Underrail Forum
Underrail => Bugs => Topic started by: Fenix on September 27, 2017, 08:16:01 pm
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Usally I post bugs as soon as I see it, but was lazy so here is a bunch of tham, sorry if I posted some of them earlier.
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Barrel accessible through wall.
Second pic is respawn bug in place you got because of JKK mission, with mutants.
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First door is miraculosly closed every time.
Second is closed AND locked.
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Can't access refrigertor.
Can't put brains in stack, while you can get them in stack.
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If you place PC here, hourglass appear in dialogue.
I think it is because hostages trying to move away and can't do that.
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Wrong name.
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I can target already unlocked lockers with lockpick.
Dunno it is a bug at all, and how common it is.
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Fixed all of them but the GMS hourglass one. Got a save for that one, perhaps?
As for being able to target unlocked containers, it's not a bug, it just... is. :D You can also hack lockers, btw, and you'll see the hacking bar but won't be able to open them, of course. Anyways, we probably won't change anything regarding those.
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Got a save for that one, perhaps?
Nope, this sledgehammer run saves in one slot.
I'm sure that any save will do the job - just stand on that place, I tried a few times - when PC there game is stuck.
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Will try tomorrow. :)
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Evelyn door closed every time you enter map.
You can sabotage the console before you talked with adventurous couple and after you sent them to jail.
Also - Old Jonas still have line "How to go to Junkyard" after you visit it and after you asked him about Blaine, which can happen only if you visited Junkyard, and he still have line about Blain even after you talked with Blaine.
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Not sure what happened, but looks like my char persuaded Gorge (HC city bar) to tell about his son with 0 Persuation skill, while I can't do that with a character with ~100 skill.
First pic is near HR bar, where the chasm.
Second is at Iron smashers base.
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Repair glitch.
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Repair glitch.
Fixed.
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Can't reach for these two wardrobes.
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Not sure if I reported it before - you can talk to JKK boss as soo as you have access to second floor, you need only to open door in stealth. Maybe not a bug.
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All 3 pipes are like that.
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All 3 pipes are like that.
Fixed for the next update.
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Found 2 oddities on body of Faceless Centaur - bug or is it normal for it?
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Found 2 oddities on body of Faceless Centaur - bug or is it normal for it?
It's ... odd.
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Found 2 oddities on body of Faceless Centaur - bug or is it normal for it?
It's intended.
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So, when you talk with Jon the Beautiful, like "I need some specific information" about Daniel Arda, this line doesn't disappear like evere other info you can ask there. So it feels inconsistent, and that Jon eat hoper burgers like there is no tomorrow.
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So, when you talk with Jon the Beautiful, like "I need some specific information" about Daniel Arda, this line doesn't disappear like evere other info you can ask there. So it feels inconsistent, and that Jon eat hoper burgers like there is no tomorrow.
Hah, makes sense. Fixed. :)
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During Gorsky's quest to take the black crawler base, the player and zone rat helper NPCs spawn right next to two explosive barrels; if these barrels explode and damage any of the friendly NPCs, even if you didn't blow them up yourself, your former friends will turn hostile on you. Really, really annoying since the NPCs in that mission tend to use burst and throw grenades near that area.
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In a fight of Lenox and Big Bret, despite bandages description "cannot use in combat" I was able to use bandages on anyone.
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In a fight of Lenox and Big Bret, despite bandages description "cannot use in combat" I was able to use bandages on anyone.
But you weren't in combat yourself, right?
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I was, I could see my AP and MP counter.
Also, after I hacked Patrick's Pierce laptop, in conversation with Lenox I still have line "What was password for laptop".
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Also, after I hacked Patrick's Pierce laptop, in conversation with Lenox I still have line "What was password for laptop".
Fixed.
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That's true, character wasn't in combat, but I coudn't exit turn-based mode at will anyway.
Also - while I could ask Harland about Patrick's death, he wasn't on the list of suspects, and he almost the only one, except Tanner who can be asked but not a suspect. Even Essie is here. ???
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Not a bug.
Is it intentional, that this vent isn't restricted - the only one among other?
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It's not intentional. Fixed for the next patch. Also, I somehow missed your previous comment about the SGS murder quest, so now I've added both Harland and Tanner to the list of suspects, because why not. :)
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1.03.1.9 beta here and further
In Private Quarters, when trying to hack door to room with two doors, atack initiates, while nobody attaking, that's a camera bug - if you destroy it all fine.
Also, neighbouring room to Lenox Pierce quest have barrel that resets - and I told about it already.
Also, got CTD when attacked camera at GMS with acid pistol.
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Game CTD if you shot burrower egg with acid gun.
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Not sure, but when burrowers killed those lurkers, they dropped as generik remains, instead of "lurker".
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Not sure, but when burrowers killed those lurkers, they dropped as generik remains, instead of "lurker".
Can confirm. Also, another bug on the same map- Coltrane spoke of a " man made of steel who could leap into nothingness". Well, I found a spawn that can do that too.
(https://i.imgur.com/11JiN7R.jpg)
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Fixed all but the camera hacking bug and acid gun CTD's. Leavin' that to Styg.
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1.03.1.9 beta here and further
In Private Quarters, when trying to hack door to room with two doors, atack initiates, while nobody attaking, that's a camera bug - if you destroy it all fine.
Also, neighbouring room to Lenox Pierce quest have barrel that resets - and I told about it already.
Also, got CTD when attacked camera at GMS with acid pistol.
Could not reproduce. Post crash log. Also what kind of acid pistol did you have? The regular one?
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1.03.1.9 beta here and further
In Private Quarters, when trying to hack door to room with two doors, atack initiates, while nobody attaking, that's a camera bug - if you destroy it all fine.
Also, neighbouring room to Lenox Pierce quest have barrel that resets - and I told about it already.
Also, got CTD when attacked camera at GMS with acid pistol.
Could not reproduce. Post crash log. Also what kind of acid pistol did you have? The regular one?
Nevermind, found it. It only occurs when the game is sped up in turn-based mode. Same bug with burrower eggs (and probably other passive stuff).
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In Private Quarters, when trying to hack door to room with two doors, atack initiates, while nobody attaking, that's a camera bug - if you destroy it all fine.
Fixed for the next hotfix.
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Could not reproduce. Post crash log.
Where it is?
Also what kind of acid pistol did you have? The regular one?
Yes.
PS I see.
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Could not reproduce. Post crash log.
Where it is?
Also what kind of acid pistol did you have? The regular one?
Yes.
PS I see.
Documents\My Games\Underrail
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After cutscene about "Core City outskirts" the inventories of SGS traders were updated, but not the SGS credits.
Also, Ezra accept charons, maybe all the other too, not sure if it's a bug.
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After cutscene about "Core City outskirts" the inventories of SGS traders were updated, but not the SGS credits.
Also, Ezra accept charons, maybe all the other too, not sure if it's a bug.
Both things are intended.
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I see, I just thought like that. )
Also - in Praetor Quarter, or how its name, to the left from Stratford there are three rooms, only one of them is restricted (btw before I remember all were like that), despite of this, when I start to lockpick non-restricted door, fight is initiated.
So, something is definitely wrong.
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Yep, explosive barrels+acid gun = CTD too.
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Also - in Praetor Quarter, or how its name, to the left from Stratford there are three rooms, only one of them is restricted (btw before I remember all were like that), despite of this, when I start to lockpick non-restricted door, fight is initiated.
So, something is definitely wrong.
Odd, but fixed for the next patch. Now all of them are protected, as they should be.
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Sometimes, when you target enemy, his chance to hit flickering +-1% from to say 24 to 25 (any number).
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This is because of rapidly changing lighting. Light is so fast it does not get slowed down by turn based combat!
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It's a bug or either I don't understand something.
During the Evelyn quest, I previously unlocked exit from her bunker in the slums, or where bums are living, and while in bunker, tried to escape her and got this.
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Got it. Fixed for the next patch.
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This guy in Core City shoot with a sound of crossbow.
Edit: he had 5 mm silenced Jaguar. Maybe all silenced weapon sound like this and that's not a bug? :D
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Blocker bug, tonnels near SRO.
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On the way to Rathound King, two traps in one tile/square whatever.
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Rathound King is just that good :)
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He burned for 1400 hp in one round... yeah, he is that fire-dangerous.
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Can't access this box, map near Crossroad and Abandoned Warehouse, where are 4 Rathound Alfa.
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Now, laddie, let me tell ye the story about 'tis nasty bug, mean Death Stalkers, and one of them hit my character with Sting attack, while I thought it's impossible.
You see where my char and this nasty bug standing right? It is stunned, so another one sting me from I believe where the arrow pointing it.
Is it normal, and his sting attack have 1.5 tiles range or this sting's bug is just a nasty bug?
Also this from wiki is outdated, now you can't hear sounds.
Knowing when crawlers are nearby is half the battle. When entering an area with crawlers (or stealthed humanoids), you will know you are not alone when you hear the distinct stealth mode sound. The louder the sound, the more creatures just hid from you.
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This option appear long before Jack Quicksilver's quest.
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There is rare case, when character stumble on visibly nothing, I think it 's a tile's edge or something, and after that he stay and twitch like if he want to play walking animation, but can't.
That's fine, what can make a nasty surprise, that it can force him exit out of stealth like if he bumped into something.
It often happen around edge of rocks, or furniture.
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Resetting container bug. This one is old, it was stomped long ago but somehow got introduced in experimental.
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Can read sign through the wall.
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This dialogue line appeared only after I talked with Jon the Beautiful, while other merchants had it before.
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http://underrail.com/wiki/index.php?title=Meet_Lenox_Pierce
Quick Walkthrough
Talk to Lenox twice to learn of Pat's past in Praetorian Security.
That's not the case - no matter how many times you talk with him, unless you talk with someone who mentioned about Core City past.
Know it's not your job, just in case if it should be the way wiki describes.
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Ironhead outpost south-east from Foundry.
Fire extinguisher.
Resetting barrel nearby.
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Death Stalker dropped "remains" which is wrong.
Deadend zone with 3 DS and 2 siphoners.
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Got corrupted save somehow.
I used quicksave, got message Cannot Save or something like that, quicksave disappeared.
I came from zone to the west, then went back and tried to quicksave then it happened, if the place matter.
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Can read sign through the wall.
Next time try cropping the screenshot some more to make it more fun, it was too easy finding the location. :P
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Death Stalker dropped "remains" which is wrong.
Deadend zone with 3 DS and 2 siphoners.
Looks to me like there corpse is there and that you've looted it and now you're targeting whatever is beneath it, maybe a siphoner's remains.
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Got corrupted save somehow.
I used quicksave, got message Cannot Save or something like that, quicksave disappeared.
I came from zone to the west, then went back and tried to quicksave then it happened, if the place matter.
Let's not make this mega-thread any more diverse than it already is. Make a new thread for this issue and upload the save.
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Fixed the various listed map bugs. Phrygian will look at the dialog issues when he gets back next week.
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Next time try cropping the screenshot some more to make it more fun, it was too easy finding the location. :P
My bad, I though that was obvious and location pretty distinctive.
Looks to me like there corpse is there and that you've looted it and now you're targeting whatever is beneath it, maybe a siphoner's remains.
No, that's a 3 DS that run to my character because this zone is open.
Why I need to run from siphoners if I can win fight with DS?
Let's not make this mega-thread any more diverse than it already is. Make a new thread for this issue and upload the save.
But I don't have it. I diappear after corruption. Possibly game doesn't see it because it corrupt.
No, I looked and there is no save file with strange name except quicksave I created later.
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Also, I reported that some guy in Core City fires a sots with the sound of crossbows - I saw this a few times after that, and I'm almost sure that the same NPC that produce that sounds might shot with normal sounds if you reload and try again.
Also I never heard a sound of silenced firearms, maybe it is it.
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This option appear long before Jack Quicksilver's quest.
I think it's okay to have that option regardless of the quest. Maybe you want to sneak into the surveillance room for some other purposes.
This dialogue line appeared only after I talked with Jon the Beautiful, while other merchants had it before.
Fixed.
Also, I reported that some guy in Core City fires a sots with the sound of crossbows - I saw this a few times after that, and I'm almost sure that the same NPC that produce that sounds might shot with normal sounds if you reload and try again.
Also I never heard a sound of silenced firearms, maybe it is it.
Silenced firearms do sound different. It's that quiet cinematic "fwip" sound. :D
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Not sure if bug or just changed "rules".
Protectorate store house quest.
When I'm stood there, and eliminated that worker near me - that guerd gone red, and entire Protectorate faction.
I'm sure before that was different - but now he somehow see me, while see me not enough to attack.
Or that was because that ganner to the west that was alive in that moment?
Anyway, before I did that quest clean.
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Does it intended that you can talk with D. Adra when you met him as special encounter?
Because line about Core City is clearly out of place here.
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I sometimes get "remains" when I kill death stalkers too. I thought it might have had to do with how they died, like if they were burned to death or something.
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I saw today, how psi-buggers can stand on same tile, at least two f them - maybe known bug.
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Does it intended that you can talk with D. Adra when you met him as special encounter?
Because line about Core City is clearly out of place here.
It's not intended. He and his goons are supposed to attack you. Did you initiate dialogue from stealth, perhaps?
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I saw today, how psi-buggers can stand on same tile, at least two f them - maybe known bug.
Psi beetles are known bugs among the denizens of Underrail, sure. :D But yeah, people have reported it in the past a couple of times but we've never been able to reproduce it. If you have a save where it happens, we'd be glad to take a look at it.
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Psi beetles are known bugs among the denizens of Underrail, sure. :D
So, it's not a bug, it's a fea- well, no, it is a bug, it's just also not a... It's a bug you know about, but you don't know about the bug bug, so- <sigh>
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It's not intended. He and his goons are supposed to attack you. Did you initiate dialogue from stealth, perhaps?
Yes.
Psi beetles are known bugs among the denizens of Underrail, sure. :D But yeah, people have reported it in the past a couple of times but we've never been able to reproduce it. If you have a save where it happens, we'd be glad to take a look at it.
No. It was during saving Newton mission, you could try to catch it.
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Okay, fixed Daniel Arda's encounter for the next update. As for the psi bugs bug, we'll keep an eye out for it. :)
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Can't access corner file cabinets in Praepostor Amelia's office and next to it.
Hm.. and two in Lydia's office..
And the vase next to a doors to a elevatore near Lydia's office is red - seems like bug.
Also I'm cried out loud when I step between tesla couls in a lab lol, that was good. :D
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Can't access corner file cabinets in Praepostor Amelia's office and next to it.
Hm.. and two in Lydia's office..
And the vase next to a doors to a elevatore near Lydia's office is red - seems like bug.
Also I'm cried out loud when I step between tesla couls in a lab lol, that was good. :D
Fixed the cabinets. The vase is okay in my version, so perhaps it's already been fixed. As for the tesla coils, well, the reason we put the minister there is so that the pathfinding wouldn't accidentally lead the player between the coils; those who actually want to check if they can get zapped, on the other hand... :D
Ah, coming up with ways to kill the players in Underrail - priceless!
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Remains in physic lab in Institute being reset wen you change map.
If you don't give back XAL-001 to Georgis in dialog he gives you 300 coins, but i reality 350.
I think the latter was reported - just in case.
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In this random encounter I think two barrels of toxic wastes were spawned - the letters two times brighter and are blurred like if there is two barrels on almost the same spot.
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In a talk with Six if you told "that's none of your business" the conversation ends and then starts from beginning - looks like not intended.
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Remains in physic lab in Institute being reset wen you change map.
Holy moly, that really went unnoticed for a long time. :D Fixed everything except the barrel, as it works fine in my version. Got a save of that?
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You mean two in one?
Got it - where to send?
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You can upload the save to Dropbox, Google Drive or similar and post the link here.
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Don't know how.
Better I'll archive it I think, and send via email.
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That's fine too. You can see my e-mail just underneath my forum avatar.
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Wait I don't seee how I can attach file there.
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Just copy the address and send it normally.
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I'm totally confused - I can't see there an adress... :D only your forum name.
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It should be visible. It is to me at least. :D But in any case, here's my mail -> stefancupovic88@gmail.com
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Ah, thanks bro. Noob dev. :D
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Sent.
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Will be fixed. It has something to do with text rendering, not multiple toxic barrels or anything of the sort. :)
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I could ask Hutch about Darling before he mentioned her.
Blocker bug in Epione.
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After fight with Bate, combat ends and initiates again many times - looks like everybody at base initiate it by turns.
At SRO assault somehow shields doesn't shown at that map, while working.
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Probabaly not a bug - there could be two incapacitates in one strike, right?
That from a glove was resisted, from feat wasn't.
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This guy standing here - I can't attack it. Character just try to move on this place instead of attacking sniper.
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Something cause HEAVY lags during Assault SRO mission - and when I went back to Core City (in the middle of assault after first fight) there were exact lags and I got transitiotion error there for the first time - I think it's because of ASRO mission.
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What computer are you playing this on? It sounds like you're running out of memory.
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Probabaly not a bug - there could be two incapacitates in one strike, right?
That from a glove was resisted, from feat wasn't.
Yes.
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Well, it's notebook, that could handle Fallout 4 and modded STALKER...
i5 4200H 8 gb RAM GTX 850m
These lags only happened in that mission - had nothing like that at assaulting warehouse e.g.
Dunno - could it be it's because I didn't restart it for long time? Or maybe I caught a a miner somewhere - if I'm the only one who expierenced such problem.
It's Dominating, assaule before you revealed the spy.
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This barrel respawning when you re-enter map - penals with animals in Institute of T.
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Turrets at Protectorate base.
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CTD when I'm standing at that spot in Freiser's shop, and guy that's opposite the doors threw grenade - pretty consistent.
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Fixed the turret. Give me the crash log for the other one.
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Well, how I can do that? I just can't memorise such things, I need to teach it again and again sorry.
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Here.
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Mutie in Dep A performed Crippling Strike and my char got 2 stacks of it (4 Str penalty).
Looks like something is wrong here?
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Mutie in Dep A performed Crippling Strike and my char got 2 stacks of it (4 Str penalty).
Looks like something is wrong here?
Crit!
I don't know if intended but i like idea of crits doing something more than just moar damage.
Dog in Depot A gave me Tackle debuff despite me blocking all damage.
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You mean on crit it's double its effect?
Didn't know that.
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Unnamed box at Battery Plant.
Guess it's not secret one, since there is no Oddity there, just batteries.
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Unnamed box at Battery Plant.
Guess it's not secret one, since there is no Oddity there, just batteries.
Fixed.
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Doesn't looks like secret crate.
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Stealthed&stunned. Doesn't looks right to me.
Happened at Expedition territory but don't thinsk it's it problem.
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Zaman doens't react at all when camera goes RED.
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Fixed the crate for the next update. Will leave Zaman for later as it's a low priority issue.
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Can't sell Hexogen unlike any other component for explosive.
Hm, no - I can sell it, but the only one I found who buying it is Myles in Rail Crossing.
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Despite Stygian Exorcist on Arena had shield emitter in battle, I found no shield on his body.
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Plastic crate in the tutorial after reload resets its state.
:P
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I'm gonna go ahead and put mine in here instead of making my own thread, don't hurt me.
(http://i65.tinypic.com/25q6mtd.png)
Protectorate mission; pretty sure this guy should be a "Free Drone Sniper".
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Buzzer's shop; the fence should be over the crate. If I find any more I'll start my own thread.
(http://i67.tinypic.com/24np9pe.png)
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I noticed from letsplay - you can buy Hercules drug for any amount of coins if you have less than 500 (at least true for Mercantile option ffor buying for 500 charons).
Current experimental version of course.
Also Enrage didn't affect Burrower Warrior it seems - it still attacked PC instead of it's insect mates.
EDIT: well I guess that was rare occasion when its not aggroed on anyone, I guess it's still chance based?
Explosion from Termodinamic Destabilisation is either very quiet or it's a bug because it failed to attract rathounds arond the corner.
If you hack door to a Blain, it get closed every time you leave and enter area with his shop, so you need to hack it again. Maybe not a bug.
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You can access "surveillance monitor" in jye3 through the wall.
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If you have found lost cargo for Silas before he asked you that, and after returning it to him, in next conversation there is a line "Alright, I'll search for your cargo".
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Fixed everything but Zaman's camera (will return to that at some later time) and a few gameplay related things which I've referred to Styg. Also, Blaine now locks his doors because, uh... things were going inside and killing him and his guards, and it makes sense in general for him to do so.
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Fixed everything but Zaman's camera (will return to that at some later time) and a few gameplay related things which I've referred to Styg. Also, Blaine now locks his doors because, uh... things were going inside and killing him and his guards, and it makes sense in general for him to do so.
Yeah, I already guessed it, sorry for false alarm. :)
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I'm locking this one and no more bug mega-threads please. If you have several similar bugs it is alright to post it in a single thread, but don't keep reusing the thread (least of all other man's thread, eww).