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Topics - Lyca0n

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General / Hinted features/lore (spoilers)
« on: September 25, 2019, 01:31:11 pm »
I noticed on my third play through a couple of things that are hinted as either unfinished features (probably not finished due to time constraints) or minor lore hints that you just don't find out on a first play through so just wanted to see if anyone is able to share some other minor details.

Hinted Features:

-Quads seem to have been hinted at being sold in rail crossing and at the cores shut down merchant, probably precursor to the jet skis implementation.

-Cave hopper/shrimp meat seems next to useless beyond one or two quests, combined with the amount of fish in game seems to imply a cooking system was planned (probably suspended as to de-clutter crafting).

-Loads of non hostile NPC's around the temple of tschort with minimal dialogue and no quest affiliated with them.....Either implies a quest was meant to be affiliated or just there for world building.

-Pets seem to have been planned at one point (I think) based upon the amount of animal handler chars in the free drones and other factions, dude mentioning tameable rathounds, Faceless's bionic/armored rathounds. Combined with the interaction with k-9 in junkyard makes me feel like there was some plans for animal companions but probably got dumped due to game play limitations (which is a shame because I want a doggo :3).

Lore:
-You can actually get dialogue from Abram explaining how his throat got fucked by some biocorp mutagen or chemical weapon in depot A junkyard, didn't pay much attention to his wheezing prior so just interesting to note lore wise.
 
-A random disk in the junkyard seems to be made of the same material as the oculus but unable to get any chars to acknowledge what the fuck it is.

-Maura can be found in the free drones base after the jailbreak implying that the free drones have some interesting oculus connections (HAIL TO MONOLITH !!!!)

If anyone has anything else to add feel free to share :)
 

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General / [Spoilers] Where to find the super health hypo ???
« on: August 20, 2019, 03:12:58 pm »
Yo I'll delete this after and update the wiki but is there a means of obtaining the super health hypo recipe in expedition dlc outside of the Temple of tchort west wing during infiltration.

As I missed it on my bio warfare character (who should probably be executed for war crimes might I add) on my first play through as I didn't know it was there and its sort of annoying me, if it's not possible then anyone know how I can spawn it as there isn't really a alternative route into the location of this item.

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General / Plz help fix my Generator guzzling goggles (Sort of Solved)
« on: August 04, 2019, 01:25:16 pm »
Deleted my prev topic, yo trying to mod this this game because the insane night vision power consumption is still plaguing the back of my mind every time I activate the bloody things. Tried to use the unpacker to mod the .k files but unable to find the variable which dictates power consumption after about 3 hours with no luck and am now even trying to use cheat engine to fix the bloody thing but I have a feeling that the power number isn't as it is advertised in game ;_;

SOMEBODY PLZ HELP, I understand I am being a pedantic bitch but I am just really frustrated by the insane goggles power consumption mechanic.

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