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« on: January 26, 2016, 02:47:41 am »
Stock up on repair kits if you're using a non-crafting build. Depending on what weapons you use (if you're using an AR build you need LOTS of repair kits).
Bring all the hypos, bandanges, HIGH-LEVEL grenades (Mk. III) and batteries that you can.
If using firearms, bring normal and W2C ammo, do not bring JHP rounds since all the monsters in DC have high armor/resist. Buy all the W2C rounds for your guns that you can.
Bring a pair of Night Vision goggles if you don't want to squint your way through DC.
Do not bother bringing explosives/mines. Mines are dead weight, and you're better off bringing a Jackhammer instead of stacks of TNT.
If you have CAU armor, you can just wear that through the entire DC experience since Tchortlings/Mushroom monsters do mostly mech/bio/acid damage. There are exceptions like Arke power station where you have to fight a ton of robots that do electricity and fire dmg, but EMP nades + W2C rounds should handle them pretty quickly.
There is a large warehouse area where you can find spare weapons/armor/stacks of normal ammo, but if you're hostile with the Faceless it's a pain to access the area since you're liable to get ganked by Faceless Gaunts all day long.
If you put on a Tchortist Rassophore uniform (you can pick one up from dead bodies in DC) and answer the questions correctly, you can befriend the Tchortists in DC which will give you access to a weapons store that sells some ammo and other supplies, but its the same deal with every other store in Underrail. At least you have somewhere to spend your 30k Charons down here. (You will have to pass a persuasion check if you happen to not be wearing a Tchortist uniform when you first come upon their camp.)
I went down into DC with about 150+ large hypos and bandages, about 400 W2C rounds for my sniper, adrenaline shots, and about 250+ batteries, and I used up about 80% of my hypos/bandages, all of my W2C, and all of my batteries for my night vision goggles. Of course, the shopping list varies depending on the build, but I would say it's a safe bet to have at least 100 large hypos, 100 bandages, about 500 rounds of W2C for your primary firearm PLUS about 2k normal rounds total for your main and off weapon, 200+ batteries if you're using night vision goggles (highly recommended), molotovs, frag grenades, and EMP grenades for Arke power station.
Bring a Jackhammer, it lets you access more content and areas without carrying 100kg of TNT.
IMO Chemical Assault Unit armor is the best armor, hands down, for DC in terms of resists. Wear that if you have it, if not then wear the best armor accessible to you that has bio resist.
I guess some people will say that there are places where you can resupply in DC, but choices you unwittingly made in the game might screw those locations up so don't completely rely on them. Be safe and bring lots of supplies rather than be sorry and not have enough.
Last word: SAVE the game BEFORE you enter DC, the game will autosave for you when you enter DC, but it will NOT autosave for you when you take the elevator behind Eidein's office for some ungodly reason when that would be more useful.