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Messages - Arclight

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1
Development Log / Re: Dev Log #13: New Crafting UI
« on: September 28, 2025, 03:02:16 pm »
Very nice! Is this just for the expansion or also planned for the original engine?

2
Development Log / Re: Dev Log #12: Graphical Improvements
« on: September 21, 2025, 09:32:28 pm »
Oh my god, it's gorgeous, and a little bit concerning. I know that you don't use an UE5 and you're a master of your engine but I was burned by so many cool indie games which had neglected proper optimization, but I believe that your and your team's brains can handle it.

P.S. I know that nothing is set in stone right now and lots of things can change, but how much do you think this game will need in terms of GPU/CPU/RAM? I want to know that because I haven't upgraded in a long time cause I don't have any games which will justify it, if it works on low then it's fine.  But in this game's case I'm so hyped that I want to experience it without any compromises. If it really needs something beyond gtx 1650 super 6gb and i7-3770 then I need to start cutting on my groceries and other stuff now to be able to afford a new PC.
I haven't tested it on lower end CPUs, so we'll see when I get to it.

As for GPUs - interestingly, my office PC currently is running GTX 1660 with 6GB and the game runs mostly fine even though it's not been fully optimized yet. Of course, it largely depends on resolution 1080p vs 1440p and how the features mentioned above are configured.

I think this line of GPUs (1650/1660) should be able to run the game on high settings at least on 1080p, but we'll see. We're going to have to test how the game performs when there's a lot of expensive stuff in the scene, but it's also been optimized.

But, in any case, you'll be able to run the game on that GPU for sure. It just remains to be seen at what settings.
Any Idea when this will cascade down to the game, or, is it for the pending volume?

3
Development Log / Re: Dev Log #12: Graphical Improvements
« on: September 15, 2025, 10:03:54 pm »
Spectacular! Can't wait!

4
Discussions / Re: ''From where do you hail?''
« on: November 29, 2024, 11:12:26 pm »
From Russia, city Murmansk =)

That is kewl! I've seen SAT pics of the place - is it nice IRL?

5
This is good to know, maybe even foreshadowing for me. I'm planning on moving over to Linux, since I don't want to live on Windows any longer.

6
Bugs / Error - Failed to load saved came
« on: July 16, 2023, 05:38:09 pm »
Seems like it hit me.

Its the auto-saves - the prior self-saves seem okay.

I've done the standard reboot several times, un\re-install, and check my settings.

Beyond sucking it up, any suggestions for recovery? Its not a Linux box.

7
General / Re: Utility Station 6
« on: May 06, 2023, 12:32:44 pm »
its an optional way into the institute
And, closes when you finish DC.

8
General / Re: How do I free the rejects, what am I doing wrong
« on: April 13, 2023, 08:14:55 pm »
Rejects understandably are not to eager to trust a random stranger to help them so if you didn't ask Nevil for help, you need to pass a Persuasion check first in order to convince them.

Murdering all Tchortists in the area could possibly work as well(haven't tried it myself) but keep in mind that it will turn entire Institute hostile so you will need to fight your way through later.

Btw. don't worry about 'helping' Tchortists, it doesn't matter in the last location of the game how you treated them. Keep in mind however that once you enter the last location of the game you cannot go back till you finish it, so you might want to get some supplies for he journey first.
I tried to go back to the Institute via the pipes, and found the route blocked by debris. I guess its closed, as you finish DC?

9
Bugs / Re: Mushroom Cove Scavenger quest not completing.
« on: April 12, 2023, 10:06:18 pm »
Just noticed this quest wasn't marked for completion on my recent playthrough, even after giving away Chester Royce brother's ring for free and sending him on his way. Pasquale still has the option to discuss the dead body's whereabouts too, oddly enough.
Brother? I thought Chester talked about his dead sister.

Did you visit the water-plant, outside Junkyard?

10
General / Re: Error with the Mutagen Puzzle?
« on: April 08, 2023, 12:51:14 pm »
Thanks, Mate!

11
General / Re: Error with the Mutagen Puzzle?
« on: April 06, 2023, 09:48:57 pm »
Hello!

I've used the Agent tool, but I don't like my solution -

Echo-1     ZE HJ MG -XW -XR -K6
Echo-2     XG JH OC MG XW C2 -K6 -SO -P7
Echo-3     XR C2 XW -P7 -DN
Echo-4     OC JH DN B8 -ZE -XW -XR
Helicon-1  B8 XG SO -MG
Helicon-2  DN SO GM C2 OC -XG -ZE
Helicon-3  SO HJ NY WL ZE -B8
Io-1       K6 XG NY -JH -O7 -XW -S0
Io-2       N6 K6 C2 B8 HJ MG -NY -XG
Io-3       WL C2 N6 -DN -OC
Ovid-1     N6 JH GM MZ -MG
Ovid-2     XW ZE C2 XR N6 OC -JH -MG
Ovid-3     DN XR OC -XG -HJ -N6 -ZE
Solis-1    DN N6 B8 WL OC -MZ -HJ -C2
Solis-2    HJ C2 N6 MZ NY -SO -WL


Exidus-1 WL C2 GM MZ XW XR OC DN N6 B8 HJ MG XG JH

Current reagents: Solis-1, Echo-2, Ovid-1, Echo-1, Echo-3, Helicon-2, Echo-2

Current compound: [N6, B8, WL, OC, JH, C2, GM, MZ, HJ, MG, XR, XW, DN, XG]

 Target sequence: [WL, C2, GM, MZ, XW, XR, OC, DN, N6, B8, HJ, MG, XG, JH]

I don't think I got it right...  Can someone check it for me?

12
General / Rathound plush offer on the website home page
« on: January 06, 2023, 11:07:50 pm »
Not sure if y'all seen this, but check out the UR homepage, on the right hand side -

Rathound plush offer - open for the next ten days!

13
Development Log / Re: Dev Log #6: New Environment Renderer
« on: December 06, 2022, 11:32:34 pm »
Bravo! How hard was the coding for this? All new routines, or,  mods to existing code-sets?

Not to pry out secrets, but what language\API are you using for this? Home- grown?

14
Bugs / Re: Gun Unique usb won't show up under plot item tab
« on: October 10, 2022, 08:04:47 pm »
Do they work the same way as the ones for Super Steel? Is there someone who is looking for them, to allow crafting better weapons?

15
General / Re: How does Chester and Water Treatment Plant REALLY work?
« on: February 08, 2022, 01:13:27 am »
Pasquale was the missing piece - thanks mate!

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