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Suggestions / Re: Couple of suggestions
« on: February 05, 2015, 12:18:49 pm »
Thanks for the replies!
It's tracked in both the Dialogue Feed and the Combat Feed, and much easier to find in the latter due to the lack of quest dialogue cluttering it up.
Thanks for making me aware of this!
1. That's really hard to achieve because our engine is custom build with XNA, a rather dead technology, making that circle would need to set our sprite engine to a manual handled sorting and extend it to use multiple render targets and custom build shaders, and that is really hard at the point where the game is. For some future project we will think a bit smarter considering our technologies. (Who would think Microsoft would scrap something )That's interesting information! I'll stick to highlighting/reverse highlighting and moving really careful when placing traps behind walls, then.
But if you press TAB you can see stuff behind walls, so containers and traps should be easy to detect on the screen.
I'm pretty certain it's logged somewhere if and how much money you get.
I certainly never missed it, and that'd be a really odd thing to not miss.
I'm pretty sure it tracks. I remember that I always paid atention to the infowindow to see how much money I got on the very first missions to make sure I didn't made any mistake of leaving one of the outposts with the lights off.You're right, I just checked this. I usually play with the feed off and expected this information to be shown in the dialogue window itself, that's why I missed this.
It's tracked in both the Dialogue Feed and the Combat Feed, and much easier to find in the latter due to the lack of quest dialogue cluttering it up.
Thanks for making me aware of this!