapocalyptic and fantasy, turn based and real time, isometric and first person. Also I would say that creating such condensed and waried world in normal fantasy setting as was made in Fallout is really hard. Maybe after some kind of catalysm where only remains are left and ruins stick out here and there. But afterall it's different kind of story.

Don't be mistaken - I'm not defending Oblivion :P. I'm just saying that there are things that can't really be compared as much of this is really dependent on player knowledge, immersion and love of numbers. Which is more important - story or freedom? Epicness or emergency? Japanese-type romance options or ability to get philosophical conversation with a bum on the side of the road?

I must say that I do love story based games, maybe because I'm writing a bit myself. But I also cherish party based combat (turn based would be the best...) and discovering different solutions to the problem (and avoiding grinding). The idea of GTA with swords (some people said that about Oblivion/Skyrim) doesn't really appeal to me. Differentiating between subquests and main quests (don't you hate it when all of the sudden 'plot twist' comes alive and turns everything around?), making my way up the ladder to legendary hero and creating something (like NN 2 castle... even that little thing was glorious for me) makes all the difference in the world.

Of course I do like normal RPG with great story too. Actually I can wade through many things in order to finish it and KNOW. Sadly we're living in the era where it's mostly elves and dwarves dominating the RPGs and no more interesting topics are emerging. Nor more interesting heroes.

Also I love Suikoden :P.

34
Other Games / Re: Dwarf Fortress
« on: May 09, 2013, 01:08:27 pm »
Okay, so is Jeff still going or not? Because I'm going to pick it up soon if nobody answers :P.

Don't worry about the time, wallace - it looks like the new version will be on soon, so we'll probably switch... and I doubt that saves are compatibile. Not with this amount of changes.

35
Other Games / Re: Dwarf Fortress
« on: May 02, 2013, 11:25:50 am »
No magma monsters down there? I rememer that we weren't having best type of security in the forge...

36
Other Games / Re: Dwarf Fortress
« on: April 28, 2013, 10:43:28 am »
Haha, one of few times when migrants are actually a welcome sight, right? :P

37
Other Games / Re: Dwarf Fortress
« on: April 27, 2013, 10:40:46 am »
Yeah I think you can pick it up, wallace :). And we'll go the normal routine from there... if ghosts won't murder our dwarves... or something equally funny happens :P.

38
Other Games / Re: Dwarf Fortress
« on: April 26, 2013, 07:36:55 pm »
Carpily carp! Then I guess wallace, Jeff and me once again? Or are we changing the waiting line? :P

Also new version won't be compatible with old saves for sure... so we gotta hurry a bit :P.

39
Suggestions / Re: Map Transitions
« on: April 19, 2013, 10:10:10 pm »
No, no 'Bandit Lair' was just an example of what could go wrong ;).

40
Suggestions / Re: Suggestion regarding skill/feat icons
« on: April 19, 2013, 03:59:02 pm »
Welp it DOES look better. But for now I would think that adding content and bug squishing would be more important, right? Because it's still alpha and Styg is just one man. Comissioning artist work costs too.

So for now I think we should be content with Stealth Guy retarded brother :P.

41
Other Games / Re: Dwarf Fortress
« on: April 19, 2013, 11:45:18 am »
Holy shit! That Forgotten Beast on the top of the structure doesn't help at all! I would say the best that can be done is shutting down the lower levels (blocking them off) and maybe trapping FB up there? considering it's melee type...

42
Other Games / Re: Dwarf Fortress
« on: April 19, 2013, 10:53:22 am »
Good! I'll start right away :P. In worst case I'll just add more bodies to the fortress...

43
Suggestions / Re: Map Transitions
« on: April 18, 2013, 11:08:01 pm »
This could create problems when you're moving into new zone and suddenly you know the name... which may contain spoilers (like 'Bandit Lair' :P).

44
General / Re: Will I like this game?
« on: April 18, 2013, 11:05:01 pm »
Well since there was an idea of Deep Caverns (very dangerous zone with poisonous air and stuff) and whole system of underground rails (thus name Underail) the alpha has only a bit of story... compared to the whole thing of course. It certainly isn't complete if this what you're asking.

Styg tends to have updates about the story/quests or UI/bugfixes so you can ask him about the future of the game in one of these... or just necro some posts :P.

45
Other Games / Re: Dwarf Fortress
« on: April 15, 2013, 05:52:19 pm »
Seems that either you or wallace - the fort fell because of tantrum spiral, so there may be not a lot of beasts to take care of... or I could be horribly wrong :P.

Do the traps get misplaced after reclaiming?

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