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General / Re: feedback about my last build
« on: November 13, 2017, 02:22:43 am »
Tranquility does apply after, so you do get Cryostasis for 0 AP with Thermodynamicity.
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Let's compare that with psi buttons. "For 0 AP cost, all enemies are removed from combat for 3 turns oh and by the way your next attack against them is doubled lol" and you think taser needs nerfing?Don't you dare touch my psi, evil moderator person
In this case it is better then usual attack after all - with crit 40 dmg turns in ~100, but anyway I'll take it last.For high CON builds it ends up being a lot of damage. I know that conventional wisdom is that you need to stack STR for a sledge build, but I did a Hard run pumping CON above STR and Super Slam ended up adding ~120 mechanical damage. Then of course you roll with a crit modifier over 200% so it ends up really adding near 300 (before mitigation) on Hard. That makes a big difference. Pummel -> Expose Weakness -> Super Slam. He ded.
Or not?
Hard Ironman? With one hand. And a bag over your head. And someone constantly beating you with sandbag.You want an even harder challenge, try playing a game with a six-month-old in the next room and you're in charge of care and feeding. I'll take sandbag torture any day, thanks.
Regarding high Crafting Skills; rather than just adding the occasional higher quality component, you could also feature more Mod Slots unlocked at high veterancy crafting levels.Increasing crafting material quality lets you scale the power of crafted items very predictably. Adding a new space for a mod would be enormously more complex to implement and balance. Much as I enjoy crafting in Underrail I think that would be either an underwhelming change, or else it would make crafted items so much more powerful that there would be no strong argument for not playing a crafter.
no healing, and other various reasonable and insane optionsIf healing was buffered up on item use and couldn't exceed some trickle rate that was too slow to really help much in combat, that would be a pretty nice additional difficulty, but no healing at all would be just spiteful*. A less-trivial version of Pillars of Eternity's injury system might be nice too and presumably wouldn't be *that* hard to introduce since it would just require timerless debuffs. Plus then poor lonely Pasquale might actually get visitors from time to time, and we could have a medbay to sink charons and fill that weird dead space in the house basement.
Tl;dr: Lemme fight Six, Tanner, and another dude instead of killing Tchort.
Tbh I did a lot of Quick-load/save because the low initiative can be a real killer.You should be able to spare the 15 points and one feat to pick Gunslinger. You don't even need to put bullets in the gun; just carry around some cheap 5mm nothing of a pistol and enjoy the +12 initiative from Paranoid + Gunslinger.
Btw, you don't have to drag items into the window, you can click the slot and it will auto-fill that slot. Not as fast as what you're suggesting, but might speed you up a bit for the moment.I did not know that. Thank you.