Some sensible points @OP, though I think many have already been mentioned. Powered Armour was already ruled out f.Ex.
@starfish: I'd like to put up some counterpoints. Sometimes personal option, sometimes devils advocate. This is not meant to sound condescending, though I believe people should play as they wish, within the confines Styg allows. I'm only mentioning the points that I frankly disagree with.
3. The bullets should be rare. I would cut the qty in the stores in 10 times minimum.
Why? So SMGs are completely useless? Honest question.
4. Import character feature should be deleted - a lot of people just killing a couple of guys at SGS and play new game.
And? A lot of people bring the right equipment for an area even though their character could not realistically know what he'd encounter there. Metagaming is a thing. I mean, a lot of people use the classic XP mode...
5. I would make a calibers of guns more close to reality. Leave 0.44, 9mm to pistols, 7.62 to rifles and sniper rifles (+12.7), 5.56 to rifles and smg (for smg - 9mm as well)
You mean like the
De Lisle Carbine, UMP .45 ACP, or 5.7mm small arms like the Five-Seven and P90? Admittedly the game simplifies the ammunition system, there's no Projectile length factored in, but that might result in a bit too much complexity.
I wouldn't be averse to those weapons having different armour penetration, though, I just believe it won't happen.
7. Unique weapons should be good. And it should be more of them. H&K and Dragunov are beautifull but I allready had much better weapons when I have found them.
Unique weapons should not be any better than crafted weapons, or sometimes even bought weapons; They should be unique. That is, for example, the Dragunovs low AP cost, but it isn't necessarily the best if you encounter heavily armoured enemies later in the game, or so I expect.
9. The use of the food is also almost useless. Hunger implementation should solve this problem.
And that would do what? Foods here are essentially used as combat drugs, and do have a notable effect. Forcing players to regularly eat is nice for a survival simulator, but while Underrail invokes that atmosphere, it isn't that kind of game.
10. Burrowers should not hit with the poison every time. Its a nightmare to fight them without a shield emitter.
Finally, a strong, annoying enemy. Also see point 12.
12. Physical damage is the most popular - so the metal armor is the best. The rest of the armors are useless. The problem could be solved with -1 STR -1 AGI - 2 DEX for all metal armors.
Well, that is just, like, your opinion, man. ~Dude
Metal Armour slows you down to no end while making Dodge and Evasion almost useless. Fast melee characters aren't possible with Metal Armour, Sneaky characters don't use it because it kills their primary defense, and Pionicists prefer vests. Using Metal Armour is a choice of being slow and easily hitable, but tough. With high speed and Evasion, Burrowers might not be as daunting. Not that I ever thought they were when I OHK them with a Plasma Pistol. (Yeah, I had a melee metal armour char way back, Burrowers were horrible. Choices)
13. Less EXP for killing mobs and quests. The game is not completed but the lvl cap is already early achievable.
Killing Mobs doesn't give any XP in oddity mode (The Way it's meant to be played
TM), and the game isn't really balanced around that, as far as I can judge.
Regards