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Messages - Marcus

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1
Suggestions / Re: A Super Steel Addict's minor quibble.
« on: May 19, 2015, 11:18:37 pm »
I completely agree with that.
Also, The Foundry seems to crash more easily than other locations when the game runs out of memory.

2
???

3
Suggestions / Adding optional attachments to existing equipment.
« on: April 30, 2015, 04:12:09 pm »
I mean, add the maximum amount of stuff to crafted/found equipment which still has unused slots.
Too game unbalancing?

4
General / Re: Some questions about Super Steel/Items quality level.
« on: April 30, 2015, 02:52:50 pm »
Thanks Epeli!

5
Bugs / Re: Report spelling/grammar errors
« on: April 30, 2015, 12:39:10 pm »
I'm solving Jack Quicksilver's Hercules quest:
When Pasquale tests the drug he says:
"act upon different OGRANS"
instead of "organs".

6
General / Re: Are point shot and rapid fire worth it?
« on: April 30, 2015, 12:09:15 pm »
Expertise does work, adding more than 20 points of damage to a weapon is practically a must have!.
Rapid fire: give it try with an explosive bullets loaded .44 Hammerer!

7
General / Some questions about Super Steel/Items quality level.
« on: April 30, 2015, 11:59:06 am »
Don't get me wrong, my character is well equipped just the same!

During my latest playthrough I had some bad luck with Super Steel: in particular I got four plates in a raw which were under quality 80. Two were around 75 and two around 56/57. For the first time I'm palying in Normal difficulty. Is this difficulty related?

Second, during my last two playthroughs the best rifle frames I found were around quality 125. I found one in a locker (random loot) and one for sale. I usually manage to find 120's quality level objects for sale only via savescumming... And a lot of it, actually.
I understand that the best stuff should hard to come by and that you want to keep something for the end game, so:
What's the maximum objects quality level in game?
Quality should be character level dependant, right? Can I assume that in the final game we're going to get to level 30/35?
Also, if this can be revealed, how much content is still missing from the game? 10%? 20, 30..  :D

Thanks in advance!

8
General / Re: Best skin/leather to be found?
« on: March 31, 2015, 06:17:41 pm »
Thank you Epeli.
Currently I can't complete the Kill the Rock Beast quest, dialogue troubles.. A good excuse to start with another character, I think!

9
General / Best skin/leather to be found?
« on: March 31, 2015, 06:09:38 pm »
My character is currently level 20. After farming siphoners (a LOT of reloading...) I managed to get a quality 64 skin. The bulk of the skins I can find or buy lies between quality 35 and 45/50, less or more. This without taking in account the ancient rathound skin, of course. Any leads about how to find 70+ leather, if it's possible in this latest release?

10
Bugs / Re: 0.1.14 bugs
« on: March 31, 2015, 11:23:25 am »
No, because nobody told my character that the beast can be killed by molten metal. The loop in the dialogue isn't normal:
Ezra talks about the bladeling absorbing rock
I have two dialogue options:
Continue
See you
When clicking on continue Ezra says in biocorp the beast was called entomorph or something.
I get the two dialogue options as before.
When choosing to continue my dialogue Ezra's lines loop.

11
Bugs / Re: 0.1.14 bugs
« on: March 31, 2015, 11:10:13 am »
I've got a problem with the Kill the Rock Best in the Foundry:
Ezra gets the captured bladeling, but then his dialogue loops about researches in Biocorp. No Psi lure given.

12
Bugs / Re: 0.1.14 bugs
« on: March 30, 2015, 10:49:00 am »
Not really a spelling mistake or a bug, but I'm posting it here:
The description of the Rapid Fire feats states that the cooldown is a single turn. The actual cooldown is two turns.

13
Bugs / Re: 0.1.14 bugs
« on: March 28, 2015, 12:56:55 am »
I found shock and contaminated bullets blueprints for sale, but only once each.

14
Bugs / Re: Bugs in Camp Hector (0.1.14.0)
« on: March 27, 2015, 09:52:50 am »
So a false alarm?  ::)

15
Bugs / Re: Bugs in Camp Hector (0.1.14.0)
« on: March 27, 2015, 08:57:37 am »
No screenshots for now, I'll get back to the camp this evening. Anyway, the glitches started with the 3 guys working with knives: their sprites went on and off when they performed the attack animation. Then a few walls started to desappeare.
Anyway, it was all caused by the glitches: the door was indeed blocked, by an invisible guard.
I tried to change map and get back. At the first try the game failed to load the map. At the second try it failed to load the save. I shut the game and restarted it. At this point everything went fine, I managed to talk to the guard who opened the door.

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