@ MirddinEmris
How would you go about building that spear buikd of yours? I theorised something myself but Im not too sure about feat order.
Well i haven't played on properly yet, but from what i tested, it seems there are two ways - Dex and Str. Str seems better in damage per turn, but Dex have better synergy with side aiblities like Spear Throwing.
Anyway, you would need at least 6 Str, 6 Agi and 5 Dex and max either Dex or Str at the start (tbh, you can go with 8 Str iat the start f you want more Con). They are needed for feats Spear Guardian (increases chance to block in Spear Guard to 80%, you get to full 100% block with 2 points of specialization in that feat), Sweep (damage everyone aroung you, but damage itself is deacreased) and Fend (spend AP of attack to get more effective spear guard). Without those feats you are playing spear on half of it's effectiveness. If you go for Str, take Impale (auto critical), if you go for Dex take Spear Throw. You can take Spear Throw even on Str build, but it's not as effective, but you get a decent ranged attack which is rpetty good. If you take Spear Throw, you need to max throwing skill.
Str build should go for high armor, but it's not as tanky as sledge, since you get less points in Con. Still you have better range and protection against melee, meaning less trouble with those pesky native spearmen that like to entangle you and enemies with crippling strike, since your spear guard block plenty of melee.
Dex build should probably get Agi a bit higher (7 or
and go for evasion too. Dodge is not encessary except as prereqs for Uncanny Dodge if you want to take it. You are generally well protected against melee attacks anyway (except those sledge crits) if you already made an attack or used Fend.
Critical route (recklessness, weaponsmith, cheap shots and critical power) is a good way to go on both builds, but you should play around and see what exactly you want to take.