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Builds / Re: Terminator build for dominating difficulty
« on: April 17, 2020, 04:48:31 am »
And on armor sloping and nimble, do not underestimate mobility, and you do get some worth out of dodge + evasion, not max but some.
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Got 1 even better build, though maybe an overkill. Idea is using 8.6 hornet assault rifle for 30 ap burst and 7.6 smg for 16 cost burst, and you are left with 1 weapon to reload every turn. Super steel again ofc with sturdy vest etc. Now 7.6 smg does around 19 percent less damage than 8.6 which is enough to 1 shot something + extra perception + concentrated power seems good, you are guaranteed effective kill or 2.errm better version with 7.6 hornet and 7.6 smg
http://underrail.info.tm/build/?GQgJBgMLAwbCh0YAAADCh8KEACUAOMKHfE9BZwAAAAAACU8kJkU5OxYVSTcxPkoo
Now you can change a feat or 2, maybe paranoia for pack rahound if you plan on dexterity food to cap yourself at 9 dexterity so you can carry all that junk and get 1 extra perception, but initiative is good. Dont recommend quick tinkering, melee guys arent your problem, in full metal with all that stoping power. Maybe add in point shot feat and try 7.6 assault rifle for 27 ap burst or aimed shot and smg, to finish smth off, but not sure didnt try that 1. Actually think it would be good to get aimed shot and use it on smg, assault rifle with 7 bullets is overkill anyway, might use weakest 1 so you get more control with that 1 extra crit on cooldown maybe even get critical power feat for extra reliability, but thats maybe better left off for expedition, when more feats are in play. You will not even suffer reloads.
Dominating difficulty only.