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Messages - spocek

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Suggestions / Re: Games within Underrail
« on: May 09, 2013, 04:02:45 pm »
I like your idea. Adding these sort of details makes the game playing experience deeper. Fallout 2 had something like that... Rage too...

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Suggestions / Re: Games within Underrail
« on: May 08, 2013, 05:52:27 pm »
Adding chess would be awesome (easier said than done) but even if it is some simple tactical puzzle as a way to advance the story...

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Suggestions / Games within Underrail
« on: May 08, 2013, 04:06:03 pm »
Styg,

What do you think about an idea of being able to have the main character gamble in the cantina? You could have a video poker machine or a slot machine. Then again, you could also have some shady characters that the main character could play for money... even owe them money if you end up hitting a losing streak.  8)

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General / Re: How do I save game progress between alpha versions?
« on: April 07, 2013, 01:15:08 pm »
Thanks. How many hours of game play does the current alpha version offer? 5-10 hours?

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General / How do I save game progress between alpha versions?
« on: April 05, 2013, 01:57:59 pm »
I would like to save my progress between alpha updates. 8) I am guessing I just need to copy and paste the save files. Also what is the export character option for? ??? Thx.


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Suggestions / Re: Conversation Choices
« on: April 03, 2013, 02:20:49 pm »
With games of this magnitude there is a lot of information to digest and the story is a big part of the game. I enjoy reading the content thoroughly (I skim over it initially) and will sometimes forget if I have asked a certain question because it is in the conversation menu. This leads to re-reading the old content which can be a bit frustrating but is not a deal breaker. As others have pointed out - it does affect the overall immersion factor. Maybe, this is something to consider down the road if time and design permits...

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Suggestions / Re: Conversation Choices
« on: April 02, 2013, 04:27:46 pm »
A typical response to this sort of thing is a journal that keeps track of all previous conversations.

My thoughts exactly. The information flow in the conversation menu needs to move toward being uncluttered...

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Suggestions / Re: Conversation Choices
« on: April 02, 2013, 02:37:46 pm »
I respectfully disagree. Already selected conversation choices should go within the conversation history and outside the current conversation menu. The conversation menu should only reflect unused choices. Look at Diablo 3 - it is so much cleaner than Underrail in that respect. I often have to go over all the menu items in Underrail just to get my bearing because, like most players, I am scanning over the content... This is a bit frustrating as I often make the mistake of selecting the same question accidentally and repeatedly from an NPC that I am revisiting between my runs from Level 1 to Level X... Styg - what are your thoughts on this?

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Suggestions / Conversation Choices
« on: April 02, 2013, 12:22:57 am »
It would be very practical that once a conversation choice is chosen that item disappears from the menu. For example, if the player's character asks an NPC about something and the NPC responds that conversation choice should be gone. This may have been already requested but I still think it is worth revisiting...

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Suggestions / Re: Above the surface areas
« on: March 12, 2013, 09:52:17 pm »
Cool - maybe a drivable post-apocalyptic vehicle could be added on the surface. I am not referencing myself to any particular isometric rpg.

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Suggestions / Re: NPC Movement
« on: March 12, 2013, 09:50:26 pm »
Some movement would add a bit of life to the NPCs so they don't resemble statues. I know that it is easier said than done. Is this the first time that this has been brought to your attention?

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Suggestions / NPC Movement
« on: March 12, 2013, 02:24:17 pm »
Styg,

I was wondering if the NPCs will move in the beta version or even the final version of the game? I was playing the alpha version and noticed that they just stand (i.e. after I leave my apt. and head out to level 3 to meet my 1st contact person). I understand that having some of them move based on a random track means extra code but overall I think that would be worth it.

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Suggestions / Above the surface areas
« on: March 12, 2013, 02:18:22 pm »
I am aware that the game takes place underground hence the title, however, are there any plans to create a level above the surface? If the surface is a radiation mess it would be neat for the main character to be able to get to it only with a radiation suit. Overall, I think that such environments may add to the overall diversity in the game's gameplay, levels and plot.

 


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