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Messages - Ambrosia

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General / Core City Fan Art 3D model (WIP)
« on: June 05, 2022, 09:39:16 pm »
Been obsessed with making Core City into a full 3D world ever since I finished the game. This is after around 16 hours of work tracing the game and making simple whitebox assets.
What do you think so far?
Have anyone thought of Underrail being in 3D?

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Development Log / Re: Dev Log #65: Codename Infusion
« on: March 16, 2021, 07:57:40 pm »

It's still there, far right side of the image

No, no, the red icon. Or am I just blind as fuck?

3
General / Re: When can we expect the next big update?
« on: February 27, 2021, 09:39:39 pm »
Styg has mentioned Underrail: Infusion a couple times, so there probably won't be any BIG updates until then. Unless you count the recent one as a big update.

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Development Log / Re: Dev Log #65: Codename Infusion
« on: February 27, 2021, 01:12:28 am »

Pretty obvious connection but this area is likely deep underground judging by this pattern on the wall... Perhaps at Deep Caverns or AS0 depth
Or it could simply be symbolism from a Descending civilization... ie one of the other supercorps



Was this removed from the post or am I blind?

5
General / Re: Something you wish was different or added to the game?
« on: February 27, 2021, 12:40:00 am »
Hmmm i always play dominating/oddity, often without any point in hacking nor pickpocket, and have no problem to level up. Do you have a list of oddities which are locked behind those skills ? As for pickpocketting isn't it only jkk pen and praetorian insigna ?

It is more so that out of all oddities you find, a portion of them (probably a small portion) are behind hacking and lockpicking so unless you are confident in the game you (like me when I started) might feel obligated to pick lockpicking, hacking and pickpocketing to make sure you aren't missing out. Since then I play on normal with oddity without any lockpicking or pickpocketing and have no issues. But it still hurts to know that I could be missing oddities in the early game.

As for the list, can't you get one of your no hacking, pickpocket or lockpicking characters and check which oddities you are missing and what level you are?
Although what he said might just exist early game and not late game.

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General / Re: Something you wish was different or added to the game?
« on: February 27, 2021, 12:32:13 am »
I wish Lockpicking, Hacking, and Pickpocketing weren't associated so much with Oddities. In many cases, whether or not you will pick those skills at all will depend on what xp system you're using.
I'd love to see many oddities removed or duplicated from those skills and put on other skill checks in dungeons (ex: more oddities behind PER or STR checks, or more oddities behind Mercantile or Speech, etc...)

I don't mind if some skills have more oddities than others, but the current balance is just too stacked toward the "thieving" skills.

Dude that would be really cool to see, oddities in shops, randomly laying about to be seen (based on the player perception) and maybe oddity on an actual gun you pick up. A good spot for a reference to gun skins, key chains and other free-to-play loot box shit.
"What the fuck is this gun? Why is it purple and has a chain with a weird figure on it?"

And to add some more to it: oddity clearly visible but not reachable without agility, a suspicious box that requires strength to break open, and fishing oddities.

7
Bugs / Double Conversation Locking the Game
« on: October 17, 2020, 05:46:51 pm »
Standing in this exact position (link 1 to image) and clicking on Cornell to talk to him will cause either him or you (most likely the latter) to initiate the conversation but once it is finished and you decide to fight it will initiate the conversation again but being unable to press any of the conversation options basically locking them game, only option being to forcefully close the game.

I provided my save file (link 2 to zip file), to reproduce click on Cornell and finish the conversation by initiating a fight, the conversation will start again and lock the game.

https://drive.google.com/file/d/1wJhgHQnuVdnaBdNrHS_eYTMFY6sfB3nF/view?usp=sharing

https://drive.google.com/file/d/1eNRjwU7iOWGNh4vMfRoNHBbR2Tj-dMZA/view?usp=sharing

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General / Re: Fan art
« on: October 14, 2020, 03:08:17 pm »
There is a fair bit of fanworks, mostly memes. Some of them very low effort, some pretty good. I'll share some I've seen over the years. This is going to be looong post. Sorry in advance.
Oh man, oh man! I love these! Thank you. :D
Going to spam my friends who don't know of Underrail some of these.

Can you even beat the game with traps only? lul

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General / Fan art?
« on: October 14, 2020, 12:59:42 pm »
Hey, why isn't there much fan art of this game?
I have only seen one or two so far.
This game is too awesome to not have more fan art!

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