Underrail Forum

Underrail => Builds => Topic started by: laeski on May 24, 2026, 07:11:20 am

Title: Pistol / Sniper build advice / comments
Post by: laeski on May 24, 2026, 07:11:20 am
Hello!

I'd like to get some comments on the my build. Been pondering on a build that could clear the game all the way through to Heavy Duty.

Some background. My first playthrough was with a full PSI build, when they were OP. Second was a sword / throwing knife stealth build. Both of these were prior heavy duty dlc release. As a side note, was wondering if the sword / throwing knife would be viable for a new start all the way through to Heavy Duty, considering that int 10 is really damn good now for polymath and specialized feats.

Third is a chem pistol (acid) / crossbow. Aim was to entangle enemies in acid and then deadly snare them down. But, as it is very AP heavy build and requires preparation to entangle / trap enemies, it's not feeling that good. Having trouble with Expansion DLC's colossal crabs and other heavy armored enemies.

SO! My new plan was to start anew again, but this time go with pistols and sniper rifles. Idea is to utilize pistol mainly (bullet time, W&S free attack, pistol whip), and have sniper as backup. Pistol for close range, and sniper for round openers, if enemy is far away, but visible. Throwing for caltrops and grenades. Link to the build here (using the new builder from cannedbean29 for Heavy Duty feats): cannedbean29.github.io/UnderrailBuilderRemake/?HgUMAwMKAwrCoADCoAAAAADCoFVVAABkZGRkZAAAAAAAAADDpwExOgIXfsOSS8OoM1lbFsKzPlPinKQK4qSOBeKllAXip74F4r2EBd-8

I'd like comments on whether this would work for heavy duty (also comments on whether throwing knife build is viable for heavy duty)? I haven't ever even started Heavy Duty, so I'd like to go through it all with this. Difficulty is Dominating. There's still 130 points left, so most of them are going to Mercantile, and don't know about the rest.