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Messages - threnody

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1
Development Log / Re: Dev Log #5: Character Model Customization
« on: August 17, 2022, 04:39:25 am »
I'm so hype for Infusion. Keep up the amazing work Styg

2
General / Re: Does Burst count as a Special Attack?
« on: April 19, 2015, 01:34:38 am »

However, Smart Modules are only for energy weapons, and those can't burst fire. ;) But goggles with Smart Lenses will work the same for all ranged weapons.

Wait what? The description says it works with firearms.

3
General / Does Burst count as a Special Attack?
« on: April 18, 2015, 02:16:08 am »
In regards to the special attack damage bonus from the Smart Module mod.

4
General / Re: Difficulty setting? (SPOILERS FOR JUNKYARD PATH, Possibly)
« on: September 29, 2013, 08:17:20 pm »
I found Psy is the way to go against beetles. Stun abilities work well and fear (really good vs Siphoners) is OP imo.

5
General / Crowbar
« on: September 28, 2013, 02:24:49 pm »
How exactly do I use the crowbar on ventilation shafts? Have 8 str and doesn't seem to work on any of the vents in the GMS compound.

6
Bugs / Re: Alpha crashes on launch (Win 8)
« on: September 25, 2013, 09:21:24 am »
I certainly do not have windows media player installed. And it's been disabled in the windows features menu.

7
Bugs / Alpha crashes on launch (Win 8)
« on: September 24, 2013, 09:35:04 pm »
Just purchased game and the thing crashes immediately on launch  :'(

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