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Messages - PhrygianDominant

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991
Bugs / Re: Coretech assignment after warehouse job not starting
« on: January 29, 2015, 11:36:59 am »
Right, I loaded up your save today and indeed, the messenger was bugged, but there was also another bug that prevented you from proceeding. Before Simmons can give you the next mission, you need to know about Cornell and the Acid Hunters. You can learn about them from Buzzer, who you saved, and Hugo, who you also saved and talked to near Foundry. We found a bug in Hugo's dialogue where in certain cases him telling you about Cornell doesn't register properly and fixed it for the next update. Now, you didn't talk to Buzzer about Cornell, from what I saw, so you can do that and then go straight to Simmons and he should give you the next mission (talking to messengers in Core City is not crucial, their purpose is just to inform the player that the oligarch they're working for wants to speak to them).

Short version: Talk to Buzzer about Cornell, see Simmons, play next mission. Bugs fixed for the next version, sorry for the inconvenience.

P.S. Also, you are low on cash. Those stacks of charons and SGS credits are just... not good enough. :D

992
Bugs / Re: Coretech assignment after warehouse job not starting
« on: January 28, 2015, 10:00:49 am »
Hmmm, could you upload the save so that I can see what's causing the issue?

993
Bugs / Re: Report spelling/grammar errors
« on: December 17, 2014, 09:56:59 am »
And a small selection of dialog stuff...

Small? :D

Anyway, fixed everything. Thank you very much!

994
Bugs / Re: 0.1.13 bugs
« on: December 16, 2014, 09:57:19 am »
Fixed GMS raider base weak wall and frigde, Hanging Rat patron, Core City gangster with a strange name, as well as dialog/item typos and such. :)

995
Bugs / Re: 0.1.13 bugs
« on: December 15, 2014, 09:33:14 am »
Right, we got a new door for the Free Drones. This one was a bit more expensive than the previous one, but should prevent random people from entering their base. Stupid door... Also, Old Jonas was reminded not to talk about Pierce unless the player knows about him, and Becket should now give the reward for the lurker prisoners quest, after some... persuasion. The ghost locker in jyfd was replaced with a normal locker, and Sarah's corpse is now called exactly that. :)

All for the next hotfix.


996
Bugs / Re: 0.1.13 bugs
« on: December 14, 2014, 09:55:50 am »

- Here's a big ugly bug: SRO assault quest is bugged, your squad just stays at the outer sandbag barricades and lets you do all the hard work inside. And you can't even complete the quest. :(
Possibly because I scouted ahead and killed some of the enemies?


Spoilers ahead...

Are you using your old save, perhaps? We modified some of the older maps (that includes lu-b30 and lu-b31, where the quest is taking place), so using an older save is not recommended. You can try deleting the map files from the save folder before entering those areas and see if that changes anything. In any case, what should happen in the quest is, you start the assault, you clear the first area, the squad (if alive) waits for your command to continue (in case you want to scout ahead) to the next area, and then you clear SRO and report back.

997
Bugs / Re: Various minor problems and some exploits
« on: November 07, 2014, 03:52:30 pm »
You shouldn't be able to get to Core City before finding the drill parts, unless there is a a bug we missed. After you find the drill parts, you get access to explosives to clear the rocks. The train, as well as the ferry will also be able to take you to Core City after that point.

Btw, found the buggy Haxxor. Fixed for the next update.

998
Bugs / Re: 0.1.12.0 map glitches
« on: October 22, 2014, 07:09:10 am »
Fixed Hathor bugs.

999
The issue has been fixed, it's just that we haven't released the patch containing the fix yet. We're working on new content so it might take a while.

1000
Bugs / Re: ICPD quest bug (spoilers)
« on: October 04, 2014, 11:15:44 am »
The issue has been fixed, it's just that we haven't released the patch containing the fix yet. We're working on new content so it might take a while.

1001
General / Re: Seek Acid Hunters [Praetorian Security]
« on: September 18, 2014, 01:07:08 pm »
Fixed the bug for the next update.

For now, the questline can be continued if you've killed Master Exploder in the Arena (which is a prerequisite for advancing, along with finishing the warehouse quest) before telling Stratford you've cleared the warehouse.

Sorry for the inconvenience.

1002
Bugs / Re: Dude has become less interesting
« on: September 18, 2014, 12:42:17 pm »
Fixed for the next update.

1003
Bugs / Re: Zone Transition failure in Foundry mines
« on: August 20, 2014, 07:53:05 am »
Fixed.

1004
Suggestions / Re: A few suggestions
« on: August 19, 2014, 11:01:21 am »
I agree about Dan's dialogue, it will be fixed in the future, I was planning on adding some more dialogue to him anyway, so I'll look into it. Junkyard merchants too will be changed, as you mentioned, there is no need to ask about the drill parts after they've been found.

Thanks for the feedback and the kind words. :)

1005
Bugs / Re: Unresolved Rathound King quests (spoilers)
« on: August 19, 2014, 10:48:01 am »
It's a bug, those quests should be resolved at that point. :(

We will fix that.

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