Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - intensity

Pages: [1] 2 3
1
General / Best XP system with Dominating
« on: December 26, 2017, 06:01:40 pm »
Just wondering if the increased number of enemies would mean more XP for classic. I remember that the XP scaled pretty harshly for killing enemies but I'm wondering if on this difficulty it would mean more overall. Any thoughts?

2
General / Re: Old Music
« on: December 26, 2017, 03:34:47 pm »
You are my hero. Thank you very much.

3
General / Re: Old Music
« on: December 26, 2017, 02:46:15 pm »
Damn, I know im nearly half a year late, but those tracks on covaroo no longer work. Anyone has them? I recently started playing again. :)

4
General / Re: where do I find .44 cases?
« on: January 01, 2016, 03:07:00 am »
They're rarely sold by weapon merchants. Also as rare random loot.

I found a random blue ammo schematic at depot A twice in the same locker.

5
General / Re: Old Music
« on: December 26, 2015, 10:42:14 am »
Would a developer please reply? I'm really hoping these old tracks are ressurected.

6
General / Re: Why the confusing non standard ammo calibers?
« on: December 26, 2015, 02:09:20 am »
I can feel your point, but I dont understand what you are talking about. Probably you more are to pro in weapons. Could you explain in detail what you are speaking about? From my perspective the calibers seems to be legit, as i know 9mm and 7.62 do exist.

The game has linear progression of calibers starting 5mm being the weakest to 12.7mm being the strongest. But it makes no sense in real life and ends up being counter intuitive for me. Especially with odd things like a weak 9mm SMG which is probably only an easter egg and the .44 magnum which no longer uses millimeters.

Take for instance 7.62mm, one of the most common rifle cartriges, vs 9mm. In underrail, 9mm is considered the stronger bullet. See this picture for ref http://www.prep-blog.com/wp-content/uploads/2013/01/22lr-9mm-556.jpg

Do you see what I mean?

The absence of .45 also baffles me.

7
General / Re: What counts as a "special attack"?
« on: December 24, 2015, 08:47:54 pm »
I think someone confirmed in an older thread that smart goggles (and presumably, smart module as well, despite its description) increase the damage of all firearm attacks that are not the default attack action. So burst, aimed shot, kneecap shot, snipe, you name it, all should benefit from the damage bonus, which makes smart goggles very useful for SMG and AR users. If your special attack crits, logically that should also benefit from the extra damage. No idea about special crossbow bolts, though.

The above was in the last alpha, so I suppose someone should check if it still applies in the release version. I'm also wondering if both smart module and smart goggles bonuses stack.

If that is true then they are uber OP.

8
General / Why the confusing non standard ammo calibers?
« on: December 24, 2015, 08:44:36 pm »
Anyone else confused by this? When I see "9mm" or "7.62" specific size rounds come into mind. It appears that's not the way it works in Underrail and we have a linear progression starting from 5mm all the way to 12.7mm which while being a strange way to categorise rounds it's not false but there are many different varieties of bullets that are under such broad categories.  However, suddenly we have .44 ammo that throws that into disrepute.

It seems that ammo is just categorised generally because obviously the ammo is totally different if used in rifles vs handguns, most specifically the difference is noted with 9mm. Still doesn't explain why .44 is exempt.

The existance of unique guns like the K&H 9mm (obviously mp5 9mm) also adds confuses me. :(

AFAIK:

5mm = .22
7.62mm = 30-30 or a number of 7.62x51 nato or russian variant
8.6mm = .338 magnum
9mm .357 magnum for pistols, .35 winchester or other variant
12.7mm = 12.7

9
General / Re: Full version level cap?
« on: December 20, 2015, 07:58:37 am »
Thanks!

10
Bugs / SGS trading bug
« on: December 20, 2015, 07:45:38 am »
When using auto balance in trading at SGS the game will automatically use Stygian Coins. Getting on my nerves atm.

11
General / Full version level cap?
« on: December 19, 2015, 07:52:49 pm »
Just wandering if anyone knows what the new level cap is.

12
General / Old Music
« on: December 19, 2015, 08:04:49 am »
First off - Congratrulations on releasing the game.

I was wondering what happened to the old music from the alpha/beta? I know it was placeholder, but it actually fit pretty well and really liked it. At first I did not like the new music at all, but it's been slowly growing on me. However, I still miss the old music. Any chance of bringing it back? Perhaps include it in a cycle or even just as an extra legacy ost... Would be nice.

13
Suggestions / Suggestion towards riot armor
« on: February 17, 2014, 10:37:51 am »
I was thinking of making the Riot Armor a bit better without just boosting stats and then that got me thinking of jury rigged armors of such nature... How about Riot armor giving you extra protection only against wild animals, those types specifically that bite, ie dogs, rats etc? With a chance to totally negate all damage?

14
Bugs / small faction bug
« on: January 30, 2014, 11:23:52 pm »
After eliminating the scrappers and completing the black eel questline, I went over to the gambling house and was set upon by the guards and even patrons joined the party, all of which have promptly become worm food. When I went back to the main trading area the black eels were hostile.

15
General / An honest question about the RNG
« on: January 30, 2014, 12:28:44 am »
Random number generator for those who are wondering...

Anyway, my question is:

When it displays 60% to hit, is it really 60? Or are dodge/evasion bonuses applied after? I know this is gonna sound cheap, but I have played more rpg games than I can remember, and I always cherish the ones that display all the information, but with that can come the possible frustration of not hitting things even tho your odds were massive.

I spent nearly a 100 hours on underrail and I can honestly say: There is something wrong going on with the average chance to hit. The displayed chance seems to be higher on average by 15% than the actual, and having 90% chance to hit someone can result in 2 consecutive misses in one turn more often than than you can imagine. As an experiment I saved before shooting someone with 20% chance to hit, on average it took me at least 10 loads to make it happen, sometimes longer. Never did I get 2 hits in a row and never did I manage to hit before at least 6 tries. I kept doing this for about an hour and I know that it sounds really sad, but I just cannot shake the feeling that either the game cheats somehow, doesn't give out the correct information or has a bad case of RNG sickness.


Pages: [1] 2 3