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Messages - Barry

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211
General / Re: Random useful tips you've learned?
« on: July 28, 2021, 11:07:04 am »
Bullets are the most marketable because nearly every arms merchant buys unlimited amounts of ammo. On the other hand energy weapons and shields have the highest "value to weight" ratio of random junk you can sell and there's a merchant dealing with electronics in most locations

212
Suggestions / Infused leather gloves should have special effects
« on: July 28, 2021, 09:57:21 am »
Maybe anything ranging from debuffing the enemy to buffing yourself with every hit, like Infused Heartbreaker gloves dealing more and more damage with each consecutive hit against an enemy, or Infused Pig gloves granting you temporary fortitude

213
General / Re: What's the deal with the new Core City locked building?
« on: July 28, 2021, 08:28:22 am »
I found the secret room after careful inspection but there's still nothing to it
The house east from your House? I think there is random quest on Waterways where a guy ask you to visit his place. You can enter and loot it any time though.
Ah I see, thanks!

214
General / Re: What's the deal with the new Core City locked building?
« on: July 28, 2021, 07:21:44 am »
There's no inhabitant inside

215
General / What's the deal with the new Core City locked building?
« on: July 28, 2021, 05:58:32 am »
In the residential area next to the player's home there's a building with an extremely high hacking check of 145 (possibly the highest hacking check I've seen in the game). After I entered there didn't seem to be anything too interesting except for (the monitors), does anyone know what it is about?

216
Crawlers have a lot of things compared to the average animal, I know people like to meme about "le overpowered shitter filter" but they really oughta use a nerf or two

217
Suggestions / Re: Metathermics feat - Lukewarm Approach
« on: July 24, 2021, 11:39:11 pm »
I support

218
Suggestions / Re: Ability to favorite items
« on: July 24, 2021, 03:07:38 pm »
I love this

219
Suggestions / Telekinetic Proxy should work on water
« on: July 24, 2021, 04:54:14 am »
PLEASE

220
Suggestions / Re: Making Psychosomatic Predation be worth a slot
« on: July 24, 2021, 04:34:56 am »
I don't like how specific the power is, you can tell it was made for TC knife or whatever melee builds also use TC, but that makes it so niche that it's almost never worth using at any point unless you're a melee TC build that makes use of Fear, especially when most of the fights are in groups and you should deal damage to multiple people instead of just one.

221
Suggestions / Alternative ways of resolving the Junkyard conflict
« on: July 24, 2021, 12:09:19 am »
I killed the Scrappers myself but am still forced to get support from either SGS or the Protectorate
Interestingly aggroing the Scrappers causes the Gambling Den Scrapper to go hostile, which makes the Gambling Den guards and Black Eel guard to go hostile, and the latter makes the Black Eels hostile

222
Bugs / Re: Plasma Beam bug + not a bug but
« on: July 23, 2021, 12:12:22 am »
Booooooooooooooooooo

223
Just to be clear I know how to deal with Crawlers, I already have many hours in the game and finished it several times, but I'm baffled by their dodge skill.

224
Aye, the only ways to reduce their dodge as is is bear traps and nets (the latter of which are subject to evasion checks and cooldowns), but it also doesn't really make sense how such huge bugs can be so evasive, they're literally among the dodgiest animals in the game

225
Suggestions / Reduce the dodge skill of Crawlers and Death Stalkers
« on: July 22, 2021, 06:42:24 pm »
They're gigantic bugs, not even coil spiders have this much dodge despite being all spindly and stuff. Crawlers have roughly 170-180 effective dodge, while Stalkers have roughly 220-230 effective dodge. If the wiki is anything to go by almost half the dodge comes from their incredibly high Agility. If the base dodge skill were to be reduced by about 30 it would be around ~110 dodge for Crawlers and ~160 dodge for Death Stalkers, which is far nicer.

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