Author Topic: Trip Wires? advanced traps!  (Read 958 times)

nick16

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Trip Wires? advanced traps!
« on: April 24, 2021, 06:27:42 pm »
Heya everyone
just a few trap ideas i just thought off, not sure if been suhhested before

Tripwires
maybe using some logic to select what direction to face, taking up a 2x1 space, or even more?
would allow user to ambush patrolling enemys, prevent enemys from getting behind you from another direction

i could see it as having a built in explosive charge, smaller aoe (one radius) and very low damage, in he, frag and emp. Alowwing the user to disable sentry bots, or string up with a proper mine  to cause more damage

the only forseeable problem in my eyes would be how to determine facing without multipule objects or bluprints

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Tytyger

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Re: Trip Wires? advanced traps!
« Reply #1 on: July 03, 2021, 09:16:04 am »
engine has its limitation and what you are suggesting wouldnt be any different what we arleady have