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Topics - hilf

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1
Suggestions / Make enriched health hypos give regen instead of crit
« on: February 04, 2022, 06:46:36 am »
Recent update makes me finally post this idea since now there is a lore reason behind giving enriched health hypos a small regenerative effect. I'm won't say what exacty it is to avoid spoilers, it's related to this change:

Quote
New entries in the Institute of Tchort library, some of which contain blueprints and will require a special card

On Hard and above hypos are virtually limited to 1 per fight for vast majority of battles due to extended cooldown. 1 5% 10% chance to benefit from enriched health hypos per battle is... not really exciting. I don't imagine them being much better on Normal.

Moreover the crit can happen when there's no need for it. Noone is going to be using enriched hypos as if they were going to crit because of low chance.

Most of the time they are no different than regular health hypos.

2
Bugs / Energy Shield Empowerment of Tesla armour does not drain energy
« on: February 02, 2022, 08:22:04 pm »
Title.

3
Bugs / Completely Encumbered enables Escape Artist
« on: December 31, 2021, 07:27:31 am »
Escape Artist doesn't remove Completely Encumbered so it makes no sense it gets enabled by it.

4
I have gear that gives me 50 AP and 80 MP. I enter turn based mode and then equip gear that should leave me with 35 AP and 14 MP. But i still have old 50 AP / 80 MP for that turn.

The vertical bar does shrink though.

5
Bugs / Opportunist doesn't work on robots
« on: December 25, 2021, 07:55:04 am »
It's been reported that Opportunist doesn't work with short-circuited. But it looks like it doesn't work on robots at all. I also tried with Temporal Dilation, oil and acidic entanglement.

6
Bugs / Crash when killing Synesthete during a ritual
« on: December 13, 2021, 06:11:26 pm »
I tried twice and two times it crashed. It doesn't crash when i kill him before starting the ritual.

7
Bugs / Using batteries in crafting removes them from action bar
« on: December 08, 2021, 05:56:54 pm »
Not even using them, placing them in a crafting slot is enough. I found it after crafting shock shurikens but same thing happens with shock bolts.

8
Bugs / Attacked by non-hostile plasma sentries
« on: December 05, 2021, 05:36:26 pm »
Video.

Zone: cvw26.

9
Bugs / Electromagnetic Discharger with quality
« on: November 22, 2021, 04:33:20 pm »
in Brer's shop. But it gets fixed after purchasing it.


10
Suggestions / Don't unequip items newly equipped belt can hold
« on: November 20, 2021, 09:43:59 am »
Now when i have a belt with extra utility slots equipped and switch it to other belt that also sports extra slots the game will remove items from slots granted by my equipped belt no matter if the new belt can hold them or not. E.g.:

i have 2 slots +1 from trapper's belt and 3 utility items equipped;
i swap traper's belt to doctor's pouch;
my 3rd item gets removed from the belt so the 3rd utility slot is now empty;

It'd be great if the game was unequipping items only after the new belt is equipped so the 3rd item from my example would still be equipped.

11
Bugs / I can assault Rathound King after making a truce
« on: November 16, 2021, 06:34:22 pm »
I made a truce with RH king as usual but when i talk to Edgar to report my success i can also say "I've met rathound king" which will lead to assaulting his lair with Hathorians (or choosing one of 2 other options). Edgar behaves as if we never talked about RH king before.

Save:
https://www.dropbox.com/s/1e3gccw2vodr4to/HathorRHKingBug.zip?dl=1

12
Suggestions / Feat idea: Vial Juggler.
« on: March 24, 2021, 02:08:04 pm »
Reduces AP cost of throwing vials by X and reload cost of chemical pistols by Y.
Requires Z Dexterity and, i don't know, V Throwing/Guns/Chemistry.

Chemical pistols could use more feats. I've chosen reload cost because neither that nor their ammo capacity can be affected by anything.

13
Bugs / Turn-based mode cooldown immune to pause.
« on: February 20, 2021, 08:20:16 am »
Cooldown of turn-based mode is not paused when the game menu (ESC) is opened.

14
Bugs / Red arrows from Waterways update have disappeared.
« on: July 22, 2020, 04:45:15 pm »
Zone cvw11.

First time i came here there were 3 big, glowing red arrows encouraging me to swim into them with my ski at full speed.
But it was too slow so i went to Core City to buy something fast.
Next time i'm in that zone there are no arrows.

https://steamcommunity.com/sharedfiles/filedetails/?id=2174441577

15
Bugs / Pyrokinetic Stream and Telekinetic Proxy can't critically hit
« on: July 15, 2020, 07:37:04 pm »
It might actually be intended but in such case the description needs to include it.
Temporal Disortion can't crit and it's included in its description.

There are other abilities that might need that information as well:
- Thermodynamic Destabilization
- Entropic Recurrence


In case of Proxy i'm talking about damage it deals when it moves.

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