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Messages - Barry

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241
Suggestions / Re: Need achievement and achievement name suggestions
« on: July 18, 2021, 09:14:24 pm »
Is this still going?

242
I've been hoping for a "Tell Marek that you killed the Drones by yourself without gassing them" option for more than a year, I actually did wipe out the Free Drones base once but was still forced to plant the gas bomb, but all I did was trudge through an empty room that was gradually filling with bad gas. Expedition already has lots of foresight about doing out-of-the-ordinary things like robbing the Jet Ski shop before it officially opens, the Free Drones/Protectorate questlines need a touch-up.

243
Suggestions / Re: Idea of new Metathermics spell: Endothermic Aura
« on: July 18, 2021, 09:08:14 pm »
I think cold MT needs some love, and not another high damage ranged attack like it already has, plus cold damage in itself needs more attention.

Endothermic Aura makes the air all around the caster to drastically drop in temperature to sub-zero levels, releasing clouds of cold air (Cryogas), at the first turn the cloud is small, at 3x3 radious, but after that, the cloud grows in size to 5x5 radious.
Any enemy that walks into the cloud will suffer cold damage depending on the caster's MT skill, upon first entering in contact with the clouds, the target will be chilled, and 2 stacks of chilled will be applied per turn if remains inside, on second and third turns inside cloud, Hypothermia will be applied, and in the fourth turn inside the cold clouds, enemies will be frozen.
Endothermic Aura freeze can be boosted by Cryokinetic induction, causing the enemy units to shatter.
Cold clouds dissipate at a normal gas speed.
I support this
how about new feat or buffing induction to act like gas grenade when you cryostasis someone.Cryostasis target act like cryo grenade keeping fog around him that freezes.Will make it different from exothermic aura
And this

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Can you detail?

245
Suggestions / Re: Super steel weapons buff
« on: July 18, 2021, 09:06:40 pm »
I support this

246
Suggestions / Re: Charge attack
« on: July 18, 2021, 09:06:00 pm »
Pigs and warthogs already have a charge attack, I can dig the idea of a charge attack usable by the player too.

247
Suggestions / Re: Idea for a INT 10 feat: Focused Mind
« on: July 18, 2021, 09:03:17 pm »
I like it, it's creative.

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Suggestions / Re: Reconsider PSI slot count
« on: July 18, 2021, 09:01:20 pm »
Full PSI was crippled by the revamp, I don't really find myself using Temporal Manipulation anymore because most of the abilities have niche uses, with only 2-3 spells out of them being worthwhile in any capacity (Temporal Distortion but only against robots until you get Plasma Beam, Contraction - which was nerfed, and Stasis which is all-around decent, especially after Force Barrier was lobotomized). You need to take Flexibility just to not be fucked over as much while builds that partially use psi can enjoy Optimization. I'd say full PSI got severely knocked down from being S-tier to B-tier at best, you can still rock it but it's nowhere near as fun, even with the PSI abilities added nearly a year later to compensate.

249
General / Re: 16 TiChrome Tabi builds, possible nerf and discussion
« on: July 18, 2021, 08:15:35 pm »
Not everything has to be nerfed. Going around with the nerfhammer bonking everything that seems fun and strong is not a good way to balance a game, just look at games like Darkest Dungeon (developers nerfing nearly every single strategy people found, not even giving the player party the corpse mechanic to maintain formation etc.). If people managed to squeeze 3 hits out of a sledgehammer without spamming adrenaline then they should reap the fruits of their labor for finding that out, it's not like the average player goes to the forums for the most minmaxed shit possible, and the game shouldn't be balanced around what minmaxers find.
Other posters also made good points; Managing to squeeze a third hit leaves you with a tiny amount of AP that you can't do anything with, while there are far stronger builds one can make.

250
Suggestions / Re: Add a Master Key to Grey Army Base lockers
« on: July 18, 2021, 08:05:31 pm »
Would be pretty dope, maybe hide the key in one of the officer offices. The loot in the lockers isn't worth all the time and lockpicks wasted lockpicking them.

251
Suggestions / Re: Add oddities to Black Crawler and Azuridae Goliath
« on: July 18, 2021, 08:03:51 pm »
It would be nice to give the Goliaths and Black Crawler some XP by themselves, they're among the most hellish enemies in the game

252
Development Log / Re: Dev Log #3: Real-time 3D Models
« on: August 26, 2020, 02:47:33 pm »
Amazing!

253
Pretty sure you can't enter the Free Drones' hideout until the CAU arrive, but you're forced to gas the drones even if all the drones are dead

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Bugs / Fort Apogee messed up hostility (experimental patch)
« on: August 03, 2020, 03:04:18 pm »
You can equip weapons inside the offices but the moment you equip an utility item everyone becomes hostile

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It would be funny, right now you're forced to gas them even if you literally kill every drone and there's no one to gas

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