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Messages - MD

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1
General / Re: Killing Cave Hoppers?
« on: July 18, 2014, 05:59:44 am »
I give up!  >:(
For the life of me I've tried every which way and still can't catch those hoppers. I can't get the net to activate, it's just red and I'm unable to throw it, equip it or use it out of inventory. I can't even get close enough to catch them with the cage, I can't tranquilize one, I can't go stealth and sneak up on them. This is the most frustrating thing I've had to do in this game and frankly I'm exhausted and feel quite stupid trying over and over for the 100th time to no avail. This is just  ridiculously frustrating . No matter what anyone has suggested I've tried and then some and I still can't catch them.

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General / Re: Caves CV1-4?
« on: July 18, 2014, 01:39:03 am »
Thank's! I've seen some of the traders offer T.N.T. before but never made the connection what I could use it for... until now that is :P

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General / Caves CV1-4?
« on: July 17, 2014, 09:16:35 pm »
How do you get past the rocks that block this group of caves from the southwest corner of Mushroom Cove?
Haven't found any way to destroy them yet. Is there a pickaxe I can get somewhere, or is there another way to destroy them?

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General / Re: Disappointed ...
« on: July 17, 2014, 02:06:19 am »
I agree, lockpicking, hacking and snooping are great fun for me. I love to explore and find things that other may have passed up for whatever reason (in multiplayer games) and have the skills high enough to get in and grab the goodies :)
As for the ton of things I've picked up while venturing I hate having to always drop stuff just because I can't sell it or become totally encumbered. I'm starting to get a little better with money, but I still prefer there were more ways to make it. The prices for most things are way too high, imo, and way too slow for my liking in getting what I really need. I can make psi and healing boosts now, even made a few psi boosts, but I'd like to get the bandage making too but never saw that blueprint sold anywhere... yet.
Not sure what the player base is like for this game, but from what I've read in some other forums it seems I'm not alone in feeling that this game could benefit from adding a little more player friendly boosts to help keep the frustration level down and the fun up just to help give the newbies (myself included) more of a reason to stick with the game and not give up for the reasons stated before. That's just my opinion though.

5
General / Re: Killing Cave Hoppers?
« on: July 16, 2014, 04:47:17 pm »
Wow, my simple question turned into a totally different discussion :o
Anyway, I just wanted to gain some xps and possibly sell the meat those little guys drop to someone that wanted it. Yes I did give some meat to the fisherman to help him catch his eels, but I just can't seem to kill those hoppers no matter what I try. My Psi won't work on them, my weapons wont work on them. I can't even punch one with my fists! If I get one of those hoppers cornered I can't click on my weapons or on the critter and preform any action.

BTW, what's an invoker, and how do I use that to kill these guys?

It seems silly that just because it's a peaceful animal I can't just come up and kill it. I see this senseless killing in all the other games I've played, ppl running up and killing chickens, bunnies, even puppies! There is no xp for doing it but they do it just for the chuckles I guess, only they're the only one getting a chuckle out if it  >:(

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Bugs / Re: Old Jona's Watch
« on: July 16, 2014, 04:36:27 pm »
Yippy! Finally, Old Jonas accepted his watch... but not until I insisted I get ALL the goodies he offered me for going through so much trouble having to go out and look for it twice  :P


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General / Killing Cave Hoppers?
« on: July 16, 2014, 01:37:36 am »
I know how to capture them, have caught 3 for Big Bret. What I'd like to know is if there is a way to kill them.
I can't seem to do this when I have one cornered. I've tried to use my fists, a knife, hammer, bow and gun but when I click on any type of weapon or just my fist icon I'm unable to get it to attack them the way I would any other creature or person. Is this a bug or am I doing this wrong?

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General / Re: Disappointed ...
« on: July 15, 2014, 05:36:24 pm »
Will try the Export/Import thing too to see how that helps... thanks for that tip :)

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General / Re: Disappointed ...
« on: July 15, 2014, 05:33:44 pm »
Elhazzared, thank you for your suggestions.
I'm going to try another build I think since I've spent points in things I'm not really all that interested in. Psi is a big part of what I'd like to focus on too, not a melee/strength-heavy armor sort of player. I've always played Rangers/Hunters/Scout in all the RPGs I've played in the past because I know how good Stamina/Endurance/Dodge/Evasion are to this sort of character. Bows, duel daggers and crossbows have always been my favorite choice of weapons. Still, there's lots more to learn with each new game I play no matter how good I was in a previous one :)

Everyone else, thanks  so much for your input... all helpful!

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Bugs / Re: Old Jona's Watch
« on: July 15, 2014, 05:25:05 pm »
Yes, I agreed to get the watch for him when he asked if I went out to where he lost it and found the watch I in one of those rat creatures. I guess I'll just start another new game then.
One question, Elhazzared, how do I save this game for the devs to look over if they should ask for it before I start another game?

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Bugs / Re: Old Jona's Watch
« on: July 14, 2014, 11:55:50 pm »
That's what I saw in a pictorial that Pope Amole 2 posted in RPG Codex's forum when I was Goggling for some idea as to what was going on. He shows the dialog where he can give the watch to Old Jonas, but I only get the same dialog I got when I first met him. There is nothing in the list of things to say to him that refer to the watch at all. I hope this can be fixed because I don't think I have any way of going back and fixing it myself.

12
Bugs / Old Jona's Watch
« on: July 14, 2014, 10:38:05 pm »
I found the old man's watch and went back to return it to him... I see it in my inventory... but he won't start any dialog that lets me offer it back to him, so I'm pretty sure this is a bug. Any suggestions?

13
General / Re: Disappointed ...
« on: July 14, 2014, 10:36:26 pm »
Yes, I can see where all of what you've both said does make good sense... but when you say players are making loads of money I sure wish I knew their secret because I haven't been able to afford anything that is sold or traded for the last 3 days of game playing. I have never had more than about maybe 170 (more like 120-80 most of the time) and can't afford medicine, armor pieces or ammo unless I find it.  I'm tired of running back to see the doctor just to get healed. But I do have lots of scraps and junk I've been stashing in my private quarters because I can't find anyone to buy it from me (err... my character). Maybe I should have tried taking a crafting class or 2?  So I guess I've just become too reliant on finding loot for some sort of income. 

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General / Disappointed ...
« on: July 14, 2014, 08:14:05 pm »
I liked this game right away while playing  a day with the demo version so I purchased it in order to keep playing.
Really like the story, really like the artwork and really like that it's an rpg without the same old old fashion medieval demons and magic theme that most rpgs have. 
But... I've only been playing for 3 straight days and suddenly I find myself sadly disappointed because of the lack of respawn in  both critters and loot. It's not realistic to think that this world of creatures would suddenly stop breeding or have others migrate or eventually make their way through the same areas just because I cleared out a few that I came across while exploring or filled my quest quota for someone.
The same I find is true with the loot. In a world of people their  shelves, footlockers, crates and barrels. It's unreasonable to think they would suddenly just stop storing items in them or even throwing trash away just because my character came through and grabbed what was there.
I also have pickpocketing as a talent but will I find that people will stop putting things in their pockets anymore just because I successfully picked them? I read that the merchants periodically restock their trade goods with new things, so I assumed that loot and critters would eventually respawn as well. If this isn't so and there are no  plans for this to be implemented into the game I'm going to be so disappointed...  :(

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