The current method of skill progression, where you get up to 50, then have to sink a ton of points to get past 50, is really off putting. I'm not sure about the logic behind it, but a less harsh transition would be welcome. Thanks!
I'm also hoping the final game won't have such a profusion of locked empty containers. I don't mind searching ten shelves and finding ten empty shelves, but IMO any locked container should have something in it (or else why is it locked?), and not something from the lowest random item tier, ie. fabric scraps or a single bullet.
On the topic of bullets, why are JHP and armor piercing rounds so goddawful rare? In a game like Fallout or JA2, exotic rounds probably accounted for ~25% of total ammunition found/bought. In Underrail, I have to play for an hour to assemble one clip of JHP, including purchased rounds, which makes them functionally useless since I don't want to be switching out clips mid-fight.