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Messages - Sat

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31
Builds / Re: A blind laser pistol build (aka Stormtrooper)
« on: December 25, 2019, 09:33:08 pm »
Good point for versatility that increases both damage and accuracy, I was thinking that difference in damage would be bigger between both.

What is crazy with this set up is that you can also be at low cost strong at throwing and strong at punching thanks to dex synergies (just potentially lacking MP for optimal use of melee). It opens up a lot of opportunities in dealing with enemies.


32
Builds / Re: A blind laser pistol build (aka Stormtrooper)
« on: December 25, 2019, 09:19:02 am »
I am currently playing a very similar build on Dominating oddities > Same stats distribution and just a couple of different feats and different order for them.
This build is not that hard until you reach critical power if you know the game (you will melee a lot for silent kills). It is the strongest energy build in my opinion and it can do a lot of things as you have a lot of skill points to spend. This is the real jack of all trades.

I was missing Skinner in my build and it is a good feat to consider as it gives a small boost to critical hit chances. It is possible to  reach more than 15% crit chance if you grind supersteel with it.
With body horror and hardcore chips, crit chances would easily reach 95%+ in Expedition (i am more optimistic...).

On a side note, I find useful to max throwing and go for 3 pointers.
There is as well a small trick to get an additional shot per round with Fatal Throw.

 Why did you decide to spend all specialization points on versatility over critical power? Did you face accuracy challenge late game?


33
Builds / Re: Advice for my sniper build
« on: December 17, 2019, 09:38:32 pm »
The suppressed sniper in underrail is called crossbow :)
You will shoot only 2 shots of Spearhead RR with Adrenaline. And 3 with Blitz, you can get 4 if you invest in psi. It is enough to take down at least 2 targets anyway.
If you will play with seeker, focus stim and infused rathound > no need of expertise, otherwise, it will be useful.
You may find commando handy even on your build.


34
Builds / Re: Reglade's Cave Wizard Console Cowboy(DOMINATING)
« on: November 30, 2019, 07:50:35 am »
+ Aimed shot + steadfast aim not working as good (Not sure how it works)... I missed that point.

35
Builds / Re: Reglade's Cave Wizard Console Cowboy(DOMINATING)
« on: November 29, 2019, 08:24:08 pm »
A short remark for build based on dex weapon, it is sometimes a good alternative to think of max dex + versatility + max melee. it will bring almost the same gun skills (equivalent to per 13) but with much more shot per round (15ap for .44 or something alike), free stats points from Per, higher initiatives and good skills synergies (Lock picking, pick pocketing, throwing, Traps). The loss is only on detection.


36
General / Question on Expedition Com Device (Spoiler)
« on: November 28, 2019, 08:46:15 pm »
Hello, my plan was to join pirates and to participate to the professor kidnapping. For that, I have stolen the device on the technician but so far nobody called. I have faced 2 native attacks and being in the horticulture center.

Shall I give it to Ladleman or just being more patient? Shall I join the pirate first by stealing the jet ski? Or this is simply impossible to participate to the kidnapping?


37
Builds / Re: Crossbow Dominating Build (without Aimed shot and snipe)
« on: November 28, 2019, 08:38:05 pm »
You move really fast... You will finish before I am done. Deadly snare/Ambush + Critical Power + Elemental bolts + Bowyer > The rest is not that critical and can change depending on how you want to play. You ll be surprised how much damage you pack to tin can, the only threat are industrial bots until expedition.

38
Builds / Re: Crossbow Dominating Build (without Aimed shot and snipe)
« on: November 27, 2019, 08:05:33 pm »
For the burrowers infestation, no need to fight any of the burrowers inside, you can collect the oddity and plant the TNT silently. Foundry quests and Black Crawlers (except the last) are very doable before level 14 even the Beast fight if you have versatility and you should have as it simplify many difficult fights.


39
Builds / Re: Crossbow Dominating Build (without Aimed shot and snipe)
« on: November 27, 2019, 08:52:04 am »
Crossbow accuracy is bad against enemies with evasion. You can see that even at 0 evasion investment, crossbow enemies have difficulties to shoot you at distance. Somehow, the early game (until after depot A) is not that difficult with little use of traps, grenades and hacking/lockpicking.
For me, what was hurting at early game was not dealing enough damage per round, this is why aimed shot was very useful as Ambush will not happen enough until you reach 150-200 stealth.
The difficult part is after depot A before reaching level 14. You have to grind oddities in all cities and then pick up fights/quests. After that, with psi support and good feat selection, the game will show a lot of fun and a lot of easy fights.
On a side note, versatility is worth to be taken at level 1, it helps to cover crossbow weaknesses.


40
Builds / Re: Crossbow Dominating Build (without Aimed shot and snipe)
« on: November 26, 2019, 08:37:00 pm »
I am on a crossbow run on dominating with a different build and have been through the same: You need to always max per and skills to raise hit chance. if your target is in the dark, you will reach something around 50%/60%, then with light it will be 70%/80%, and on trap, you will finally reach 95%. Mid game will be better but you will feel the same in DC or with Natives. You will reduce your AP cost and increase your AP per turn through the game so a missed shot will be less painful than early game.
It is a different gameplay, you have to select your fights. On those selected, you will have to abuse incendiary, gas grenade and traps until  level 14. Then, ambush and deadly snare are here mid game to almost guarantee 1 shot, 1 body. And you will still conitnue to use traps and grenades.
Funny fact, on a jet ski with versatility and without its feats, you will have better accuracy with chemical/energy pistol than with your crossbow...

Scope will help early game (then you need to switch to Anatomically). There is room for a QOL feat on level 1 in a dominating crossbow build > It can be strafe that will help on accuracy even though aimed shot or even pack rathound would be better choice in my opinion.

To answer on early game, you can get a scoped crossbow from Ratula, you need 3 bear traps. it is not worth killing the 2 first psi beetles as they will repop. With 6 Agi and max stealth level 2-3 you should avoid them and collect the oddity.


EDIT > Ratula drop is random, it may be with a scope or not.

41
Builds / Re: 19DEX SMG build, dominating difficulty need advice
« on: October 13, 2019, 08:35:33 am »
Dominating and QOL not working well together... Currently playing a crossbow versatile, and it is pain not to be able to carry the necessary until level 20 or more...

For build examples with Guns/SMG/Melee, there are possibilities to go to the crit road: 30% with SI, 15% with Focus Stim, 7% with recklessness, 3% with Body Horror, 15% with Seeker Google, 10% with Impala = 80% crit chance (you could reach even more on melee)

https://underrail.info.tm/build/?HgMQBgkDAwZQwqAAwqAAAMKgQSgmGUtkTDlLAC0ANwAARTFiwqMwFic-K8KHS0kqN8KRBsKzfybip74F4rWuCt-_
The build is not fully Min/Max and is just theory at this stage. Feats are probably not in perfect order.

You lose Full Auto and Expertise but you should hit stronger. You are as well very deadly with Energy. If you want to use less SMG, you could even drop AGI to raise INT and/or CON. This way, you can take Mad Chemist and use better Chemical pistols.

With your current build, are you struggling to hit high evasion enemies ?

42
Builds / Re: 19DEX SMG build, dominating difficulty need advice
« on: October 11, 2019, 07:00:45 pm »
With this dex, you are very efficient with energy and chemical pistols, you should use them in combination(very good CC, vs bots/machines,...). Cooked shot is a good feat if you are using traps and molotovs on choke points bursting targets.

I like your build. Not convinced by interloper and blindsiding however.



43
Builds / Re: An Average Explanation of Outstanding Psi Builds
« on: September 22, 2019, 02:48:28 pm »
I believe that Psychosis and SI are a smoother way for Dominating than Tranquility, for lower difficulties, you do not need to crit that much. End Game, you will be at 80% chance with a focus stim and a good psiband. You do not need to be always below the limit (Hemopsychosis can help to monitor). You can take Fast Metabolism and SI, they synergise well together.

Psi crab could be useful for some hybrid build/fights but the armor penalty........

44
Builds / Re: Crossbow Dominating Build (without Aimed shot and snipe)
« on: September 16, 2019, 04:46:49 pm »
I like your build and I am taking a lot from it. I was wondering if the 160 points in evasion are useful on Dominating? Also, is there a reason you do not consider Evasive Maneuvers?



45
Builds / Re: Dominating Expedition Psi Build > Advice needed
« on: September 08, 2019, 07:48:08 am »
http://underrail.info.tm/build/?HgMDAwkDEAkAAAAAAADCoDowAABPZB0zUEvCoMKgwqAjGTxQYissFCpnwodmIcKEHz0uKMK3csK54qK1AuKjiQPirIwK378

Will just update with final results. it is somehow min-max according to what I felt the best.
Lockpicking could be increased for stealth.

It can do most fights without too many difficulties. Nevil quest will be difficult, you may raise hacking to avoid the fight. Another tough fight is the creeper lair, they are a lot and come in waves. For other battles, with minimum reloads and preparation, the build is rather smooth.

For equipment, it is classic, the only thing is that I use Neuroscopic Amplified to reach 50%/80% criticial chance. No need to bother with muffled.

Thanks again for all the advices!




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