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Messages - Eliasfrost

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16
Other Games / Re: The Age of Decadence
« on: May 08, 2015, 05:43:32 pm »
I've tried to play from time to time for the last 2 years or so but as much as I like reading (I really enjoyed Pillars of Eternity) I thought that Age of Decadence had a little bit too much fluff for what it wanted to present. In some instances I felt it tried to replace the actual game space (what you see) with text rather than complement it with flavour. I think the game would have done better with me if it tried to spice up what I already processed and understand rather than trying to re-explain what I already get just by looking at the game. After a while it became numbing to filter out the important stuff from the things that didn't matter to you as a player.

I really like the setting though, I hope it does well.

17
Discussions / Re: Valve now allow modders to charge for their games
« on: April 25, 2015, 08:34:07 pm »
As a content creator myself I don't have a problem with modders getting compensated for their work, in fact I encourage it strongly. Why should their hard work go unrewarded?

And the modding community is strong, it really is and there are modders out there who truly believe in the idea that mods should be free for all and that's great, but the beautiful thing now is that there's the option for modders to charge for their work. If a modder don't want to, they can release it for free while the modders who wants to charge money for it do so.

The two things I have big issues with are:

1) Profit cut. I'm sure it will balance itself out and the market will find a good middleground once it's been established, Beth setting a 75% cut is very steep and it's unfortunate but time will tell how that will change. It IS only Beth so far who's doing this thing together with Valve after all so yeah, time will tell.

2) Vetting. Both Valve and Beth have stated that they won't police the market themselves for copyright infringement, overlapping mods that don't work together, stolen content from other mods etc. They want the system to be 'democratic' and therefore they let the community take care of the vetting process themselves. It's a huge disregard for responsibility over the system they set up and I think this is my biggest gripe. Opening up a brand new market for people that most likely don't have a history with things like owning brands, marketing, legal rights, copyright etc is a huge oversight and I hope they will take a step back and set up regulations because this won't end well if they just drop it like it is.

18
Discussions / Valve now allow modders to charge for their games
« on: April 23, 2015, 11:03:27 pm »
So just now Valve announced that they will enable modders to charge for their work on the steam workshop, first out is Skyrim. There's been a bit of a heated discussion the past 4 hours or so about this and I'm a bit torn on it myself.

Here's a bit of info:

http://www.gamasutra.com/view/news/241836/Game_mods_can_now_be_sold_on_the_Steam_Workshop_for_real_money.php

On one hand this can incentivice creative modders to work even harder on their mods to push out even better quality than they were allowed before when there was no money involved, teams of modders can potentially earn a living selling mods, that's not a bad thing at all. On the other hand, the publisher is in control over the revenue share and it's not completely unrealistic that some publishers will take advantage of that fact, Bethesda is currently cutting 75% of the profit of paid Skyrim mods for example. One can hope that the revenue share will stabilize over time so that the model becomes profitable for both the modders and the publishers.

I think it's a great thing that the big boys are starting to find ways to make modding profitable and actually trying to establish a market for things like this but do you think this is the right way to do it?

19
General / Re: ANy ways to make money that is NOT quest related?
« on: March 16, 2015, 07:12:42 pm »
Get the Doctor perk as soon as possible, being able to heal yourself with bandages at any health % is useful and keep you from using hypos, bandages are a lot cheaper than hypos too so it's well worth the 20 points skill investment.

20
Development Log / Re: Dev Log #37: Institute of Tchort
« on: February 02, 2015, 05:45:50 pm »
Holy Neural Overload Batman! Those screencaps look gorgeous!

21
I'm not ignoring anything, I have already discussed the ins and outs of the system with you before. I'm just sick and tired of you nagging about things you can't possibly change and it's really, really annoying. You just don't seem to understand that things will not change just because you say so. Get over it.

22
Sorry but can't prove that unless you can link reources to where those questions were asked and answered. Making changes to a product require stone cold facts as a basis for the change, not baseless assumptions from one guy on one forum.

Sorry but that's the reality, deal with it. Good Bye.

23
You've already said that and there's no basis behind it so what you predict means nothing because you can't back it up beyond what you personally think it good or bad. I'm sorry but that's how it is. I'm going to stop listening to you from now just like everyone else because you're just repeating yourself now. I don't even know why I bother.

24
But it is not an objective problem because evidently equally as many people like the system and its implications (based on the vocal portion of the audience, which doesn't really say much either way but let's assume for the sake of argument that they are representative). I personally, am fine with it. What does that make of those who like it if it's an objectively bad system?

25
That's no good way of developing anything. Every change you make will have someone who dislike it in one way or the other. If you don't like it then air your opinion, but never expect things to change let alone bringing it up time and time again at any given chance to complain about it. It doesn't help anyone. Styg have listened but he haven't changed things because he's the developer, it's his game. He didn't change things the first time you complained and he won't change things after the 10th time either.

If every change that turns off a few vocal people will be addressed like they want it then the game will never leave the gates ever. I'm a developer and I know what it's like to make decisions that some people don't like but I do it anyway because it benefits the game overall, whether you personally agree with that or not. It's about artistic cohesiveness and not personal preference. Styg knows what is his vision is and it's ultimately his decision what compromises needs to go through to reach it.

Again I'm not against complaining and giving feedback, what I'm against is obnoxious nagging.

26
I've only seen two people complaining about the new system, hardly enough reason to make a change.

27
Just like preference in general, either you like it or you don't. I actually think it's a matter of readjusting expectations and a wee bit of change in habit and outlook. If you try to embrace how the system works I think you'll have much more fun with it. Forcing your standards unto something even though the don't match up never work out. Especially when it comes to niche stuff like Underrail that have a different perspective and actively encourage the player to view things the same way. How I understand it is that you don't like to leave loot behind, but that's exactly what you have to do to effectively play Underrail, if you get rid of that gnawling feeling to pick everything up and to sell every little piece of loot you can grab, you will most likely enjoy the game much more. But if you can't, then you're out of luck.

EDIT: Uncommon characters still cut posts off.

28
Well then too bad but don't pretend like you know how things work because you don't. No matter how many assumptions you make about how the game works throughout it's only just that: assumptions.

29
I'm sorry El, you just don't know what you're talking about. Go play through the game then come back and talk. It's getting very annoying that you are making things up without the actual experience to back it up.

30
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Equipment... Don't need, can buy it. In fact I'll just end up leaving it behind because of carry weights and vendor limits anyway.

Materials... Again, can just buy them and the more you stock the harder it is to have inventory space for more stuff.

This makes little sense to me, if you go out and explore and adventure, you will get better equipment. in fact, most equipment you found on your adventures are better than the stuff you can buy. The same goes for material.

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Quests... Whose rewards are? Nothing because you cannot get any profit from the loot as the merchants are already spent from the main storyline.

The rewards are more interesting world information, unique items, money, experience.

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Experience... Yes, I'll give you a point here if you do are feeling the difficulty and need a level or two to get back on track but I doubt it is really needed.

But you haven't gotten past the drill part, levels and skill increase is very much needed throughout the game.

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Interesting storylines... Again you do have a point here, but if I get nothing from it, even if I did it only once to know them, that's all there would be to it, no replay value with them as you already did it once and from there, given that there is no reward for doing it you won't need to do it again ever. Much like the GMS vault. You go there once, get nothing worth your trouble, speditures and time and you don't touch it again. Waste of time for both players and developers.

That's depending on how you go about it, some of the stuff you do branch and can only be experience one way per playthrough.

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It is not all about the loot, but it's mostly about the loot. It's an RPG and as such it revolves around loot a lot. People play games because they enjoy playing games. Everytime they beat something tough or get rewarded for their work they get a dopamine release which gives them the pleasure. In these games the loot is what gives us the enjoyment, it's our reward, our dopamine release. Basicly the game is denying you that.

That is actually not true. There are sub-genres of RPG that centre its gameplay around loot, most notably action RPGs. Traditional CRPGs* are less common to revolve around the stuff you get, it's mostly about world building, unraveling storylines and most importantly player choice in relation to the story and the world at large. Some RPG games have very little emphasis on loot such as The Witcher, Mass Effect, Planescape Torment amongst others. There are many different ways to make RPGs but that's a whole other discussion not really related to the topic at hand. Just wanted to clear things up a bit.

*With Traditional CRPGs I mean RPGs like Baldurs Gate, Fallout, Arcanum, Planescape Torment etc.

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