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Bugs / Re: Energy Machete puts Flurry on cooldown/removes Onslaught if mech damage resisted
« on: March 26, 2020, 09:48:43 am »Knowing Styg, it's probably intentionalfixed a bug where some players were able to have fun
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Knowing Styg, it's probably intentionalfixed a bug where some players were able to have fun
Game Version: 1.1.1.6March 20th, 6.40 PM
Error: System.DivideByZeroException: Attempted to divide by zero.
at afj.b(dkl A_0)
at afj.ra(dkl A_0)
at als.e0(TimeSpan A_0, TimeSpan A_1)
at c5b.h(TimeSpan A_0, TimeSpan A_1)
at hf.a(TimeSpan A_0, TimeSpan A_1)
at cf0.a(d8u A_0)
at d6g.dl(d8u A_0)
at ck.dl(d8u A_0)
at ar5.a(d8u A_0)
at a0u.Update(GameTime gameTime)
at dtf.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at bqx.a(String[] A_0)
Game Version: 1.1.1.6March 20th, 8.55 PM
Error: System.DivideByZeroException: Attempted to divide by zero.
at afj.b(dkl A_0)
at afj.ra(dkl A_0)
at als.e0(TimeSpan A_0, TimeSpan A_1)
at c5b.h(TimeSpan A_0, TimeSpan A_1)
at hf.a(TimeSpan A_0, TimeSpan A_1)
at cf0.a(d8u A_0)
at d6g.dl(d8u A_0)
at ck.dl(d8u A_0)
at ar5.a(d8u A_0)
at a0u.Update(GameTime gameTime)
at dtf.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at bqx.a(String[] A_0)
Game Version: 1.1.1.6March 20th, 9.00 PM
Error: System.DivideByZeroException: Attempted to divide by zero.
at afj.b(dkl A_0)
at afj.ra(dkl A_0)
at als.e0(TimeSpan A_0, TimeSpan A_1)
at c5b.h(TimeSpan A_0, TimeSpan A_1)
at hf.a(TimeSpan A_0, TimeSpan A_1)
at cf0.a(d8u A_0)
at d6g.dl(d8u A_0)
at ck.dl(d8u A_0)
at ar5.a(d8u A_0)
at a0u.Update(GameTime gameTime)
at dtf.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at bqx.a(String[] A_0)
Game Version: 1.1.1.6
Error: System.DivideByZeroException: Attempted to divide by zero.
at afj.b(dkl A_0)
at afj.ra(dkl A_0)
at als.e0(TimeSpan A_0, TimeSpan A_1)
at c5b.h(TimeSpan A_0, TimeSpan A_1)
at hf.a(TimeSpan A_0, TimeSpan A_1)
at cf0.a(d8u A_0)
at d6g.dl(d8u A_0)
at ck.dl(d8u A_0)
at ar5.a(d8u A_0)
at a0u.Update(GameTime gameTime)
at dtf.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at bqx.a(String[] A_0)
.NET 4.7.1 should be ok. The game runs on .NET 4.0 and XNA 4.0 Refresh, see if you have the latter installed. You should find the installers for both in the game's folder under _CommonRedist.Finally! Launched normally, and worked as supposed to even though I changed the resolution to 1440x900 fullscreen. Thanks a lot, epeli, my man!
Any chance that old desktop is running an older O/S, like Windows 7? If it's running an old enough O/S it could be possible that you need to update your .NETYeah, it's Windows 7. It has .NET Framerwork version 4.7.1 installed as recent as of February this year, is it updated enough for Underrail?
Ooooh that's cool.Also, right around the corner I think we're not supposed to be able to interact with those rocks until after we get the quest from Kohlmeier, but somehow I can.
That's normal, Underrail doesn't usually lock that kind of exploration interactions behind quest flags and there are few other similar unmarked secrets around the world.
Also, he show complete lack of understanding of how game mechanics and basic math works. Read thread from the start for examples.I guess it's because he's not a native-English speaker, and if you pay attention to his posts here and in RPG Codex (no offense to Fenix) he's still learning to explain in English properly.