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Messages - hilf

Pages: 1 ... 35 36 [37]
541
Bugs / Re: Wrong duration of Evasive Maneuvers
« on: May 13, 2014, 03:35:51 pm »
Thanks for clarifications, Styg! So it is by design, then.

542
Bugs / Re: Wrong duration of Evasive Maneuvers
« on: May 12, 2014, 04:53:55 pm »
I didn't have Force User.

This is what i got:

Turn 1:
 player move: I use EM and cast Force Field, then i finish my turn
 enemy move: both EM and FF are active and my enemies have to deal with both
Turn 2:
 player move: both EM and FF are still active, I finish my turn
 enemy move: only FF is active, EM disappeared when i clicked next turn
Turn 3:
 player move: FF is no longer active

What I expected is having EM still active during enemy move in turn 2.

543
Bugs / Wrong duration of Evasive Maneuvers
« on: May 09, 2014, 02:10:25 pm »
It lasts only 1 turn while description says it should last 2.
I compared it with telekinetic barrier which is also said to last 2 turns and it indeed last one turn longer than EM.

544
General / Junkyard gang wars [SPOILERS]
« on: May 06, 2014, 05:24:40 pm »
After telling Eddy about wormhole, completing his third quest, i didn't get any XP (Oddity mode). It's rather sad because completing this quest prevents you from finishing quest for Black Eels, which are very rewarding.

Does anyone eventually replace Gort after Black Eels take over Scrappers HQ? I think Eels should install someone in Gort's shop after dealing with Scrappers. After all, Silas tells you their main motivation behind assaulting Scrappers is getting their hands on Depot A goodies. At least their docks trader could get some more stuff to sell (if he doesn't already).

If Black Eels are so grateful for helping them with Scrappers maybe i could get a discount for river travel? :)

545
Thank you for clarification.

That killing blow problem is really unfortunate. I failed to refresh TfB buff many times because of this.
Maybe we could get 1 stack every time we kill living target? Until you find a way to fix this.

Currently I feel punished for dealing huge damage :D I even started using Jacknife to reduce it :D

546
Bugs / Dirty Kick does not turn ppl hostile
« on: May 02, 2014, 09:40:48 pm »
Dirty Kick is really dirty. I tried kicking some SGS folks and they didn't turn hostile towards me. I could even kill them with Dirty Kick and no one have attacked me.

547
Bugs / Taste for Blood: problem with description and killing blow
« on: May 02, 2014, 09:32:37 pm »
1. In Combat Stats->Offense listed damage of currently selected weapon is not affected by Taste for Blood stacks, but AP cost is. Damage done to enemies seems to be affected.

2. Killing blow does not give you Taste for Blood stacks.

548
Bugs / Fancy Footwork not giving MP when initiating combat
« on: May 02, 2014, 09:14:58 pm »
I'm initiating combat from stealth, my hit lands, there is message about MP gained from Fancy Footwork, but I'm not getting any MP.

549
Bugs / Inconsistent application of bleeding wounds.
« on: April 30, 2014, 08:25:31 pm »
The game now has some Feats taking advantage of bleeding wounds and that's really nice. But there is some inconsistency in applying them on hit.
It works fine for serrated daggers and gloves: every wound those weapons cause is added as a separate wound to target.
But it does not work like this for serrated armors/boots: they can apply only one wound, each subsequent wound will replace existing one.

550
Bugs / Bulletproof vests not wokring vs robots
« on: April 30, 2014, 08:08:07 pm »
That 200% increased DT against bullets does not work when auto turret or sentry bot shoots you.

551
Bugs / Combo not working with multiple damage channels
« on: April 30, 2014, 07:54:44 pm »
If I have extra damage from armor (possibly also boots) I can't get more than one stack of Combo, it just keep resetting every time I score a hit.

This problem does not occur with multiple damage channels on gloves.

552
Bugs / Re: Report spelling/grammar errors
« on: April 29, 2014, 06:30:13 pm »
Vera Hale on joining United States:
"what is your opinion on the matter"
"what is your opinion on this matter" ?

Old Jonas:
"been crawling through them tunnels"
"been crawling through the tunnels" ?

Grover after not killing him:
"Doing good, man?" if PC is a woman

553
Bugs / 0% encumberance and no Nimble bonus
« on: April 29, 2014, 06:11:31 pm »
If You have Nimble feat some armors with 15% encumberance give you red 0%, which is considered as positive number by game, so Nimble bonus is lost. One example is Padded Mutated Dog Leather Overcoat.

554
Bugs / Balaclava mechanical
« on: April 29, 2014, 06:00:26 pm »
Balaclava is classified as mechanical item, I think it should be fabric.

555
Bugs / Opportunist does not work with Wrestling
« on: April 29, 2014, 05:56:34 pm »
I don't get Opportunist bonus when my target has Wrestling debuff, which has slow effect.

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