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Builds / Re: 10 INT Jedi Knife
« on: January 26, 2026, 02:29:28 pm »
Your build looks very nice, you may take more advantage of the new changes.
Why not removing opportunist for polymath for more skill points? It looks like you are missing skill points here and there and you can invest in more in evasion/dodge.
If not, you may also think of high technicalities that now works with edge emitters. With 10int (or 12 with drugs) it is a big big boost.
All feats you mentioned have pro and cons and could work depending on your playstyle.
Tough choices as it is pretty feat intensive...
Why not removing opportunist for polymath for more skill points? It looks like you are missing skill points here and there and you can invest in more in evasion/dodge.
If not, you may also think of high technicalities that now works with edge emitters. With 10int (or 12 with drugs) it is a big big boost.
All feats you mentioned have pro and cons and could work depending on your playstyle.
Tough choices as it is pretty feat intensive...
