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General / "Point Shot" rounding?
« on: May 24, 2017, 02:04:37 am »
Is the action point cost rounding up or down?
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The problem is in the final boss fight - Tchortling will constantly respawn and you can't leave.
The other problem is Tchort's insanely high mech resist and unlike melee build you don't have exposed weakness. This means a long drawn-out fight even if you use HE grenades.
Well since you are a veteran of the game I don't mind spoiling things.
If you are a low CON, high AGI throwing build you might not be able to beat the final boss. The respawning Tchortlings are a huge problem; if you don't have enough health to tank the psi damage you'll be one-shot. On steam forum there's a guy who did fine until the end where he couldn't beat the boss.
I would recommend using a pig leather armor- in my opinion it's the best overall armor with low penalty. It has high DR at the cost of lower DT, but DR is more useful in most cases, especially when enemy is dealing huge amounts of damage per hit. DT is only good when you can stack it to very high numbers.With all my hours played you just made me feel like a noob. For some reason I've been playing all this time believing it was the worst of the two that applied, not the highest. I have no idea why I labored under this misconception..perhaps a forum post. This is the first time I've tried Tac Vest, and still in the early game with the Throwing build so it's useful. Energy Shields are kind of OP imo.
Played along with this idea myself once before, but defense is a problem.
With such an unarmored character and no armor to speak of, how do you survive without evasion? One slight mistake, one round where you cant immobilize the enemies, one grenade to the face and you are toast. No trap detection or disarmement at all either, you will be blown to bits then stepping on one?
IMO I think you could replace it with Expose Weakness if you are not planning to use additional crit augmenters (Focus Stim, Recklessness), there you can ignore the feat without feeling underwhelmed by more armored foes. But still Ripper is still a good feat, I remember cutting like butter a Dreadnought with 5 critical hits in a row at half health. Critical Power + Cheap Shots also make it to cause ludicrous amounts of damage.