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Underrail => General => Topic started by: Anuovis on November 21, 2016, 05:09:26 pm

Title: Is my build hopeless? (minor spoilers)
Post by: Anuovis on November 21, 2016, 05:09:26 pm
Hello fellow underrailers,
I hope it's not too rude to make the first post asking for help. I figured this place would be the best to seek advice.

Anyhow, I just bought UnderRail and started playing it for the first time. Loving every moment of it but so many mechanics are very obscure and I heard this game can be rather unforgiving.

After reading some wiki and watching some youtubes, I came up with a sneaky thief-trapper-crossbower build. So far it has worked well, I can destroy rathounds and psi beetles, could deal with the raiders in the GMS place. But now that I decided to fight some bandits near Junkyard and mutants in depot A, it does not seem so effective any more. In fact, I feel it is starting to plainly suck and that makes me worried.

My build is this:

Level 8 (just levelled up)

Str 3
Dex 8
Agl 8 (+1)
Con 3
Per 11 (+1)
Will 4
Int 5

Skills: 50 in all of these - Throwing, Crossbows, Persuasio and everything under Subterfuge.
Feats: Aimed Shot, Pack Rathound, Snooping (probably shouldn't have...), Interloper, Concussive Shots, Sniper.

My character has opened every mechanical lock I came across and most electronic locks. Also pickpocketed every thug and their grandmother in Junkyard. Now I am swimming in cash but have no crafting skills whatsoever.

My main problem and worry is the very low damage output from the crossbow. I have a Scoped Zephyr which seems to be the best I have come across but it still does a pitiful 16-33 mechanical damage. Snipe is nice and so is aimed shot but even with those I can take on maybe one tougher enemy during my turn. Then I have to pew pew my 25 damage bolts that don't do much good when the enemy HP is often over 100. Also, anyone with a firearm almost rips me to shreds in one turn. Even dogs at Depot A can take more than half of my health in one turn. No good.

Traps and grenades help a lot but I had to use 2 bear traps, one frag mine (Mk1), a flashbang and a frag granade (Mk1) to dispatch the three raiders in the caves near Junkyard. Still, took me a few tries and I was almost dead by the end of it. I feel like I could cheese through the Depot A (maybe) but it's probably not even that tough compared to what lies ahead.

So yeah... I guess crafting would have helped but I am not even fighting enemies with tougher armour yet and my regular bolts seem next to useless. I didn't take any feats for special bolts yet but now I see they might be a pain to use without crafting anyway. Crossbows seem to be very feat intensive but I decided to skip some of those and picked other feats.

Did I screw up building my character? Should I start over?
Or am I missing something?

I would love to build an excellent thief with high Dex and high sneaking skill (so decent Agl?) who also has high enough Per for the secret places and trap spotting. I'd also love to have some persuasion and it seems keeping Will at 4 can do that for me. But crafting is also mandatory, no? And I am quite lost how to make a combat-capable character within these stats. Nerd Commando offers some good builds but now I am a little afraid to tweak them to my liking.

Any advice on how to save my current build or make another character would be mostly appreciated.
Thanks.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Coaxl on November 21, 2016, 05:46:16 pm
Well, crossbow builds are among the weaker builds you can create in Underrail, especially if this is your first game and you don't yet know what are the really powerful tools in a crossbow jockey's arsenal. Don't worry if Junkyard is hard, since it is actually one of the hardest locations in the game relative to the power level of the player tackling it (although you young'uns have it so easy! Back in the earlier versions, Junkyard actually used to be a lot more hardcore *shakes fist at sky*). Anyway, go ahead and abuse traps, they're one of your strongest tools.

Also, given that the three raiders near Junkyard are rather out of depth for a character just arriving at Junkyard, getting through them with only 5 consumables is a fairly decent trade. Bear traps are very useful, perhaps even more so than frag mine due to their immobilization effect, so abuse that - vendors often sell bear traps in packs of 15 or so.

Crafting is not mandatory, but probably useful for a beginner. As for the rest of your build - I'm not the resident build expert around here, but it looks kind of okay, except that if you don't use psi, there is no use in 4 Will - it'd have been better to dump it to 3. (Generally, in Underrail, you want to minmax your stats a lot.) Int 5 is also not ideal - Int 6-7 are where you get the good crafting feats, so that's what you should get if you want to craft. If not, then dropping Int to 3 is perfectly reasonable. Con 3 is acceptable on some builds (including a build like yours which specializes in indirect damage a lot), but it's a bit surprising that you decided to create a fragile character as your first.

It is up to you if you want to continue. If you play well enough, you probably can get through most of the game, but it might be a bit of a slog. (You might be totally stumped in the final few areas though.) My first build was also a crossbow user (I didn't use traps there, which made it even harder), and it was a painful experience, especially since certain parts of the game were harder back then. If you feel like you are not having fun at some point, consider starting over and picking an easier build - a heavily armored assault rifle user, a SMG specialist or a pure psi build are some of the easiest options in my opinion.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Anuovis on November 21, 2016, 06:41:06 pm
Thank you for the reply.

I have kept Will at 4 to avoid any penalties to Persuasion.
I was also planning to bump Int to 6 or 7, just wasn't sure how much crafting I wanted to do.
Con 3 was just a tradeoff to raise other stats.

I know I want to play a thief with a very developed Subterfuge tree. Would also like to spot secret places and have decent Persuasion.
Everything with this character worked like a charm, even better than I thought it would. But combat is really dragging me down.

Do you have any advice on how to make such a character into a decent fighter as well?

I though mine was too squishy for Melee (no dodge nor evasion) and Guns seemed really noisy so I went with Crossbows and Throwing as a secondary combat skill. Would happily use anything that worked with a thief build, including psi. But the game has no manual and all the information on the net is either very concrete builds (that I will probably tweak into something sub par) or really general information like the Wiki which is still quite limited or hard to understand unless you have experience within the actual game.

Would happily do my own reading and research, just don't know where to start.
Maybe I should just lower the difficulty and go with a suboptimal build but I quite enjoy the brutality of the enemies.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Anuovis on November 21, 2016, 08:28:25 pm
Just to narrow it down a little...

It would start as:
Str 3
Dex 8
Agl 6
Con 3
Per 10
Will 4
Int 6

I would go for max Guns, just a bit of Throwing, a lot of Subterfuge skills, some tech (to craft silenced guns and maybe bullets and maybe grenades). Also Persuasion and maybe some Mercantile if I have any points left. So it would be a thief but using (silenced) pistols and (silenced) SMGs instead of crossbows. Maybe even chemical pistols. Would ignore assault rifles and sniping, no strength to wield those. Also planting traps and mines before the battle, using nades on groups of enemies and flashbangs to stun and retreat.

As for the feats, I am not sure but would probably go with Expertise, Packrat, Aimed shot, Spec ops, Commando. And whatever else to become more mobile and sciency-crafty.

Would this give me enough firepower to go through the game? Also, another fragile character but I am hoping that stealth, high initiative, extra movement and such would keep me alive. Lots of hiding, hit and run.

Looks good on paper but then I thought the same thing with crossbows...
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Megaost on November 21, 2016, 09:21:47 pm
Just to narrow it down a little...

It would start as:
Str 3
Dex 8
Agl 6
Con 3
Per 10
Will 4
Int 6

I would go for max Guns, just a bit of Throwing, a lot of Subterfuge skills, some tech (to craft silenced guns and maybe bullets and maybe grenades). Also Persuasion and maybe some Mercantile if I have any points left. So it would be a thief but using (silenced) pistols and (silenced) SMGs instead of crossbows. Maybe even chemical pistols. Would ignore assault rifles and sniping, no strength to wield those. Also planting traps and mines before the battle, using nades on groups of enemies and flashbangs to stun and retreat.

As for the feats, I am not sure but would probably go with Expertise, Packrat, Aimed shot, Spec ops, Commando. And whatever else to become more mobile and sciency-crafty.

Would this give me enough firepower to go through the game? Also, another fragile character but I am hoping that stealth, high initiative, extra movement and such would keep me alive. Lots of hiding, hit and run.

Looks good on paper but then I thought the same thing with crossbows...

I would go heavier on the minmaxing, especially if this is your first character(and difficulty level is also relevant here, but I will assume that you are playing on normal). Here are some of my thoughts as a presumably average-skilled Underrail gamer with a few characters and 200 hours under my belt:

If you want a stealthy pistol/SMG build you don't need 10 perception by a long shot. What you want on the other hand, is to max out dexterity, because dexterity decreases action point cost of firing pistols, SMG's and knives. I would also look at what your defense is going to be, because there will be a point in the game where you will get attacked, regardless of your skill at subterfuge.

To start this off, let's talk a bit about armor penalty:

Armor penalty reduces your dodge, evasion, stealth and movement points directly proportional to how high it is (not sure what the exact formula is). So lower armor penalty is better, but armor with lower armor penalty also offers less damage reduction, and herein lies the problem you will have to figure out.
Normally you either go for high health or high dodge/evasion. However, the latter will spread you thin on skillpoints, which is a major concern since you say you want to go with guns, throwing, stealth, several other subterfuge skills, crafting AND talking skills.

So basically you have to decide if you want to be a stealthy dodger/evader with very light armor and fewer skillpoints to spare, or a more tanky character with higher constitution, but also inevitably poorer stealth due to having to wear armor with a higher armor penalty. The most important part here is to have a plan, because Underrail is not very forgiving when it comes to placing attribute points and skillpoints all over the place.

With that in mind, let's look at those very things.
If your plan is stealthy gunslinger, I would consider something like this:

Str 3
Dex 10 (extra points go here every time unless you have a well thought out reason for not doing so)
Agi 10
Con 3
Per 4
Will 3
Int 7

This is a build that aims for SMG as main damage dealer, with throwing for grenades, and light armor with dodge/evasion maxed every level and possibly Nimble feat as defense. This is a build that works, and SMG's in particular are very strong main weapons.

As for the stat allocation:
I've already covered dex, strength it self explanatory, and high agility is simply to give you as good defense and stealth as possible, and the feat "Blitz". The agility is sort of negotiable though. Con 3 self explanatory dump stat. Per 4 just to avoid penalty to guns. Will 3, if you really want talking skills and you have points left for it (I doubt it), you can bump agi down to 9 and will up to 4, but in doing so you forsake the feat "Blitz", which is an excellent feat.

Int 7:
The only crafting feats you get at 6 int is Armor Sloping, Weaponsmith and Ballistics. Armor sloping is useless since you can't use heavy armor, Weaponsmith is useless unless you want to incorporate knives into a high dex build, and Ballistics is so-so, and not worth wasting an attribute point on imo. I'd either get int up to 7 (you should decrease perception anyway, so no problem here) or keep it at 4 just to avoid penalties. Int 7 gives you all the crafting feats you could be interested in, both offensive and defensive ones, and even ones for chemical and energy weapons.

As mentioned before, with this build, dodge/eva should be maxed every level. So should really most other things you decide to level up in this game, with some leeway for stuff like biology granted that you know what you are doing and what level you are aiming for. If you want to discard all of this build advice and just take a single piece of advice, the most important I can give is: Don't spread yourself thin. This is a game for specialists, not jack-of-all-trades.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: TrueNeutralEvGenius on November 21, 2016, 09:45:56 pm
It's not unforgiving. When I played for for the first time my "build" was a complete mess, not a build at all, and I still finished the game without reading any builds or guides. Your build is okay. Don't destroy your fun and challenge with making a strong build. Imho. Enjoy this wonderful game.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: destroyor on November 22, 2016, 04:19:11 am
Your xbow build is not hopeless. It's not optimize but I'm sure you can still beat the game w/ it.

Use this (http://underrail.com/forums/index.php?topic=2136.msg12288#msg12288) and this (http://underrail.info.tm/?build=AwGloJgVhBmEDsICMp7PvJkBsLYzj4wYw6jlgiUAceqALCDfCyhlUVynGk7DRANBUZCCjwoeBGIQwEeAJzpg9YAiA) as your guide. You can buy special bolts from Kendrick in junkyard and Quinton in SGS. You will eventually need to invest in crafting as I consider the ability to craft shock bolt MKIII + EMP grenades MKIII to be especially vital.

If you are having trouble beating junkyard depot A take a look at my guide (http://steamcommunity.com/sharedfiles/filedetails/?id=764823036). If you are still having trouble come back w/ your problem and we'll help you.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Anuovis on November 22, 2016, 05:02:06 am
I will assume that you are playing on normal.

Yes, I am playing on normal.


Quote
Armor penalty reduces your dodge, evasion, stealth and movement points directly proportional to how high it is (not sure what the exact formula is). So lower armor penalty is better, but armor with lower armor penalty also offers less damage reduction, and herein lies the problem you will have to figure out.

Can't I just carry two armour suits around and swap when necessary? Also, I am planning on taking stealth (Interloper) and movement (Sprint, Hit and Run, Suppressive Fire) feats to be able to just run away from tough situations.


Quote
Normally you either go for high health or high dodge/evasion. However, the latter will spread you thin on skillpoints, which is a major concern since you say you want to go with guns, throwing, stealth, several other subterfuge skills, crafting AND talking skills.

Well, Guns would go to the max. Throwing - maybe 25 points or so. Subterfuge more or less to the max. Persuasion maybe up to 50 or 75. Crafting - I am planning on picking 2, at most 3 sciences. Mechanical and chemistry for guns, bullets and nades/mines. Then maybe some electrical or tailoring but probably not. I have no idea how high I need to raise them, I was just planning to explore the game and see.


Quote
If your plan is stealthy gunslinger, I would consider something like this:

Str 3
Dex 10 (extra points go here every time unless you have a well thought out reason for not doing so)
Agi 10
Con 3
Per 4
Will 3
Int 7

I was thinking more about a stealthy thief with guns but I guess you could call it that way?
I am a bit surprised I would need 16 Dex though, do I really? If I went up to 14 and just put the other 2 points wherever, would my build suffer a lot?


Quote
If you want to discard all of this build advice and just take a single piece of advice, the most important I can give is: Don't spread yourself thin. This is a game for specialists, not jack-of-all-trades.

Is being an excellent thief with excellent gun skills and then a bit of persuasion and some crafting already too much?
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Anuovis on November 22, 2016, 05:03:41 am
It's not unforgiving. When I played for for the first time my "build" was a complete mess, not a build at all, and I still finished the game without reading any builds or guides. Your build is okay. Don't destroy your fun and challenge with making a strong build. Imho. Enjoy this wonderful game.

Now that's some conflicting advice right there :)
Title: Re: Is my build hopeless? (minor spoilers)
Post by: mattu on November 22, 2016, 05:12:51 am
I really like crossbow characters. There are certainly stronger builds out there, but crossbow + traps is a lot of fun. Crossbows was my first UR character, and I just now went back to crossbows for my first character on Hard difficulty.

Your character is kinda in trouble. Underrail is very much a combat game (stealth sometimes an alternative, but not always). At only L8 I might consider restarting, but on the other hand you still have ~2/3 of your levels and feats left to work with. This char is likely still winnable, but you need to turn your build more toward combat, and you're always going to limp a little from some of your early choices.

(I love UR but it can be a bit cruel to new players who make some mistakes in their first build.)

Quote
I would love to build an excellent thief with high Dex and high sneaking skill (so decent Agl?) who also has high enough Per for the secret places and trap spotting. I'd also love to have some persuasion and it seems keeping Will at 4 can do that for me. But crafting is also mandatory, no? And I am quite lost how to make a combat-capable character within these stats. Nerd Commando offers some good builds but now I am a little afraid to tweak them to my liking.

Thieving in UR is (IMO) mainly about stealth. You can steal a lot of stuff with stealth, and it's fun to sneak by big fights, too.

Crafting isn't mandatory, but a crossbow build wants it more than most. You really want to be able to craft the shop-ingredient special bolts, at least. You could pick those up from where you are now. (It takes a while to learn all the angles to crafting. I definitely didn't get it all on my first game. Can be pretty powerful, though.)

Persuasion is not a major skill in the game. You can take it for RPing reasons, but don't expect it to have a big effect on your overall char trajectory.

Study the feats available. (Use Show All Feats or whatever that checkbox is from the feats screen.) Picking good feats is always part of a good build, but as you noticed, a crossbows build is more feat-hungry than most.

Good luck. Glad you found this great game.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: TrueNeutralEvGenius on November 22, 2016, 09:35:45 am
Now that's some conflicting advice right there :)

And where do you see "conflict"? For a blind chicken even a cockle is a wheat.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Anuovis on November 22, 2016, 11:55:56 am
Underrail is very much a combat game (stealth sometimes an alternative, but not always).

Does that mean that there will be situations where I absolutely can't rely on stealth whatsoever?
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Anuovis on November 22, 2016, 12:04:07 pm
And where do you see "conflict"? For a blind chicken even a cockle is a wheat.

Well, if you insist...

It is up to you if you want to continue. If you play well enough, you probably can get through most of the game, but it might be a bit of a slog. (You might be totally stumped in the final few areas though.)

The most important part here is to have a plan, because Underrail is not very forgiving when it comes to placing attribute points and skillpoints all over the place.

It's not unforgiving. When I played for for the first time my "build" was a complete mess, not a build at all, and I still finished the game without reading any builds or guides.

Your advice stood out as slightly different, to put it mildly. I'd say this is probably the only time I have come across such an opinion. Pretty much every google result I've seen leads to very precise builds and/or stories how important it is to understand the character building mechanics if you want to complete the game.

I can appreciate people having different takes on it though.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Anuovis on November 22, 2016, 12:07:00 pm
Your xbow build is not hopeless. It's not optimize but I'm sure you can still beat the game w/ it.

Use this (http://underrail.com/forums/index.php?topic=2136.msg12288#msg12288) and this (http://underrail.info.tm/?build=AwGloJgVhBmEDsICMp7PvJkBsLYzj4wYw6jlgiUAceqALCDfCyhlUVynGk7DRANBUZCCjwoeBGIQwEeAJzpg9YAiA) as your guide.

Thank you for this. Not exactly what I am looking for, though.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Megaost on November 22, 2016, 03:08:56 pm
I will assume that you are playing on normal.

Yes, I am playing on normal.


Quote
Armor penalty reduces your dodge, evasion, stealth and movement points directly proportional to how high it is (not sure what the exact formula is). So lower armor penalty is better, but armor with lower armor penalty also offers less damage reduction, and herein lies the problem you will have to figure out.

Can't I just carry two armour suits around and swap when necessary? Also, I am planning on taking stealth (Interloper) and movement (Sprint, Hit and Run, Suppressive Fire) feats to be able to just run away from tough situations.
Yes, you can do that, but the main point here is that for a stealthy low con character there is no point in using armor with high armor penalty, since it reduces your dodge/evasion as well in combat. So if you go for the dodge/evasion agility route of defense you want to use lighter armor, but that means you actually have to put skill points into dodge and evasion. That was the main point.  :)

Quote
Quote
Normally you either go for high health or high dodge/evasion. However, the latter will spread you thin on skillpoints, which is a major concern since you say you want to go with guns, throwing, stealth, several other subterfuge skills, crafting AND talking skills.

Well, Guns would go to the max. Throwing - maybe 25 points or so. Subterfuge more or less to the max. Persuasion maybe up to 50 or 75. Crafting - I am planning on picking 2, at most 3 sciences. Mechanical and chemistry for guns, bullets and nades/mines. Then maybe some electrical or tailoring but probably not. I have no idea how high I need to raise them, I was just planning to explore the game and see.
Alright, just keep in mind that with dodge and evasion thrown in that's another 10 skill points used each level. Keep in mind that a throwing skill of 25 is actually really low. You usually have to boost stuff quite a bit in this game due to scaling, and while throwing works a bit differently at least in regards to grenades, leaving a stat at 25 points for the rest of the game usually (not always, though) means 25 wasted skill points.

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Quote
If your plan is stealthy gunslinger, I would consider something like this:

Str 3
Dex 10 (extra points go here every time unless you have a well thought out reason for not doing so)
Agi 10
Con 3
Per 4
Will 3
Int 7

I was thinking more about a stealthy thief with guns but I guess you could call it that way?
I am a bit surprised I would need 16 Dex though, do I really? If I went up to 14 and just put the other 2 points wherever, would my build suffer a lot?
No, you don't need 16. It's more a matter of where else do you need it more. The AP cost decrease of SMG/pistol/knife attacks that dexterity gives is not to be scoffed at. But by all means, it's fully possible to finish the game with a build far less focused and min-maxy than that.

Quote
Quote
If you want to discard all of this build advice and just take a single piece of advice, the most important I can give is: Don't spread yourself thin. This is a game for specialists, not jack-of-all-trades.

Is being an excellent thief with excellent gun skills and then a bit of persuasion and some crafting already too much?

That depends entirely on if you're cool with being subpar in any of those skills. In my experience, as long as you have solid defense (you will have this with max dodge/eva, decent agility and low armor penalty) and solid offense (you will have this with high dex and light weapon of your choice+nades) you can kinda do whatever you want, but as mentioned earlier, 25 points in something is just gonna feel like you wasted those points when you reach higher levels.

And I saw you ask earlier in the thread whether there will be situations in this game where combat is unavoidable: Yes.
Well technically you wrote "rely on stealth", but there are situations where you can't do that either. Those are rarer though, depending on exactly what you mean by relying on stealth. Basically you have to fight sometimes.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Anuovis on November 22, 2016, 03:15:56 pm
Well, I decided to restart it with a thief that wields lockpicks and guns. Gave up on persuasion, an anti-social thief will have to do for now. But will raise Int to 6 and do some crafting. It's probably still a suboptimal build but I will try to stick with it.

Link (http://underrail.info.tm/?build=GwGgjArAHCBMcRAZnABhDFmSLExALIuiWunrvuFRWeCOQ06S07PLIrAJzLpKgkvCARyIIAdhy8JKCdyA)

Still rather incomplete and messy, just for the starting stats and feats mostly. I will see how it goes as I play along.

I think I will just skip dodge and raise evasion because I don't plan on getting involved in melee combat ever. Is that a crazy idea?
And should I go with the highest evasion possible then?
Title: Re: Is my build hopeless? (minor spoilers)
Post by: hilf on November 22, 2016, 03:59:26 pm
Gave up on persuasion, an anti-social thief will have to do for now.

Don't let those min-maxers abandon your dreams!

It's probably still a suboptimal build but I will try to stick with it.

Raise your PER to 10 on lvlups and don't take Snooping.
You put too many points into subterfuge skills, it should be more like:
Hacking, Lockpicking - 120
Pickpocketing - 100 will most likely be enough, just play and you'll see if you need more
Traps - 110

This way you can raise Persuasion to at least 60, which is a sweet spot.
You should also have spare points for Crafting, Mechanics and Tailoring being most useful to you.

I think I will just skip dodge and raise evasion because I don't plan on getting involved in melee combat ever. Is that a crazy idea?
And should I go with the highest evasion possible then?

If you'll take Quick Tinkering dropping Dodge is not crazy at all.
And yes, you want more evasion.
You may also add to Throwing but 127 is maximum effective value for nades.

Title: Re: Is my build hopeless? (minor spoilers)
Post by: Anuovis on November 22, 2016, 04:09:40 pm
Don't let those min-maxers abandon your dreams!

This was funny :) I don't see it working with my current build though.


You put too many points into subterfuge skills
Probably so. I doubt I will raise them that high if I see they work fine as they are.


If you'll take Quick Tinkering dropping Dodge is not crazy at all.

I have no idea how the two are related. Could you explain a bit?
Is that to drop traps under the feet of the enemies to run away? Sounds a bit crazy on paper.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Megaost on November 22, 2016, 04:13:23 pm
Quick tinkering is to set traps fast, i.e. bear trap to stop the bigger nastier enemies from getting to you.
Lockpicking and the like only needs to be around 120 in the parenthesis by the way. In case you thought he meant 120 points, which gives about 180 adjusted skill in your spreadsheet, which is afaik way, way higher than any lock in the game requires (think the highest ones are 130 or 135).
Title: Re: Is my build hopeless? (minor spoilers)
Post by: mattu on November 22, 2016, 04:35:00 pm
Quote
Does that mean that there will be situations where I absolutely can't rely on stealth whatsoever?

Definitely. There are places where you must fight and those places expect you to be a fairly capable fighter. You can limp but you cannot stagger.

I'm a little sad that you gave up on crossbows, but guns are easier, and also fun. Here too, plan your feats.

I think persuasion makes more sense on a 2nd playthrough. Social skills are a bit of a newbie trap. Pity the poor souls who thought they'd play diplomats.

Be warned, you can really get sucked into crafting. Underrail is a combat/adventuring game but it can become a shopping/crafting game if you let it. I have done.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Ramen_os on November 22, 2016, 04:45:21 pm
Just FYI,

I created a crossbow build and I was not able to finish the game. The last part of the last area was too much difficult for my build... So I stopped the game at 96%. :-[
Title: Re: Is my build hopeless? (minor spoilers)
Post by: hilf on November 22, 2016, 05:00:46 pm
Quick tinkering is to set traps fast, i.e. bear trap to stop the bigger nastier enemies from getting to you.
Lockpicking and the like only needs to be around 120 in the parenthesis by the way. In case you thought he meant 120 points, which gives about 180 adjusted skill in your spreadsheet, which is afaik way, way higher than any lock in the game requires (think the highest ones are 130 or 135).
Exactly.
QT will also help placing traps out of combat. With good enough stealth you can place traps under enemy noses.

Generally skill checks are capped at 135(although some crafting recipes can go beyond that) but there are items that boost some skills. Just play and you'll see.
There's also food that can temporarily boost your attributes (each of them can be boosted that way) and in turn your skills.
But it won't be a big waste if you just raise your effective value (in parenthesis) to 135.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Anuovis on November 22, 2016, 05:03:27 pm
Quick tinkering is to set traps fast, i.e. bear trap to stop the bigger nastier enemies from getting to you.
Is it still worth it, even with all the investment in other mobility feats (Hit and Run, Sprint, Suppressive fire)?
Seems like a neat feat to have anyway. I assume you can even drop a mine in the path of your pursuers.

Lockpicking and the like only needs to be around 120 in the parenthesis by the way. In case you thought he meant 120 points, which gives about 180 adjusted skill in your spreadsheet, which is afaik way, way higher than any lock in the game requires (think the highest ones are 130 or 135).
This is so helpful. Thanks a lot!





I'm a little sad that you gave up on crossbows, but guns are easier, and also fun. Here too, plan your feats.
I feel like you have to be really precise and focus a lot on crossbow feats to make it work. But I really lack experience and I want to make a slightly more varied, flexible build that doesn't get useless if I miss a feat or two.


I think persuasion makes more sense on a 2nd playthrough. Social skills are a bit of a newbie trap. Pity the poor souls who thought they'd play diplomats.
I really wanted it for a bit of extra dialogue and maybe extra areas/quests. I know this isn't Fallout 1 or 2.


Be warned, you can really get sucked into crafting. Underrail is a combat/adventuring game but it can become a shopping/crafting game if you let it. I have done.
Sounds like fun :) I wasn't even planning on doing any crafting but now I see how interesting it is. It really blew my mind when I saw how many different components you can find.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Anuovis on November 22, 2016, 05:44:50 pm
Generally skill checks are capped at 135(although some crafting recipes can go beyond that) but there are items that boost some skills. Just play and you'll see.
There's also food that can temporarily boost your attributes (each of them can be boosted that way) and in turn your skills.
But it won't be a big waste if you just raise your effective value (in parenthesis) to 135.

So it's essentially a waste to go beyond 135 in all skills but crafting? Even evasion?
Title: Re: Is my build hopeless? (minor spoilers)
Post by: hilf on November 22, 2016, 06:23:19 pm
Generally skill checks are capped at 135(although some crafting recipes can go beyond that) but there are items that boost some skills. Just play and you'll see.
There's also food that can temporarily boost your attributes (each of them can be boosted that way) and in turn your skills.
But it won't be a big waste if you just raise your effective value (in parenthesis) to 135.

So it's essentially a waste to go beyond 135 in all skills but crafting? Even evasion?

By skill check i mean stuff with binary, non-random results so basically all non-combat skills. Combat is more elaborate.

Evasion and Dodge is something you max because of how chance to hit math works (it's a ratio of attack skill to defense).

Combat skills is something you typically raise much more than 135. Some weapons might actually be strong enough to stay at 135 but i didn't try it.
Effective value of 200 is totally enough for all weapons skill, with possible exception of throwing knives. Even chemical pistols are fine with 200.
Strongest options like SMGs or assault rifles can probably do with like 160 skill but if it's your first run go ahead and raise it to 200 just to be extra sure.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Anuovis on November 22, 2016, 06:39:12 pm
Well, it seems like I could spend days or weeks asking you all questions and still learn something new. I think I will just give it a go.
Thank you all for so much information.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Anuovis on December 01, 2016, 06:59:46 am
So... I have been a busy bee and didn't have the time to play Underrail but I have fooled around with the character creator.
I realized my perfect character would actually look like this (http://underrail.info.tm/?build=AwGgjMCcKgTArCAzCALMkB2L4BsJ9QiYTQwlEwx9zLhiHTwLnKXVQOS6RYAOZCiT4k0VLDQpU+eOlxgCKXAL5l6QA).

It's a stealthy psi thief with good social skills that can spot traps and secrets around him.
Obviously not balanced but would it be possible to finish the game with it on normal difficulty?

If not, any tips on how to tweak it or is it hopeless?

I really don't want to change 7 Per with Snooping.
Also want maximum hacking and lockpicking skills, so Dex has to stay at 4.
Also want to pass persuasion / intimidation checks.

The rest can be changed.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Lucifuga on December 01, 2016, 12:26:48 pm
Take a gander (http://underrail.info.tm/?build=AwGgbCCMIEwKwgMxJQdhOyF2lyPokiCAHCVMOZMARXiXkQk1MSACyHmgIzmLJEERAE4OMDsnYQ47cNDDIGIEphpA)

You can leave dexterity at 3
Just eat an Eels sandwich for +1 dex to mitigate the loss for 20 minutes – plenty of time to open/steal stuff
If you are real greedy you can save scum Junkyard Surprises for +2 dex
Can save a few skill points doing this as well

I would suggest putting the remaining base point in intelligence
This lets you take the crafting feat Neurology
You’ll need Biology and Electronics to make the headbands though
Bio is useful for drugs and seeing how you’ll be moving last in each encounter you didn’t sneak into I foresee innumerous health hypos being chugged down
Psi-regen drugs are essential to you build as well
Syncs well with Fast Metabolism
With Electronics you’ll be able to craft your own energy shields to lengthen your life expectancy

I would steer you away from the feats Yell & Cryogenic Induction
Seeing as you’ve yet to play the game I’ll leave my reasoning below in black text as it is somewhat spoilery/opinion based
   
Yell - 3 turn duration / 10 turn cooldown / 8 radius
Success rate based on Will
35% x your effective intimidation = reduced enemy offense skills (guns, crossbows, melee, throwing)
Min scenario    Max scenario
35% x 20 = 7   35% x 80 = 28

When regarding the story persuasion is the essential social skill
Persuasion has actually world impacting checks while intimidation to my knowledge doesn’t

Intimidation has 2 checks that I know of that you cannot pass
You can pass every persuasion check with enough skill though

There exists gear/weapons that raise intimidation so you can save a few skill points on checks if you equip them.
Can net yourself 40 effective points with just 2 mid-game items.

Cryogenic Induction
Chill debuff (-10 movement/stacks) isn’t bad but it ain’t exactly great either
Extending it from 2 to 3 turns won’t change the outcome of the encounter

The only positive I see is that it extends Cyrostasis effect from 2 to 3 turns
One turn can matter but it pales in comparison to Force User’s extension of force field by 2 turns (total 4) which can entrap, block pathways and prevent damage.

The shatter effect is a novelty that gets old quick.
Necessary 5 action/65 psi points needed to see it in use.
Only procs from mechanical or cold damage. Since you have no mechanical damage your only means to proc it is to use offensive psi-ice attacks. Cynokinesis (15 psi) takes 20 action points so you can get off 3 max in a single turn with adrenaline. Max you save yourself 1 attack.
At best the shatter will save you 20 action/15 psi points
If you rolled low on the attack your enemy is free and you’re down 25 action/80 psi points only left with an extended chill debuff to remind yourself of an invested feat point

I’d only pick it up to RP .

If you do away with those 2 feats you can pick up Neurology and a spare

Power Management is great for shields/cloaks/tasers
Also lets you sell crafted electronics at a significantly higher price (0 mercantile might change that aspect)

Since the Huxkey and the Jackknife are revealed in the character creation tool I altered your skill investment in lock picking and hacking
Be warned that for the Huxkey you will need to complete several quests in a particular fashion or else you’ll miss out.

As for beating the game…
Can’t say
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Megaost on December 01, 2016, 02:27:47 pm
So... I have been a busy bee and didn't have the time to play Underrail but I have fooled around with the character creator.
I realized my perfect character would actually look like this (http://underrail.info.tm/?build=AwGgjMCcKgTArCAzCALMkB2L4BsJ9QiYTQwlEwx9zLhiHTwLnKXVQOS6RYAOZCiT4k0VLDQpU+eOlxgCKXAL5l6QA).

It's a stealthy psi thief with good social skills that can spot traps and secrets around him.
Obviously not balanced but would it be possible to finish the game with it on normal difficulty?

If not, any tips on how to tweak it or is it hopeless?

I really don't want to change 7 Per with Snooping.
Also want maximum hacking and lockpicking skills, so Dex has to stay at 4.
Also want to pass persuasion / intimidation checks.

The rest can be changed.

My experience will full psi build is that it is never hopeless, almost regardless of what you do with it. There are some stuff in there that I don't understand the reasoning behind though, such as Nimble feat with agility at 3 and no points in dodge/evasion. If you think that build looks cool though, it should work. My first full playthrough was with full psionics, and it was for the most part a breeze.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Anuovis on December 03, 2016, 06:03:00 am
Thank you for the replies.
It's not that I can explain most of my choices, I just go with the intuition and draw upon very limited understand of the game mechanics. I'll tweak this a little and see how it goes.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Ramen_os on December 12, 2016, 02:01:42 pm
If you have been hostile with the Faceless and you are not good at stealth, the end of the game is practically impossible with a full Crossbow build (I had to abandon my game at 97% of the game)...  :'(
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Yonaiker on December 12, 2016, 11:49:34 pm
My only issue with crossbows is which they lack their own kind of "Expose Weakness" feat or some kind of armor-piercing bolt, and many DC creatures have high resistances (shroomlings, tchortling devourers, industrial bots) the only way to get the unique AP bolt that penetrates armor is having high Biology and Chemistry and endure those pesky Deep Worms, I would like to try a pure normal bolt run with Concussive Shots but high armor is the main issue.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: Anuovis on December 14, 2016, 04:44:49 pm
Well, I restarted the game with more or less this recommended build (http://underrail.info.tm/?build=GwGgjArAHCBMcRAZnABhDFmSLExALIuiWunrvuFRWeCOQ06S07PLIrAJzLpKgkvCARyIIAdhy8JKCdyA).

Compared to my previous crossbow character, it feels at least twice as powerful. I realized that crossbows have insane AP costs compared to firearms.
I could fire 2, maybe 3 bolts previously. Now I can fire at least 3 SMG bursts with my 5 mm gun and even if some of the bullets miss, it's not that big of a deal.
The damage output is way better and I felt more comfortable in combat situations since the very beginning. The Expertise feat is wonderful and I also get AP
discounts for raising dexterity.

There are no penalties for moving and shooting or standing right next to an enemy. Bullets are lighter and even feel more common so far, I can buy or steal
plenty of them everywhere. Special bullets are more rare but I try co conserve ammunition anyway. Special crossbow bolts were a pain in the ass.

I wouldn't say crossbows suck or anything, they are probably very interesting and fun to use if you know how and pick the right feats. But guns are just amazing.
Anyway, thanks for all the advice, made the game way more enjoyable.
Title: Re: Is my build hopeless? (minor spoilers)
Post by: NEvercalled on December 23, 2016, 01:51:44 am
If you have been hostile with the Faceless and you are not good at stealth, the end of the game is practically impossible with a full Crossbow build (I had to abandon my game at 97% of the game)...  :'(

nah u just have to use traps if u know more less maps.

And of coz depends on your build full heavy armor can do it easily even with 7 str.
otherwise u are stealth char most possibly - and full crossbow is a stealth.