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General / Re: Let's talk about new PSI System!
« on: April 13, 2015, 03:16:00 pm »Maybe have a PSI regen of 5* per turn if under 50%*, +1 for every point of will above 5*, the latter being tripled when above 50%*.
*The values would have to be balanced properly.
It would result in rather mundane chars having a very limited effective PSI pool that for most purposes doesn't regenerate in combat, while high PSI characters will have an interest in not "burning out".
Low Will chars would use PSI boosters to be able to use the better abilities at all, or repeatedly, while high will characters would use PSI boosters to sustain their powers during prolonged fights.
The above could also be reached by having a lower regen bonus per point of will and a feat that regenerates a % of the remaining PSI points, meaning you can easily sustain cheap abilities if that's all you use.
Sadly, the optimal solutions tend to be complex, and I suck at explaining.
If that level of complexity is being considered, then I would suggest a reservoir system as probably a lot easier to understand.
The basic problem being fixed here, as I understand it, is throttling how much psi can be spent rapidly in combat. Purely on that metric, 20psi per turn regen isn't really all that bad at any level of Willpower (3 all the way to 10). What needs to be addressed however is the totally free psi regen this enables, particularly for low Will characters.
Keeping a psi total reservoir at the same level as the old psi pool (i.e. before the most recent changes) and then using the 100psi/20psi regen per turn to throttle how quickly you can burn your total psi pool fixes the free psi, because all psi characters would still need to use psi boosters to refill the reservoir. Meanwhile, a Will 3 character would have quite a low psi pool, and be subject to all the limitations as they used to be.