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Topics - Tytyger

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16
Bugs / crash after bursting hive
« on: November 17, 2021, 09:53:55 am »
topic

17
Suggestions / Post Invictus arena fights
« on: November 08, 2021, 09:02:55 pm »
After some time since you become invictus, you have to protect title:new fights become available against very hardcore opponents.8-10 bosses with unique loot which can also be new merchant uniques like commando belt or cyclop eye.Fights will be randomised and you will be fighting only 4-5 of them so it will fit that developers dont want you to see everything in one playthrough

18
Bugs / Can't intimidate faceless mindreader
« on: November 01, 2021, 05:56:26 am »
i already played three characters with high intimidation and none of them successfuly intimidated faceless to leave Buzzer alone.I feel that check is bugged or i dont know something.

19
Suggestions / stasis nerf
« on: October 29, 2021, 06:55:19 am »
Change in ai to throw molotovs, nets on you when you in stasis.More tm psions to put distortion onto stasised targets.Nasty debuffs also reduce stasis effectiveness such as daze, yell.Cut stasis debuff immunity.

20
Suggestions / Transference buff
« on: October 24, 2021, 03:54:21 am »
stealing HALF of 30% BASE skill that added to your EFFECTIVE skill that CAPS on treshhold is not working out.Basicly no matter your investment spell is irrelevant, its a shitty defensive spell that dont take into account effective skill neither its great in offense due to you never stealing enough skill to make it relevant.It has decieving scaling that makes you think that you can thing to build around,spell doesnt change with 100 in skill or 350 in it.Let me show you something:first picture is spell at displayed skill, i never managed to steal more than 15 from target.Second is a perfomance of spell at full locus of natives.Basicly to make it even considerable do something about my COMPLAINTS.

21
Bugs / Jack Quicksilver isn't in core city
« on: October 13, 2021, 04:11:36 pm »
after completing both abram and jack quests i cant continue questline.Jack still didnt arrive in core city after progressing the main quest.
https://dropmefiles.com/4O9Eh

22
Bugs / mt spells affected by jet stability
« on: October 11, 2021, 03:52:49 pm »
pyrokinesis and cryo orb having reduced acuracy while on jet is intended?

23
Bugs / hoddurform
« on: October 05, 2021, 08:35:03 am »
hoddurform dot effect uses intimidation mechanic thus making enemies immune to fear to be immune to dot

24
Bugs / doctor correctly doesn't work with bandages
« on: August 31, 2021, 02:54:17 am »
topic

25
Suggestions / New feat:Psionic lamentation
« on: August 26, 2021, 05:29:14 am »
Requirement:60 in any psyonic discipline, 8 int
As your enemies die, they manifest psionic entity that jumps onto random enemy within range, inflicting psionic debuff initial enemy had.Each debuff manifests its own entity which can jump onto separate targets.Inflicted debuffs have same strenght and refresh they duration.Manifetsing entity takes 20+x, where x is cost of psi ability which inflicts debuff.If you are unable pay psi price it will be taken from reserves with x2 rate.Increase cd of all spells having it by 3
So here an feat that can change how you play psi or psi hybrid of your choice, solves many problems with few spells but generally changes how you play psi.Its also important to understand how this   feat will interact with debuffs.Not all status effects are gonna apply, for example i stunned a guy with tp and offed him with execute.Stun will not jump, same with chill or fear.But telekinetic chain jumps, psychostatic electricity, grounding, predation, etc will.If damage removes the debuff but that damage killed target, debuff jumps, so you can chain induction, mb, neurovisual disruption etc.

26
Suggestions / small tesla armor tweak
« on: August 05, 2021, 08:27:31 pm »
Your elecrokinesis bolts bounce off toggled tesla armor.So you can proc bounces of one target

27
Suggestions / Intresting scaling
« on: July 26, 2021, 11:00:43 am »
What if feats had some unorthodox scaling, for example take full auto and steadfast aim.Let them scale from str, like for every 3 str from base full auto given extra 2 shots and steadfast aim gain 0.5 crit per ap.What do you think or can you come up with other forms of scaling for other feats?

28
Suggestions / GMS captives
« on: July 20, 2021, 02:53:18 am »
Sully need to reward us with botany keycard for freeing him and his friends from raiders.It would be nice if we didnt need to kill him for 30 mindshrooms.Can be locked with mercantile or persuasion check.

29
General / builder
« on: July 20, 2021, 12:10:50 am »
Add elasticity to the builder already, please

30
General / Stun chains
« on: July 19, 2021, 11:41:33 am »
i remember being able to chain 2 turn stuns in earlier versions.What happened to this mechanic?

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