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Messages - nick16

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Suggestions / Trip Wires? advanced traps!
« on: April 24, 2021, 06:27:42 pm »
Heya everyone
just a few trap ideas i just thought off, not sure if been suhhested before

Tripwires
maybe using some logic to select what direction to face, taking up a 2x1 space, or even more?
would allow user to ambush patrolling enemys, prevent enemys from getting behind you from another direction

i could see it as having a built in explosive charge, smaller aoe (one radius) and very low damage, in he, frag and emp. Alowwing the user to disable sentry bots, or string up with a proper mine  to cause more damage

the only forseeable problem in my eyes would be how to determine facing without multipule objects or bluprints

สล็อตออนไลน์

2
General / The value of perception
« on: April 21, 2021, 11:43:08 am »
So, same question as I had with Dexterity a while back.
How much is perception worth for a heavy melee character?
By itself, probably not much, but I plan to utilize Snooping to get some hidden passaged, which I hope will ease me through the areas containing non-organic security.
As far as I found out so far, the best way to survive the mines in the junkyard is bandages and quicksaves, so it's really only hidden passages in the early- and mid-game (Afterwards, I hope to smash through) and.... I suppose that's it?
Will 5 do, or can I reduce it by one to get more Constitution or will?
The first two points are probably going into strength so I can wear heavy equipment.
Edit: Actually, there may be stealthed enemies. I'll go with 5 Perception, and in turn, only 5 will and 9 constitution, as well.

Slot

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