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Bugs / Electrokinetic Imprint - Stun Duration
« on: May 14, 2023, 06:59:11 am »
Electrokinetic Imprint's description claims to stun for 2 turns, but only stuns for 1.
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i have tested this and for me there was a variance in effectiveness, from 4,something% to 1,5%. It just reaches the best possible dissipation rate (1,5%) at relatively low quality (somewhere around 76+ quality). it simply doesn’t matter if you use higher quality components.
Not all sources of fire damage produce fear in them, it must produce light/ilumination, plasma damage and incendiary rounds that dont ignite targets doesnt make them fearfull either
... Thinking about it, chance encounters with bandits aren't a bad idea.