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Messages - Aralvar

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1
General / Re: was there also a graphics update on 1.0.0.6?
« on: December 31, 2015, 12:28:16 am »
This is the tutorial station right? Sorry, I haven't played since pre-release. If so, then that is definitely different than when I played it. It looks a lot better IMO, judging from Wildan's screenshot.

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General / Re: Is it real to play in Ironman (permadeath) mode ?
« on: December 30, 2015, 01:28:16 pm »
How does it feel like cheating? A proper RPG that forces you to start over on every death after 15 hours would be terrible, it's not an arcade game.
See my -1 karma point? A while ago I made a topic asking if anybody else played Underrail permadeath. Guy called me a dumb no-life with too much time and neg-repped me. It's funny how in modern day video game culture it became not only accepted but actually a norm to be immortal in a game. If you chose not to play this way and express your distaste you are likely to get mocked, sometimes even seen as a threat.
Fact remains, in most games today - you cannot die. Period. You either respawn or magically go back in time moments before shit happened. What character you play, how you play it, the choices you make, they don't really mean much because whatever you do there are no consequences and in the end you'll make it anyway even if you're a casual gamer (nothing wrong with it) that doesn't bother to learn the game mechanics.

If permadeath is optional, I have no problem with that. I just don't understand the concept of being able to save the game somehow makes it too easy. I like a game to be challenging, not punishing. Challenging, for me, is that I'll have to use different tactics, better equipment, and come back when I'm stronger to defeat the enemy. The challenge is that the game will not let you progress until you've bested it. Punishing is where a game forces you to start the game over when you die, meaning that I just played 15 hours of a video game to have it be all a waste of time. That just feels like work, it feels like the game is trying to emulate the consequences of real life actions too much and I feel like that defeats the purpose of playing a video game.

Again, I have no problem with it being optional, but the implication that I'm a casual or have no desire for challenge because I find it completely unappealing to lose all my character and game progress is somewhat insulting. Even if that wasn't the intention. This is the same thing I hear across the board from fans of permadeath, for MMORPGs they call you a care bear. I can imagine how you feel when someone ridicules you for your preference.

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General / Re: Is it real to play in Ironman (permadeath) mode ?
« on: December 29, 2015, 09:40:27 pm »
I find the concept of reloading after death to be fun breaking. Feel like cheating almost.

Well, I'm sure glad the developers don't feel that way. How does it feel like cheating? A proper RPG that forces you to start over on every death after 15 hours would be terrible, it's not an arcade game. To each their own of course, but I'll probably never understand this. I feel like there would be an audience for a game that you had to re-buy every time you died for the ultimate difficulty, lol

4
General / Re: A question about vision and weapon ranges
« on: December 24, 2015, 11:04:17 am »
I'm bumping this, because I'm still seeing these same accuracy inconsistencies in the release version. A pistol being more accurate than an AR at ten tiles without any clear reason doesn't seem right. If Styg or anyone else could clarify the accuracy formulas a little, I'd be grateful.

I'd like to know what's going on with as well this before I start playing again, since this could have a big impact on gameplay.

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General / Re: Any cheats?
« on: May 28, 2014, 09:17:49 pm »
Alright, thanks!

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General / Any cheats?
« on: May 27, 2014, 11:53:22 pm »
I need to make a test character that can open any door and have infinite health. I'm making a Garry's Mod map based on the Underrail map (I want to make a roleplaying server) but I need access to all the currently available rooms and areas in order to see what they look like for mapping.

7
Bugs / Door glitch
« on: April 15, 2014, 08:17:03 pm »
The doors in the bandit compound in the pig caves appear to be open but are not (when you try to walk through them the doors make an opening sound and the next room is revealed).

8
Bugs / Re: Report spelling/grammar errors
« on: April 15, 2014, 07:36:58 pm »
What I've noticed so far, sorry if these have already been mentioned:

Talking to Grover "off hook" should be "off the hook".

Sledgehammer description should start with "A sledgehammer" or "The sledgehammer" not "sledgehammer".

Ship captain "save your story for barrel fire" should be "save your story for a barrel fire"

Three thugs outside of Junkyard, says "Bandit enters combat." should be "Thug enters combat."

Pig hide has rathound hide description.

I'll post more when I find them.

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General / Re: Regenerating health?
« on: April 11, 2014, 03:32:28 am »
Ah, okay. Thanks for letting me know!

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General / Regenerating health?
« on: April 10, 2014, 06:43:51 am »
I was roaming around in the ventilation shafts of the GMS compound when I realized my health was slowly regenerating. Is this a glitch of some sort? My Constitution is at 10, and I'm level 3, if that helps.

11
Discussions / Any games similar to Underrail I could check out?
« on: October 28, 2013, 08:37:11 pm »
Besides Fallout 1, 2 and Tactics I mean. I'm looking for an isometric sci-fi RPG or MMORPG while I'm waiting for Underrail to be finished.

12
General / Re: I get slaughtered in combat...
« on: October 28, 2013, 04:55:46 pm »
Calling this game boring or impossible is tantamount to failure. In the game of course.

Hardly. A lot of games are boring at the very beginning.

13
General / Re: A question before purchase - surface?
« on: October 27, 2013, 11:05:23 pm »
Underrail 2, hell yeah!

14
General / Re: Any chance of Steam Workshop (well) after full release?
« on: October 27, 2013, 10:55:13 pm »
Sounds good. I'm hoping for a multiplayer mod like with Fallout 1 & 2 and FOnline, just without the full loot thing that they did with FOnline. =P

Probably unlikely to happen, but imagine how cool that would be!

15
General / Re: I get slaughtered in combat...
« on: October 27, 2013, 10:50:29 pm »
I managed to slip past them into the tunnels on their left, but with low health. I've found this game requires a lot of restarting battles and hoping the enemies miss more and/or do less damage, and that you can score better hits. I came back to those same bandits you mentioned with a .44 Hammer and a 7.62 Jaguar with Aimed Shot around level 5 I think, and it still took me many tries to kill them all. I'm definitely not looking forward to starting over after the next update, boring quests and then impossible ones; heh. At least they're nerfing those bandits on the next update, but I'm guessing that also means worse loot from them.

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