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Messages - bushwhacker2k

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31
Bugs / Re: Dude - Incorrect Dialogue Assignment
« on: July 09, 2014, 02:18:53 pm »
Dude's ventriloquism career was short lived.

Fixed for the next update. :)

:D Ventriloquism! That's the word I was looking for!

Dude is a dude of many talents.

32
Bugs / Map with no Exit!
« on: July 09, 2014, 02:18:09 pm »
Unfortunately I don't know how to isolate what this specific map is called, but-

I went to floor 1 of SGS (with the railroad) and then proceeded a little north and now I'm following the path far, far east. I came across an area where the railroad track is blocked off and there are a few Ironhead fellows hanging around with one camera watching the track. I went one map south after clearing the place-

... and there I was. Luckily I only quicksaved once on that map because there is no way back, it's just a dead end with no exit.

The map has a mine outside of a fence surrounding a number of Rathounds and a corpse. One of the first chances to shoot enemies through a fence with no possibility of retaliation that I'd seen in a while.

-

It may actually be pointless to mention this since I'm pretty sure each update improves on the maps, but I would like to highlight that this area is accessible but cannot be exited at all.

33
Bugs / Mutant Corpses
« on: July 09, 2014, 12:08:23 am »
At first I thought Mutant corpses were left behind because they didn't respawn... then I came back and found more mutants alive... but the old mutant corpses were still there.

Not Mutant Dogs, just Mutants.

34
General / How do you Loot?
« on: July 09, 2014, 12:03:44 am »
Do you click the 'Take All' button every time and sort junk out later?

Do you pick and choose while first looking through the loot?

Do you ignore extraneous containers that don't catch your interest?

Do you leave piles of certain things lying around?

Do you have any particular quirks about looting?

35
Bugs / Light without the Light
« on: July 08, 2014, 11:47:33 pm »
In the Rail Crossing Private Quarters 1 (that the Private Quarters 1 key goes to) the light effect appears, despite the fact that the light is defaultly off.

36
Bugs / Re: Report spelling/grammar errors
« on: July 08, 2014, 11:40:48 pm »
Dude:

"Maybe it's shut the hell up and, like, mind your own bussiness."

Correction:


"Maybe it's shut the hell up and, like, mind your own business."

37
Suggestions / Re: More options for the Intelligent Combatant?
« on: July 08, 2014, 10:48:47 pm »
I will definitely say I think there should eventually be more feats with crafting skill requirements.

I also have to say my best characters almost never end up using morphine/adrenaline- BUT that's a failing on my end, it would definitely help me if I did think to use them more often.

38
General / Re: Reset skills and abilities?
« on: July 08, 2014, 10:46:13 pm »
This is kind of a hardcore thing- like Unlimited mentioned.

I strongly feel that you shouldn't be able to take points out of stats/skills/feats. To me it's part of building a character from scratch and figuring out what really works and living with your decisions.

This is a game that is meant to be played over-and-over again.

-

Yeah, sorry to rub my opinion in here, it's just something that I feel strongly about.

39
Bugs / Re: Target Practice... FOR FISTS!
« on: July 08, 2014, 10:43:30 pm »
Yeah, it's intended for you to be able to do this.

Gorsky should make a comment about it if you melee the ranged target! :D

40
Bugs / Dude - Incorrect Dialogue Assignment
« on: July 08, 2014, 10:41:58 pm »


I was talking to Dude and then mid-conversation his words started coming out of MY MOUTH!

... oh, I guess this also goes in grammar/spelling since he says "a 15 burrower burgers".

41
Suggestions / Re: Bunch of issues, suggestions, questions and stuff.
« on: July 08, 2014, 03:56:10 am »
(Poor) answers to questions:
9. Nowhere!  :(
Hunting and selling hoppers was a nice little detail before the trader system was changed to its current form. There are still a few items that you can't sell anywhere, most (if not all) of them tools.

Food merchants will buy captured hoppers.

Still not useful to buy dog cages to make money since the patch (unless you have a decent mercantile skill).

Thanks for the info! I totally missed that change from the last version. Looks like the value of captured hoppers has also been cut from 250 to 100.

NP :D

I guess they realized that selling captured hoppers was the best way to make some extra cash early game and nerfed it big time?

42
General / Re: Cliff, the Doomed
« on: July 08, 2014, 03:55:14 am »
Yes, you can only save him as a Doctor.
Doesn't he say "I need a Doctor"? :P

Not sure if he does, but he should :D

43
General / Cliff, the Doomed
« on: July 07, 2014, 07:49:10 pm »
So while you can save Jenny from being poisoned in a Burrower nest west of the Junkyard (antidote) you cannot save Cliff from subsequently bleeding out-

Except maybe with the Doctor feat?

Since health hypos are automatically used on the PC bandages are the only way to heal NPCs that I'm aware of.

So it seems like Cliff is doomed unless you're a Doctor!

-

Also, interestingly: if you save Jenny then finish the 'saving Jenny' conversation you only get monologue from Cliff regardless of who you talk to- but when Cliff bleeds out it switches to Jenny's "you failed to save Cliff" monologue.

44
Suggestions / Re: Bunch of issues, suggestions, questions and stuff.
« on: July 07, 2014, 07:42:15 pm »
(Poor) answers to questions:
9. Nowhere!  :(
Hunting and selling hoppers was a nice little detail before the trader system was changed to its current form. There are still a few items that you can't sell anywhere, most (if not all) of them tools.

Food merchants will buy captured hoppers.

Still not useful to buy dog cages to make money since the patch (unless you have a decent mercantile skill).

45
Bugs / Re: Melee attack bug
« on: July 07, 2014, 07:39:22 pm »
I've encountered both of these bugs.

It's quite frustrating (I usually quickload when this happens, since it makes no sense).

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