Author Topic: suggestion re: 50 point skill hump  (Read 7680 times)

UnLimiTeD

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Re: suggestion re: 50 point skill hump
« Reply #15 on: October 11, 2013, 05:28:19 pm »
So we can get Tandem charge projectiles for that 12.7mm sniper?  8)
I'd still the option to buy mixed magazines at later game stores, to account for the rarity of those bullets.
AP Mag for 3 shot burst weapon? 1 AP, 2 Standard.
First person to give Styg Karma.

I hereby declare that I love the oddity system and am in favour of shop and carry limits.

SagaDC

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Re: suggestion re: 50 point skill hump
« Reply #16 on: October 15, 2013, 12:21:13 am »
I'm not sure if it's a bug or what, but I have had a few characters run into an odd phenomenon where I would add points to their skills - but the total skill value (after synergy bonuses / penalties) wouldn't change. I've made so many different characters, though, that I honestly can't remember which ones I had this problem with.

I want to say that it was something I only tended to encounter when heavily investing in skills with multiple synergy bonuses.

Styg

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Re: suggestion re: 50 point skill hump
« Reply #17 on: October 15, 2013, 12:08:43 pm »
So basically if you cap your skill, you won't get anything from synergies. Synergies are there only to boost related skills a bit when you don't invest in those as much.

This is so to prevent people from feeling required to invest in the synergized skills just so to boost their primary skill.

Eliasfrost

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Re: suggestion re: 50 point skill hump
« Reply #18 on: October 15, 2013, 01:48:45 pm »
Is this the case during character creation as well? Because if I put 15 points into mechanics and electronics they are boosted to 16.  Isn't 15 the highest skill lvl on lvl 1?

Or maybe I completely misunderstood everything you're talking about? :P

Eliasfrost

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Re: suggestion re: 50 point skill hump
« Reply #19 on: October 15, 2013, 02:14:51 pm »
Oh alright, silly of me, missed that part thanks ;)

SagaDC

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Re: suggestion re: 50 point skill hump
« Reply #20 on: October 15, 2013, 07:15:57 pm »
Aah, that makes sense. Understood.

screeg

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Re: suggestion re: 50 point skill hump
« Reply #21 on: October 28, 2013, 06:35:54 pm »
I'm not sure if it's a bug or what, but I have had a few characters run into an odd phenomenon where I would add points to their skills - but the total skill value (after synergy bonuses / penalties) wouldn't change.
This is exactly what I was griping about in my first post.  I was seeing it in 3 or 4 skills in one character, where I had to put 8 or 9 points in with no post-synergy result before the skill would start to appreciate again.

Ivan Bajlo

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Re: suggestion re: 50 point skill hump
« Reply #22 on: January 29, 2014, 04:22:33 pm »
PS. do you still have plans to introduce unique special ammo for each caliber?

Yes.

Does that means that we will be able to curve the bullet?  :D